L13 G40 Mistergreen Axis vs Karl7(allies+9) game 3


  • I’ll edit it as I do Japan.


  • ok


  • Hmm, I see my air loses in the baltic were avenged by my aa’s in Nov… oh how it turns… This game is opening up a little for sure.


  • So lets add another bunch of dice rolls…
    Scramble sz25?
    OOL if you got it, if bst defense when do you lose your last dd?

    a.tsvg


  • Yes on scramble

    OOL is hits points, ss, dd, cv, cc, tacb, ftr, bb

    Keep 1 dd as long as 1 japanese sub still around


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 4 carriers; Remaining resources: 2 PUs;

    Combat Move - Japanese
                1 bomber moved from Shan State to 80 Sea Zone
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 bomber and 2 infantry moved from Shan State to Burma
                3 artilleries and 6 infantry moved from Kweichow to Shensi
                1 armour moved from Hunan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 45 Sea Zone to 41 Sea Zone
                1 armour and 2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
                3 tactical_bombers moved from Japan to 25 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
                Battle in Shensi
                    Japanese attack with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Shensi, round 1 :  3/11 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 2 transports
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Burma
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Burma, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 1 :  1/5 hits
                        UK_Pacific roll dice for 1 artillery in Sumatra, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines, 2 tactical_bombers and 3 transports
                        Japanese roll dice for 6 submarines in 25 Sea Zone, round 1 :  2/6 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 6 submarines in 25 Sea Zone, round 1 :  2/6 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 5 tactical_bombers in 25 Sea Zone, round 1 :  9/17 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 3 transports in 25 Sea Zone, round 1 :  6/18 hits
                    Units damaged: 1 carrier owned by the Japanese
                        6 submarines owned by the Americans , 1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 :  1/6 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 6 fighters and 5 tactical_bombers in 25 Sea Zone, round 2 :  8/17 hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 tactical_bombers and 3 transports in 25 Sea Zone, round 2 :  10/17 hits
                        2 destroyers owned by the Americans , 3 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 3 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans and 6 submarines owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 6 fighters and 5 tactical_bombers in 25 Sea Zone, round 3 :  9/14 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 5 fighters and 3 transports in 25 Sea Zone, round 3 :  3/8 hits
                        5 fighters owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 transport owned by the Americans and 2 fighters owned by the Japanese lost in 25 Sea Zone
                        2 transports owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 110
                    Casualties for Japanese: 4 carriers, 3 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines, 2 tactical_bombers and 3 transports
                Battle in 80 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 80 Sea Zone to Syria
                1 bomber moved from Burma to Philippines
                4 infantry moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 battleship and 1 carrier moved from 45 Sea Zone to 41 Sea Zone
                1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Philippines
                1 tactical_bomber moved from Anhwe to Japan
                4 infantry moved from 6 Sea Zone to Korea
                4 infantry moved from Korea to Manchuria
                3 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Chahar
                1 aaGun and 3 infantry moved from Yunnan to Burma
                1 armour, 3 artilleries and 5 infantry moved from Shan State to Burma
                3 infantry moved from French Indo China to Yunnan
                1 infantry moved from Kwangsi to Yunnan

    Place Units - Japanese
                4 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 34 / 34
        Japanese : 62 / 69
        Americans : 53 / 73
        Chinese : 2 / 5
        British : 32 / 33
        UK_Pacific : 5 / 12
        Italians : 16 / 23
        ANZAC : 10 / 11
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Boy, why do I continually get rolled on these battles… does the TrippleA “random” number generator hate me?  6off 18 rolled rd1?  Good lord!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 bombers moved from Midway to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 mech_infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 7 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
                    Americans win with 7 bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                7 bombers moved from 25 Sea Zone to Johnston Island
                1 fighter moved from Western United States to 10 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 4 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total


  • Dice server is not responding….

    The only rolling battle the uk did was to raid miIC in FIC

    aa fire
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • bombs
    DiceRolls: 1@6; Total Hits: 11@6: (6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Combat Move - British
                1 armour moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 armour moved from Trans-Jordan to Iraq

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 6
                EDIT: Turning off Edit Mode
                1 cruiser moved from 39 Sea Zone to 72 Sea Zone
                1 fighter moved from Iraq to India
                1 fighter moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 armour moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 aaGun, 1 fighter and 5 infantry moved from Scotland to United Kingdom
                1 fighter moved from United Kingdom to 91 Sea Zone

    Place Units - British
                1 armour, 1 fighter and 1 infantry placed in Iraq
                2 infantry placed in Egypt
                1 destroyer placed in 109 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 fighter
                EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :6

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 4 infantry


  • I think I may have broken the rules of the game. As you may remember I ran the sea battle in sz115 in the forum since triplea would not allow me to retreat in that battle. Perhaps triplea was right and I was wrong since there was a submarine in the retreat zone. I suspect my loaded transport should have met an untimely death. I shall post a rules question just to make sure.


  • ha, good question.  thanks for being honest.  I was going right along with you.

    I look at the rule myself.


  • The rule says the sea zone you retreat to must be friendly at the start of the attacking players turn, which 114 was not… so I guess the trns and cargo would die?

    I would say redo the turn somehow and keep the battles, but we are so far in to it, I am not sure that is possible… :oops:


  • correction:

    The rule says attacking sea units can only retreat to friendly sea zone at the start of a players turn.

    P. 8 says only enemy surface ships make a sea zone hostile, so the retreat it ok, as I read it now.  Whew…  :lol:


  • Thank you.  :-)
    Seems like my first instinct was right…
    Can’t proceed with Germany yet though, still stuff in the pipeline, but Germany will have an easier time not sporting less loaded transports.  :-)


  • Think its italy’s move anyhow…  :wink:


  • Oh, FYI, I’ll be around tonight and tomorrow morning but otherwise will be on Holiday until Sunday.

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