13L G40.2 Eggman (Allies +3) vs. Ziggurat (Axis) Match 2

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser and 1 transport
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 1 :  2/2 hits
                        Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 19
                    Casualties for Italians: 1 cruiser and 1 transport

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 36 / 68
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 33
        UK_Pacific : 21 / 21
        Italians : 16 / 15
        ANZAC : 14 / 16
        French : 14 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    French Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                2 bombers moved from Western Germany to 96 Sea Zone
                2 tactical_bombers moved from Western Germany to 96 Sea Zone
                1 fighter moved from Western Germany to 96 Sea Zone
                1 tactical_bomber moved from Western Germany to 96 Sea Zone
                1 tactical_bomber moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 106 Sea Zone to 122 Sea Zone
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from 112 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 112 Sea Zone to Holland Belgium

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                    French defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 1 :  4/7 hits
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the French , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone
                    Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in 122 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 122 Sea Zone
                        Germans roll dice for 1 submarine in 122 Sea Zone, round 1 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Greece
                    Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 1 :  3/9 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  2/4 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Greece, round 2 :  2/7 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from 96 Sea Zone to Southern Italy
                3 tactical_bombers moved from 96 Sea Zone to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 tactical_bomber moved from Greece to Southern Italy
                2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
                2 artilleries moved from France to Western Germany
                1 aaGun moved from France to Western Germany
                6 armour and 4 mech_infantrys moved from France to Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Germans
                10 artilleries placed in Germany
                2 bombers and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries and 5 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Poland : 3 aaGuns, 3 artilleries and 14 infantry
        Germany : 6 armour, 10 artilleries, 1 factory_major and 4 mech_infantrys
        Holland Belgium : 2 infantry
        Southern Italy : 2 bombers, 1 fighter and 4 tactical_bombers
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        122 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour and 3 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 33
        UK_Pacific : 21 / 21
        Italians : 16 / 15
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 armour and 1 mech_infantry moved from Sikang to Szechwan
                1 artillery and 7 infantry moved from Novgorod to Belarus
                1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 124 Sea Zone to 118 Sea Zone
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 bomber and 2 infantry moved from Russia to Bryansk
                1 bomber moved from Bryansk to Western Ukraine

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                2 artilleries and 1 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 33
        UK_Pacific : 21 / 21
        Italians : 16 / 15
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 2 bombers and 3 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 10 infantry moved from Manchuria to Amur
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries moved from 5 Sea Zone to Amur
                2 infantry moved from 5 Sea Zone to Amur
                1 fighter moved from Shantung to Amur
                1 tactical_bomber moved from Shantung to Amur
                3 tactical_bombers moved from 20 Sea Zone to Amur
                3 fighters moved from 20 Sea Zone to Amur
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 armour moved from Kwangsi to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
                    Chinese defend with 8 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Yunnan, round 1 :  4/10 hits
                        Chinese roll dice for 8 infantry in Yunnan, round 1 :  4/8 hits
                        4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Yunnan, round 2 :  4/6 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  0/4 hits
                        4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 8 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 5 fighters and 4 tactical_bombers
                    Russians defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 4 infantry
                        Japanese roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in Szechwan, round 1 :  6/11 hits
                        Chinese roll dice for 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 1 :  3/8 hits
                        1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 4 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in Szechwan, round 2 :  4/8 hits
                        Chinese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 2 fighters owned by the Japanese lost in Szechwan
                    Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Japanese: 5 fighters
                    Casualties for Russians: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Chinese: 4 infantry
                Battle in Amur
                    Japanese attack with 3 artilleries, 4 fighters, 12 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                        AA guns fire in Amur :  1/6 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 3 artilleries, 3 fighters, 12 infantry and 4 tactical_bombers in Amur, round 1 :  5/22 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 :  8/18 hits
                        3 infantry owned by the Russians , 8 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers in Amur, round 2 :  5/14 hits
                        Russians roll dice for 15 infantry in Amur, round 2 :  7/15 hits
                        5 infantry owned by the Russians , 4 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Amur
                    Russians win with 10 infantry remaining. Battle score for attacker is -24
                    Casualties for Japanese: 3 artilleries, 1 fighter and 12 infantry
                    Casualties for Russians: 2 aaGuns and 8 infantry
                    4 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Shantung
                3 fighters moved from Amur to Korea
                4 tactical_bombers moved from Amur to Korea
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                3 carriers moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                2 fighters moved from Yunnan to Kwangsi
                4 tactical_bombers moved from Szechwan to Kwangsi
                2 bombers moved from Szechwan to Kwangsi
                1 infantry moved from Anhwe to Kweichow

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                2 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
        Formosa : 1 infantry
        Kwangsi : 1 artillery, 2 bombers, 2 fighters, 3 infantry and 4 tactical_bombers
        Korea : 3 fighters and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
        Siam : 2 infantry
        Yunnan : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
        Suiyuyan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 2 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 2 transports
        20 Sea Zone : 1 transport
        5 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 33 / 47
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 28 / 33
        UK_Pacific : 21 / 21
        Italians : 16 / 15
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Sigh…. well, that failed :P.

