@max334 yes was a nice xmas present for you!
L13 G40 Ziggurat (Axis) vs Fortress (Allies+9)
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I know you can capture it right back, but the loss of 1 turn of builds and the IPC loot makes it worth a try.
Failure will be very costly, but I don’t think it’ll be fatal. I guess we’ll find out. It kills me to possibly be throwing away my Europe gains, but dang this is a fun move. I haven’t played Axis in like a month and I need some offense; all this running away all the time has Robin’s minstrel singing in my ear…
In any case, kamikaze and scramble orders please.
I just looked at the computer screen for 10 minutes without hitting “post”. This is very unlike me to do. Sigh. Oh well, here goes… :-o
Aaaand I just added another piece to the battle. No sense going down with chambered rounds… Kamikazes always hit against me so I added a little meat to the grinder.
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Hmmm, it never even occurred to me that you’d go for that… No scramble, I’ll chance it on the invade. Go AA guns! Kamikaze orders: 1 for each hit point. 1 on both cruisers and destroyers, 2 on the battleship please. Good luck. I love these fun battles :).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Midway to Japan
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to Japan
2 fighters moved from Midway to Japan
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 47 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
AA guns fire in Japan : 1/5 hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 : 4/8 hits
Japanese roll dice for 3 aaGuns, 4 fighters and 2 infantry in Japan, round 1 : 4/6 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Japan, round 2 : 3/4 hits
Japanese roll dice for 4 fighters and 1 infantry in Japan, round 2 : 3/5 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in Japan
Americans roll dice for 1 artillery in Japan, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in Japan, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Japan, round 4 : 0/1 hits
Japanese roll dice for 2 fighters in Japan, round 4 : 1/2 hits
1 artillery owned by the Americans lost in Japan
Japanese win with 2 fighters remaining. Battle score for attacker is -25
Casualties for Japanese: 3 aaGuns, 2 fighters and 2 infantry
Casualties for Americans: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomberNon Combat Move - Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 carrier moved from 7 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to MidwayPlace Units - Americans
2 bombers, 2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield and 1 fighter
45 Sea Zone : 1 flag, 1 destroyer
47 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 fighter and 2 transports
25 Sea Zone : 1 flag, 1 carrier and 2 fighters
6 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Central United States : 1 flag, 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbourProduction/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 48 / 56
Americans : 50 / 70
Chinese : 5 / 15
British : 29 / 34
UK_Pacific : 13 / 20
Italians : 10 / 2
ANZAC : 10 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.756
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.036
Median : 4.500
Variance : 0.963
Standard Deviation : 0.981
Total rolls : 28Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 flag, 2 infantry
Sikang : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 47 / 56
Americans : 50 / 70
Chinese : 6 / 6
British : 29 / 34
UK_Pacific : 13 / 20
Italians : 10 / 2
ANZAC : 10 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.688
Median : 4.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 48Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 battleship moved from 38 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Ethiopia to British Somaliland
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to British SomalilandCombat - British
Battle in 42 Sea Zone
British attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Somaliland
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in British Somaliland, round 1 : 2/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 1 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Yunnan to India
3 aaGuns and 4 infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
1 tactical_bomber moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Eastern Persia to West IndiaPlace Units - British
1 bomber placed in United Kingdom
1 armour, 1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British :
Yunnan : 1 flag, 1 artillery and 2 infantry
Shan State : 1 flag, 3 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 7 infantry
Malaya : 1 flag, 1 harbour
Celebes : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 battleship
West India : 1 flag, 1 infantry
Belgian Congo : 1 flag, 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 factory_minor and 1 infantry
British Somaliland : 1 flag, 1 mech_infantry
Alexandria : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Ontario : 1 flag, 1 artillery and 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 tactical_bomber
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 46 / 56
Americans : 50 / 70
Chinese : 7 / 6
British : 29 / 36
UK_Pacific : 13 / 2
Italians : 10 / 2
ANZAC : 10 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.463
Median : 3.000
Variance : 0.924
Standard Deviation : 0.961
Total rolls : 67Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 4.061
Median : 5.000
Variance : 1.719
Standard Deviation : 1.311
Total rolls : 33British Combat
1 was rolled 5 times
3 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 3.000
Variance : 2.917
Standard Deviation : 1.708
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 6 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Celebes : 1 flag
42 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 51
Russians : 37 / 37
Japanese : 46 / 56
Americans : 50 / 70
Chinese : 7 / 6
British : 29 / 36
UK_Pacific : 13 / 13
Italians : 10 / 2
ANZAC : 10 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 21 times
4 was rolled 9 times
5 was rolled 27 times
6 was rolled 17 times
Average roll : 3.654
Median : 4.000
Variance : 1.845
Standard Deviation : 1.358
Total rolls : 104Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 4.029
Median : 5.000
Variance : 1.971
Standard Deviation : 1.404
Total rolls : 35Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 4.029
Median : 5.000
Variance : 1.971
Standard Deviation : 1.404
Total rolls : 35British Combat
1 was rolled 5 times
3 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 3.000
Variance : 2.917
Standard Deviation : 1.708
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy nothing; Remaining resources:Combat Move - Italians
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 armour moved from Slovakia Hungary to Baltic States
1 artillery moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Greece
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter and 2 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Yugoslavia, round 1 : 0/4 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 2 : 2/3 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits
2 infantry owned by the Neutral_Allies , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
retreated to Yugoslavia
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Greece
Italians attack with 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 bomber and 3 infantry in Greece, round 1 : 1/4 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 bomber and 3 infantry in Greece, round 2 : 1/4 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber and 2 infantry in Greece, round 3 : 1/3 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber and 1 infantry in Greece, round 4 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Algeria, round 1 : 2/3 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 bomber moved from Greece to Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Algeria : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Southern France : 1 flag, 1 aaGun
France : 1 flag, 1 aaGun
Tunisia : 1 flag
Tobruk : 1 flag, 1 artillery and 2 infantry
Northern Italy : 1 flag, 1 factory_major
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Baltic States : 1 flag, 2 armour
Eastern Poland : 1 flag
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 40 / 51
Russians : 35 / 37
Japanese : 46 / 56
Americans : 50 / 70
Chinese : 7 / 6
British : 29 / 36
UK_Pacific : 13 / 13
Italians : 13 / 20
ANZAC : 10 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
I’m sorry about your Japan invasion :(. I actually wanted you to succeed because I didn’t want to be left off the hook for missing the fact that 2 planes could reach from midway. That was a really dumb oversight. On the other hand, looks like we might actually have a good game now :P. If only I could do a damn thing against those dumb neutrals :(.
