13L G40 Boldfresh vs. Jeff28 (Allies +11)

  • '12

    shame on me for doing it.  i had a bad feeling it might go south, it was only a 50/50 shot anyway.  i kinda did it more for fun to demonstrate an elegant move…  :|  BACKFIRE!!!  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Borneo

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                2 fighters moved from Queensland to Philippines

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in Queensland
                ANZAC undo move 1.
                1 fighter and 1 infantry placed in Queensland
                1 artillery placed in New South Wales
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for ANZAC :

    Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Philippines : 3 fighters
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 53 / 72
        Russians : 15 / 20
        Japanese : 30 / 40
        Americans : 66 / 94
        Chinese : 23 / 24
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 16
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 72
        Russians : 15 / 20
        Japanese : 30 / 40
        Americans : 66 / 94
        Chinese : 23 / 24
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 16
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Yes, destroy Iraq and then Egypt and my Persian fleet would have been brutal.

    –Jeff

  • '12

    you aren’t out of the woods yet, but that was a HUGE HUGE HUGE victory for you.


  • Rommell’s trying to poison Hitler now.

  • '12

    :oops:so frustrated right now

  • '12

    the most frustrating thing to me about this game is when a guy thinks he is beating you badly but you have a move to give you the advantage and it flops terribly.  :-P

  • '12

    you know what? The movie I just made may not be legal. It may be that you have to attack a neutral in order to fly over it not just declare war. I will look into it

  • '12

    If it is illegal to fly over a neutral without attacking it would you be ok with canceling that attack?  Normandy would stand as rolled.

  • '12

    I definitely would not have attacked with only the tank and 2 bombers. Kudos to you for catching that you needed to put more material in NW Persia.

  • '12

    ahh yes.  tripleA INCORRECTLY allowed me to fly over neutral turkey with the fighter.  you are NOT ALLOWED to fly over a true neutral unless you are ATTACKING it.

  • '12

    so, it seems you were actually correct in your understanding that i could not get to NW persia with the fighter…  and perhaps I will be the one to end up learning the lesson without getting scorched?  let me know what you think - i assure you i would not have attacked NW persia without the fighter.

  • '12

    if you agree to negating the illegal NW persia attack, i would make no other attacks with those planes.  they would only be allowed to noncombat.  alternatively, you could allow me to redo the italy move entirely (i would still give you the normandy hit of course) and allow me to prove to you that i would not attack NW persia with only the tank and 2 bombers.


  • I’ve asked the question in the Global faq.

    Not sure how this resolves.

    You could just surrender and we can go on to the rematch?

    –Jeff

  • '12

    @Jeff28:

    I’ve asked the question in the Global faq.

    Not sure how this resolves.

    You could just surrender and we can go on to the rematch?

    –Jeff

    heh, no thanks on the surrender - yet.  i also sent the question directly to krieg and gamerman (rules deputy) for clarification.  i will send you a copy of the question right now as well, perhaps it will be more explicit than what you posted in global faq, i will take a look.

    thanks

  • '12

    i don’t know what the true rule is on flying over neutrals.  IF it turns out to be that you cannot do so without at least making an attack on them, if not actually only able to do it if the planes are attacking the neutral itself (similar to a sub having to stop when it encounters a destroyer say?) then the question will be how will we handle what is an illegal attack.

    cheers


  • Gamerman replied in the FAQ that it was illegal move.

    If it’s my choice, I’d just return your fig to Italy and let the rest of the result stand.

    Or, we can have a moderator rule and that’d be fine too.

    –Jeff

  • '12

    i see gamer just gave the ruling on the combat issue, meaning the attack i made was illegal.  so keep in mind, had i cleared persia, the attack, i believe would have been negated and italy’s turn redone.  at which point, i would have had the option to try the attack with a tank and 2 bombers max.

  • '12

    yeah, i say let’s be friendly and ask for a moderator ruling if you are strict on that feeling.  i assure you i would never have made the attack without the fighter, as i even stated right after the attack in so many words.

    of course, moderators always prefer not to be asked to rule on issues like this, always best if it can be worked out amicably between the players.

    in that regard, of course you would prefer to have the result stand as rolled, but can you please consider it from the other perspective, if you had made the illegal attack.

    personally i think the most FAIR way to do it (fairly uncomplicated since the move was only 2 combat moves and the moves made since are totally unrelated) is to completely redo the italian move.  that is the true test of whether i would actually have made the attack with tank, 2 bom only since i would still have the option to take a 24% shot at clearing the territory.  i assure you i would not take that risk.

    thank you for your consideration in advance.

    cheers

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