  • '12

    @Ziggurat:

    Sigh…. well, that failed :P.

    Maxwell Smart voice

    Sorry about that, chief!

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 destroyers and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 5 / 15
        British : 28 / 33
        UK_Pacific : 21 / 21
        Italians : 16 / 15
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Shensi to Sikang
                1 fighter moved from Burma to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 5 / 5
        British : 28 / 33
        UK_Pacific : 21 / 21
        Italians : 16 / 15
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Persia to Iraq
                1 bomber moved from Malta to Iraq
                1 fighter moved from Egypt to Iraq
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from French Equatorial Africa to Belgian Congo

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Iraq, round 1 :  1/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 :  2/5 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  2/6 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Shan State to Burma
                2 infantry moved from India to Burma
                1 battleship, 1 destroyer and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Eire to United Kingdom
                1 tactical_bomber moved from Malta to Egypt
                1 fighter moved from Malta to Egypt
                1 bomber and 1 fighter moved from Iraq to Egypt

    Place Units - British
                1 factory_minor placed in Egypt
                1 destroyer and 2 submarines placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 aaGun and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 aaGun and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 5 / 5
        British : 31 / 32
        UK_Pacific : 24 / 24
        Italians : 15 / 15
        ANZAC : 14 / 16
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.409
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 22

    Neutral_Axis Combat
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.188
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 16

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '12

    Missed a NCM, please use this file.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Slovakia Hungary to Baltic States
                      Italians take Baltic States from Russians
                1 armour moved from Slovakia Hungary to Baltic States
                1 bomber moved from Southern Italy to Ukraine
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 3 damage total.

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Tanganyika Territory from British to Italians
                EDIT: Removing units owned by Italians from Kenya: 1 artillery
                EDIT: Adding units owned by Italians to Tanganyika Territory: 1 artillery
                EDIT: Turning off Edit Mode
                2 infantry moved from Yugoslavia to Romania
                2 aaGuns moved from Yugoslavia to Romania
                4 infantry moved from Northern Italy to Yugoslavia
                2 artilleries and 2 infantry moved from Southern France to Northern Italy
                1 bomber moved from Ukraine to Yugoslavia
                2 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Tunisia to Tobruk
                1 armour moved from Tunisia to Tobruk

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 infantry
        Kenya : 1 flag, 1 infantry
        Tanganyika Territory : 1 flag, 1 artillery
        Algeria : 1 flag, 1 artillery
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Romania : 2 aaGuns and 2 infantry
        Tobruk : 1 armour, 2 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Baltic States : 1 flag, 2 armour
        97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        Yugoslavia : 1 bomber and 4 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 5 / 5
        British : 30 / 32
        UK_Pacific : 24 / 24
        Italians : 18 / 24
        ANZAC : 14 / 16
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from South Australia to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 5 / 5
        British : 30 / 32
        UK_Pacific : 24 / 24
        Italians : 18 / 24
        ANZAC : 14 / 15
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 artillery moved from Normandy Bordeaux to Southern France
                      French take Southern France from Italians
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 78 Sea Zone to 38 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 5 / 5
        British : 30 / 32
        UK_Pacific : 24 / 24
        Italians : 15 / 24
        ANZAC : 14 / 15
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from Finland to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                5 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                5 infantry moved from Slovakia Hungary to Eastern Poland
                2 bombers moved from Western Germany to Eastern Poland
                2 bombers moved from Southern Italy to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 4 bombers and 5 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 4 bombers and 5 infantry in Eastern Poland, round 1 :  4/9 hits
                        Russians roll dice for 4 infantry in Eastern Poland, round 1 :  1/4 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 4 bombers and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Novgorod

    Non Combat Move - Germans
                3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Baltic States
                2 artilleries moved from Slovakia Hungary to Poland
                10 artilleries moved from Germany to Poland
                6 armour and 4 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Western Germany to Poland
                1 fighter moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 122 Sea Zone to 124 Sea Zone
                1 cruiser moved from 112 Sea Zone to 127 Sea Zone
                1 destroyer moved from 112 Sea Zone to 127 Sea Zone
                4 bombers moved from Eastern Poland to Western Germany
                2 infantry moved from Holland Belgium to Western Germany
                3 armour moved from Greece to Romania