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It was only 40%, so I’m not gonna cry about it :wink:
I figure if you’re 40% to take Tokyo US2, you have to do it. If you’re 40% to take London on G3, you can’t make that G2 buy; if you fail, the game’s over. And if odds are that tight, you probably lose your whole airforce and navy. And the US doesn’t have that land enemy sitting on their border with 50 pieces looking to invade.
This is the first sz7 for that. It pretty much took me so far away that I almost didn’t have a choice. I was trying to get you to delay DOW until J3, thinking that I put out enough of a deterrent. When you didn’t, I was stuck. It takes too many turns to get back from the middle of the north Pacific. I don’t think I’m going to use sz7 for that again. Using sz16 as the carrier group placeholder and moving most of the other WUSA fleet to Pearl seems like it would do the same thing as long as there were no blockers in range - and the carrier planes could still land US2 in sz7 on the US1 carriers from WUSA… And it’s only 1 move back to a naval base from sz16 in case the “deterrent” worked.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to India
1 artillery and 2 infantry moved from Northern Territory to South Australia
2 aaGuns moved from Queensland to New South Wales
2 fighters moved from Queensland to South Australia
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
India : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 1 flag, 1 artillery, 2 fighters and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 flag, 1 destroyer
63 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 40 / 51
Russians : 35 / 37
Japanese : 46 / 56
Americans : 50 / 70
Chinese : 7 / 6
British : 29 / 36
UK_Pacific : 13 / 13
Italians : 13 / 20
ANZAC : 10 / 11
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
1 fighter moved from United Kingdom to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 fighter
Germans defend with 2 aaGuns
AA guns fire in Holland Belgium : 0/1 hits
2 aaGuns owned by the Germans lost in Holland Belgium
French win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGunsNon Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 40 / 51
Russians : 35 / 37
Japanese : 46 / 56
Americans : 50 / 70
Chinese : 7 / 6
British : 29 / 36
UK_Pacific : 13 / 13
Italians : 13 / 20
ANZAC : 10 / 11
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
The good news, I guess, is that we’re not bothering to clutter up the board with a whole bunch of extra pieces. Between the reverse-Taranto (sounds like a wrasslin’ move), the all-air Szechwan strafe, and the failed Tokyo invasion, you can actually see the board…
Or you could. You know, if there was a “board”… Yeah. So there’s that…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Bulgaria to Greece
Germans take Greece from Neutral_Allies
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 tactical_bombers moved from Southern Italy to 98 Sea ZoneCombat - Germans
Battle in Gibraltar
Battle in 98 Sea Zone
Germans attack with 1 submarine and 3 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 tactical_bombers in 98 Sea Zone, round 1 : 3/3 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Germans win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
3 tactical_bombers moved from 98 Sea Zone to Tobruk
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Baltic States
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
3 artilleries and 7 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
7 armour moved from Romania to Baltic States
3 infantry moved from Bulgaria to Romania
2 bombers moved from Southern Italy to Eastern Poland
1 bomber moved from Western Germany to Eastern PolandPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
1 bomber placed in France
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 2 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 flag, 3 infantry
Poland : 1 flag, 1 armour, 3 artilleries and 7 infantry
Germany : 1 flag, 3 artilleries, 1 factory_major and 7 infantry
Tobruk : 1 flag, 3 tactical_bombers
Baltic States : 1 flag, 3 aaGuns, 7 armour, 3 artilleries and 14 infantry
Eastern Poland : 1 flag, 2 artilleries, 3 bombers and 7 infantry
125 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
98 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 46 / 56
Americans : 50 / 70
Chinese : 7 / 6
British : 29 / 36
UK_Pacific : 13 / 13
Italians : 13 / 20
ANZAC : 10 / 11
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I’m not sure if the SZ7 move should deter against a J2. Even if you had landed in Korea and backed that up with the Soviets, Japan still has enough air to crack that nut with the 10 inf in Man. It did make me waste 15 on an airbase in Hunan though, I’m still a little bitter about that :P.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hitsNon Combat Move - Russians
6 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 14 infantry moved from Ukraine to Bryansk
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Rostov to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Amur to BuryatiaPlace Units - Russians
1 mech_infantry placed in Russia
3 infantry placed in Novgorod
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Timguska : 1 flag, 6 infantry
Buryatia : 1 flag, 2 aaGuns and 12 infantry
Bryansk : 1 flag, 2 aaGuns, 3 artilleries and 25 infantry
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major, 8 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 23 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 flag, 2 infantry and 1 mech_infantry
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 46 / 56
Americans : 50 / 70
Chinese : 7 / 6
British : 29 / 36
UK_Pacific : 13 / 13
Italians : 13 / 20
ANZAC : 10 / 11
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Sprinkling airbases around liberally is a sure sign of a guy with too many IPCs to spend… :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 factory_minors, 4 infantry and 3 submarines; Remaining resources: 2 PUs;Combat Move - Japanese
