G40 league cow vs erwinrommel (allies+15)

  • TripleA

    I feel like gambling. Destroyer vs destroyer is too much fun to pass up.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Central United States to 110 Sea Zone

  • 12

    look out, that des vs. des battle outcome could be the beginning of the COW LUCK TRAIN.  up till now you have been clearly getting unlucky Cow, but i’m sure order will be restored soon.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Central United States to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 battleship and 2 submarines
                    2 submarines owned by the Germans Submerged
                    Germans win with 1 battleship remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 fighter moved from Eastern United States to Iceland
                1 armour moved from Central United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to Queensland
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
                1 fighter moved from Western United States to Wake Island
                1 cruiser moved from 101 Sea Zone to 51 Sea Zone
                2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Queensland : 2 fighters
        Guam : 1 airfield
        Wake Island : 1 airfield, 2 fighters and 1 tactical_bomber
        Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        51 Sea Zone : 1 cruiser
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
        10 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
        54 Sea Zone : 1 submarine
        Central United States : 4 aaGuns, 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Iceland : 1 fighter
        86 Sea Zone : 1 transport
        Brazil : 1 flag, 1 armour and 3 infantry

    Production/PUs Summary :

    Germans : 37 / 66
        Russians : 37 / 37
        Japanese : 41 / 43
        Americans : 52 / 72
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 10 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                6 infantry moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    retreated to Hunan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Burma
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Yunnan : 3 infantry
        Szechwan : 5 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 37 / 66
        Russians : 37 / 37
        Japanese : 40 / 43
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 10 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Crap I had this realy perfect china move, and dice messed it.  :x

    I challange you to try sealion on me  :wink:

    Need scramble orders z97

    cowscramble.tsvg

  • TripleA

    Everything comes down to luck with Cow according to Boldfresh. My J1 DOW comes with risk, yes there is risk involved in rolling dice, and the reward was nice.

  • TripleA

    I am not at home and I am using a public pc right now.

    If you send the egypt naval, 1 fig 1 tactical 1 bomber. I do not scramble.

  • 12

    @Cow:

    Everything comes down to luck with Cow according to Boldfresh. My J1 DOW comes with risk, yes there is risk involved in rolling dice, and the reward was nice.

    cow everyone knows we SHOULD be facing atlanta axis.  but we’ll put you in your place soon enough.

    cheers

  • 12

    just do your best (lol) not to post strategy comments into the XDAP thread.  other than that, anything is fair game.

    cheers

  • TripleA

    Veqryn and I won that game fair and square. We took the risks necessary to win, even though probability said the most likely outcome was that we would lose, nothing is 100% with dice. We did what was necessary.

  • TripleA

    Back to you rommel. No scramble. I assume you sent more than enough to cover it.

  • 12

    @Cow:

    Veqryn and I won that game fair and square. We took the risks necessary to win, even though probability said the most likely outcome was that we would lose, nothing is 100% with dice. We did what was necessary.

    you did your best, which shouldn’t have been good enough.  but the dice bailed you out, something i know little to nothing about since it never happens to me.   :lol:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - British
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Burma to French Indo China
                1 fighter and 1 tactical_bomber moved from India to French Indo China

  • TripleA

    Veqryn thought half the attacks I made in previous games were crazy. That was all Veqryn going crazy in the last 3 rounds to climb us out of a bad spot. I suggested the idea and it seemed like the right thing to do to him, so he did it. I was actually surprised Veqryn thought it was a good idea. HEY IT WORKED OUT SO WHO CARES!

  • TripleA

    I don’t want to scramble against all that. Go for it Rommel!


  • Yea, Japan DOW 1 no mistake here, I would steamrolled you if youd waited.

    Here is a battle you need to choose casualties. 2subs, damaged bb vs dd 3fgt.

    Subs miss, 3fgt dd hit 1, battleship next to fire. What is your casualty.

  • TripleA

    subs!

  • TripleA

    come on battleship hit and hit again!

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