G40 league cow vs erwinrommel (allies+15)


  • Ill do my turn in a hour or 2, still at job. Id recommend taking a closer look on your odds in z97 before you deside to scramble  :evil:

  • TripleA

    ah the destroyer. I still scramble.

  • TripleA

    Guess I needed that sub. oh well, got to get lucky here. I should have stacked next to egypt I guess or been safer with a dd buy.

  • '12

    huh oh cow.  looks like rommel has you outclassed and outgunned.  maybe you should stick to writing playbooks - you could be more of a theoretical guy.  guess dice can’t save you EVERY time.  :r


  • huh oh cow.  looks like rommel has you outclassed and outgunned.  maybe you should stick to writing playbooks - you could be more of a theoretical guy.  guess dice can’t save you EVERY time.  :r

    Cow is about a good player to play against as I can find. If you claim to be better
    your next on my hitlist. I’ve won our norwegian league I have time to play online again :)

  • '12

    @ErwinRommel:

    huh oh cow.  looks like rommel has you outclassed and outgunned.  maybe you should stick to writing playbooks - you could be more of a theoretical guy.  guess dice can’t save you EVERY time.   :r

    Cow is about a good player to play against as I can find. If you claim to be better
    your next on my hitlist. I’ve won our norwegian league I have time to play online again :)

    oh yeah, you definitely can find much better competition than Cow.  i am happy to take you on next shoot me a msg when you’re ready.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  1/3 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Wake Island to Guam
                1 fighter moved from Wake Island to Guam
                2 fighters moved from Queensland to 33 Sea Zone
                1 cruiser moved from 51 Sea Zone to 63 Sea Zone
                2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
                1 infantry moved from Brazil to Suriname
                1 infantry moved from Brazil to British Guiana
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Iceland: 1 fighter
                EDIT: Adding units owned by Americans to Scotland: 1 fighter
                EDIT: Turning off Edit Mode
                1 carrier, 4 submarines and 3 transports placed in 10 Sea Zone
                1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield and 2 fighters
        Wake Island : 1 airfield and 1 tactical_bomber
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        26 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
        10 Sea Zone : 1 carrier, 4 submarines and 3 transports
        63 Sea Zone : 1 cruiser
        Central United States : 4 aaGuns, 1 factory_major and 2 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        British Guiana : 1 infantry
        Scotland : 1 fighter
        66 Sea Zone : 1 armour, 1 infantry and 1 transport
        Brazil : 1 flag
        Suriname : 1 infantry

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 36 / 36
        Japanese : 54 / 55
        Americans : 52 / 72
        Chinese : 5 / 15
        British : 28 / 35
        UK_Pacific : 7 / 14
        Italians : 19 / 18
        ANZAC : 10 / 18
        French : 10 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Rommel, thank you for arguing on my behalf. According to bold, I am supposed to play safe and optimal every game, taking risks means I am trying to luck out, I cannot have fun, I am not allowed to have fun.

  • '12

    @Cow:

    Rommel, thank you for arguing on my behalf. According to bold, I am supposed to play safe and optimal every game, taking risks means I am trying to luck out, I cannot have fun, I am not allowed to have fun.

    You write the books that CHANGE THE GAME cow.  U cant say youre the best and have the best strats and also say when u lose u were just messin around and sound very consistent.  Just have fun OR prove that your strats hold water.  :roll:

  • '12

    Not necessarily an either or ya know.  You can play optimal AND have fun  :lol:

  • TripleA

    I am not messing around. I just do not want to play one way every time.

  • '12

    I know this much.  Its going to be fun to teach YOU how to play axis effectively Cow.  You are dead in the water here in both theaters and round 2 isnt even complete.   :lol:

  • TripleA

    Who are you kidding.

  • '12

    there is more than 1 way to play the axis effectively cow problem is you don’t know any of them

  • '12

    I’m not sure though which is weaker your axis or your allied play?

  • '12

    I was thinking you’re axis play wasn’t quite as bad as you’r allied play but now I’m not so sure

  • TripleA

    Unlike you I play for VCs and I do not assume my opponent is going to make a blunder. You do the same thing every time with the axis. Unlike you the people I play know what they are doing with the allies. Unlike you I know how to climb out of a bad spot.

  • '12

    @Cow:

    Unlike you I play for VCs and I do not assume my opponent is going to make a blunder. You do the same thing every time with the axis. Unlike you the people I play know what they are doing with the allies. Unlike you I know how to climb out of a bad spot.

    yeah I pray to the dice gods baby  :lol:  but when you get mediocre dice like you have in this game you get walked all over

  • TripleA

    It is only round 2. Europe looks bad and the Pacific looks nice.  Guess what half of the board I will be playing in our game?

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