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
2 infantry moved from French Indo China to Shan State
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from 44 Sea Zone to Celebes
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Hunan to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Hunan to 6 Sea Zone
1 bomber moved from Hunan to 37 Sea Zone
1 bomber moved from Hunan to 42 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 fighter moved from Hunan to Suiyuyan
1 tactical_bomber moved from Hunan to Suiyuyan
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Hunan to Shan State
1 tactical_bomber moved from Hunan to YunnanCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 transports in 37 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 1 : 1/6 hits
UK_Pacific roll dice for 4 infantry in Shan State, round 1 : 0/4 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 1/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 tactical_bomber in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Yunnan, round 4 : 1/2 hits
Chinese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Japanese lost in Yunnan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 1 : 4/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 6 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 2/3 hits
1 battleship owned by the Americans , 2 cruisers owned by the Americans , 2 transports owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Battle in 47 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 47 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber and 1 destroyer
British defend with 1 battleship
Japanese roll dice for 1 battleship, 1 bomber and 1 destroyer in 42 Sea Zone, round 1 : 3/3 hits
British roll dice for 1 battleship in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 battleship, 1 bomber and 1 destroyer remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
EDIT: Removing units owned by Japanese from Yunnan: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Hunan
1 tactical_bomber moved from Shan State to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 bomber moved from 37 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to Philippines
4 tactical_bombers moved from 6 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Japan
1 aaGun and 10 infantry moved from Manchuria to Korea
1 fighter moved from Suiyuyan to Chahar
1 tactical_bomber moved from Suiyuyan to ChaharPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
4 infantry placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 artillery
Korea : 1 flag, 1 aaGun and 10 infantry
Japan : 1 flag, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag
Hunan : 1 flag, 1 airfield, 1 fighter and 1 tactical_bomber
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 fighter and 1 tactical_bomber
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 2 infantry
Malaya : 1 flag, 1 armour and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Britain : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour and 1 tactical_bomber
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 2 artilleries and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship and 1 destroyer
44 Sea Zone : 1 flag, 2 transports
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 transports
35 Sea Zone : 1 flag, 1 carrier and 1 cruiser
6 Sea Zone : 1 flag, 3 submarinesProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 57 / 59
Americans : 50 / 70
Chinese : 3 / 6
British : 29 / 36
UK_Pacific : 6 / 13
Italians : 13 / 20
ANZAC : 10 / 11
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I misclicked at the end of the Yunnan battle, hence the edits. Your units have an uncanny knack for hitting when I find it least convenient :P.
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I noticed I got a disproportionate number of “yeah, I’m dead but I’m taking somebody with me” hits… China seems to be a magnet for those arrrgh moments because the low piece counts make the battles so unpredictable. You could have 2 identical 3I-vs-I battles and one could end up with a 3I capture and the other could end up with a hold. I had one battle in Szechwan where it must have been foggy or something. Something like 25 total units were involved and it took FIVE ROUNDS before anybody hit anything.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 47 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
2 fighters moved from 25 Sea Zone to 47 Sea Zone
1 fighter moved from Midway to 47 Sea ZoneCombat - Americans
Battle in New Britain
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in New Britain, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in New Britain, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in New Britain, round 1 : 2/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in New Britain
Americans roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in New Britain
Americans roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Britain
Americans win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 carrier moved from 25 Sea Zone to 27 Sea Zone
2 bombers moved from Western United States to United Kingdom
2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
New Britain : 1 flag, 1 artillery and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
47 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 4 fighters and 2 transports
27 Sea Zone : 1 flag, 1 carrier
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
United Kingdom : 1 flag, 2 bombers
101 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 37
Japanese : 57 / 59
Americans : 50 / 70
Chinese : 3 / 6
British : 29 / 36
UK_Pacific : 6 / 13
Italians : 13 / 20
ANZAC : 10 / 11
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.643
Median : 3.500
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9