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Romania : 3 armour
        Poland : 12 artilleries and 1 mech_infantry
        Germany : 1 factory_major and 10 mech_infantrys
        Southern Italy : 2 fighters and 5 tactical_bombers
        Karelia : 1 flag, 5 infantry
        Baltic States : 3 aaGuns, 6 armour, 3 artilleries, 14 infantry and 4 mech_infantrys
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 4 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        112 Sea Zone : 1 carrier
        124 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 3 infantry
        127 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 32 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 5 / 5
        British : 30 / 32
        UK_Pacific : 24 / 24
        Italians : 15 / 24
        ANZAC : 14 / 15
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_minors; Remaining resources: 34 PUs;
                Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 bomber moved from Western Ukraine to Novgorod
                1 submarine moved from 118 Sea Zone to 110 Sea Zone
                10 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                2 mech_infantrys moved from Volgograd to Sikang

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Novgorod, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Novgorod, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                6 infantry moved from Russia to Bryansk
                1 fighter moved from Bryansk to Ukraine
                2 aaGuns, 2 artilleries and 16 infantry moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                2 mech_infantrys placed in Volgograd
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 34 / 34
        Japanese : 28 / 47
        Americans : 52 / 53
        Chinese : 10 / 5
        British : 30 / 32
        UK_Pacific : 24 / 24
        Italians : 15 / 24
        ANZAC : 14 / 15
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.250
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Manchuria
                4 tactical_bombers moved from Korea to Manchuria
                3 fighters moved from Korea to Manchuria
                2 bombers moved from Japan to Manchuria
                1 infantry moved from Hopei to Chahar
                2 mech_infantrys moved from Shantung to Jehol
                1 mech_infantry moved from Shantung to Chahar
                2 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Suiyuyan to Kansu
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 bomber moved from Kwangsi to Chahar
                1 bomber moved from Kwangsi to Jehol

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
                    Russians defend with 10 infantry
                        Japanese roll dice for 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in Manchuria, round 1 :  6/13 hits
                        Chinese roll dice for 10 infantry in Manchuria, round 1 :  5/10 hits
                        6 infantry owned by the Russians , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 :  3/8 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 2 :  1/4 hits
                        3 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Manchuria
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 3 :  4/7 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
                    Casualties for Japanese: 1 fighter, 3 infantry and 3 tactical_bombers
                    Casualties for Russians: 10 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Chahar, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Jehol, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 1 :  1/3 hits
                        Chinese roll dice for 2 infantry in Kansu, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 5 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Chahar to Hunan
                1 bomber moved from Jehol to Hunan
                2 bombers moved from Manchuria to Hunan
                3 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                3 infantry moved from 37 Sea Zone to Siam
                1 artillery moved from 37 Sea Zone to Siam
                4 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 fighters moved from Kwangsi to 37 Sea Zone
                1 mech_infantry moved from Yunnan to Hunan
                1 armour moved from Yunnan to Hunan
                2 artilleries moved from Yunnan to Hunan
                2 fighters moved from Manchuria to Anhwe
                1 tactical_bomber moved from Manchuria to Anhwe

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                2 artilleries, 2 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Jehol : 2 mech_infantrys
        Siam : 1 artillery and 6 infantry
        Manchuria : 1 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour, 2 artilleries, 4 bombers and 1 mech_infantry
        Kansu : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry and 1 mech_infantry
        Anhwe : 1 flag, 2 fighters and 1 tactical_bomber
        37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 3 transports
        19 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 34 / 34
        Japanese : 36 / 47
        Americans : 52 / 53
        Chinese : 2 / 5
        British : 30 / 32
        UK_Pacific : 24 / 24
        Italians : 15 / 24
        ANZAC : 14 / 15
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Sigh…. to hell with your Russian horde!!

  • '12

    @Ziggurat:

    Sigh…. to hell with your Russian horde!!

    Each time an American Wildcat pilot climbs into their cockpit, they pour out a sip of Vodka in honor of their Russian comrades in arms who sacrified themselves to keep the skies clear of Japanese planes.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Central United States to Western United States
                1 armour moved from Central United States to Western United States

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 tactical_bomber placed in Western United States
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 34 / 34
        Japanese : 36 / 47
        Americans : 52 / 77
        Chinese : 2 / 5
        British : 30 / 32
        UK_Pacific : 24 / 24
        Italians : 15 / 24
        ANZAC : 14 / 15
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 8 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 1 :  2/9 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 34 / 34
        Japanese : 35 / 47
        Americans : 52 / 77
        Chinese : 3 / 5
        British : 30 / 32
        UK_Pacific : 24 / 24
        Italians : 15 / 24
        ANZAC : 14 / 15
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

Suggested Topics

  • 102
  • 50
  • 203
  • 105
  • 89
  • 250
  • 103
  • 138
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.6k

Users

40.1k

Topics

1.7m

Posts