@nubnumber1 just like a fighter unit in A&A is meant to represent many aircraft,think of a destroyer unit representing a group (flotilla I think is the term) of destroyers.Military history has many examples of small,yet determined, forces delaying the progress of larger forces. eg 101st airborne in Bastogne dec 1944
To block or not to block
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well, I just find it so annoying when people block my movements etc. but I still think it’s an important strategy that doesn’t necessarily serve it’s purpose with good results. So what do you guys think about it? Ethically correct? xD haha
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Nothing better than using cheap units to block a huge advancing force.
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We call that trading space for time!
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Nothing better than using cheap units to block a huge advancing force.
I agree.
If the IPC cost of the blockers is less than what you will lose from a lost battle if you didn’t block, then it is probably worth it.
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Remember you can always NCM past a blocking ship if you clear it during the combat phase. Blockers are not the be-all end-all of naval strategies.
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Remember you can always NCM past a blocking ship if you clear it during the combat phase. Blockers are not the be-all end-all of naval strategies.
Unless your target destination happens to be hostile.
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Remember you can always NCM past a blocking ship if you clear it during the combat phase. Blockers are not the be-all end-all of naval strategies.
Providing the units that cleared the blocking ship weren’t part of the combat movement.
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I thought you couldn’t move units through zones were there had been combat. Give me an example then maybe I’ll get it :P
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For example if the US has a large fleet in SZ 26 and Japan has a blocking Destroyer in SZ 25 but no fleet in SZ 6, the Americans can clear the destroyer with aircraft and then move their fleet to SZ 6 in NCM, as long as they do not attack anything there. I think a lot of people are overusing blockers. They have their place but often you can simply clear the blockers and hit the (now weakened) fleet a turn later.
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They have their place but often you can simply clear the blockers and hit the (now weakened) fleet a turn later.
I agree. I generally won’t block unless I have another warship in the zone I am blocking for. It is pretty effective early for japan to put a destroyer in sz 16 while having a couple more in sz 6 to hold an american advance for 1 extra turn. Always have to be weary of the US being able to take out the sz 6 fleet with aircraft though.
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I agree with Gekkepop.
I love it when I can take a sub or 2 as the USA with my carrier air and clear out 3 blocking destroyers and just move into position anyway.
The shrinking japanese fleet gets smaller at no real cost to me.
That’s 24 ipcs I just killed, maybe losing a plane or sub, maybe not.
That’s like all of Italy’s income right there!