G40 Mistergreen Axis vs Karl7(allies) Game 4
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Shensi to PhilippinesPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 12 PUs (1 lost to blockades); end with 13 PUs totalProduction/PUs Summary :
Germans : 52 / 79
Russians : 26 / 29
Japanese : 64 / 59
Americans : 54 / 74
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 9 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from Queensland to New Zealand
1 fighter and 5 infantry moved from Queensland to New South Wales
2 infantry moved from Iraq to Northwest PersiaNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :7
Combat Move - French
1 fighter moved from Malta to GibraltarNon Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to Russia
3 artilleries moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Western Germany to Caucasus
1 tactical_bomber moved from Ukraine to Volgograd
1 bomber and 1 fighter moved from Novgorod to Volgograd
2 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 bomber and 1 fighter moved from Novgorod to Tambov
1 bomber moved from Western Germany to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
4 fighters and 4 tactical_bombers moved from Novgorod to RussiaCombat - Germans
Battle in Russia
Germans attack with 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers in Russia, round 1 : 6/16 hits
Russians roll dice for 10 infantry in Russia, round 1 : 3/10 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers in Russia, round 2 : 4/13 hits
Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 10 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 : 1/6 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 2/5 hits
Russians roll dice for 3 infantry in Tambov, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Rostov
4 fighters and 4 tactical_bombers moved from Russia to Rostov
1 bomber moved from Russia to Bryansk
1 fighter moved from Novgorod to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun moved from Poland to 114 Sea Zone
1 aaGun and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to Western Germany
2 aaGuns moved from Eastern Poland to Poland
30 armour, 5 artilleries, 3 infantry and 3 mech_infantrys moved from Bryansk to Rostov
1 aaGun and 5 infantry moved from Western Germany to France
3 armour moved from Ukraine to RostovPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
10 infantry placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 59 PUs (2 lost to blockades); end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUsProduction/PUs Summary :
Germans : 61 / 113
Russians : 17 / 0
Japanese : 64 / 59
Americans : 54 / 74
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 9 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - Russians
2 infantry moved from Samara to Tambov
2 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Samara to Tambov
2 infantry moved from Samara to Vologda
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Samara to Volgograd
1 tactical_bomber moved from Samara to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 2 armour, 6 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys moved from Kazakhstan to Samara
1 fighter moved from Tambov to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Caucasus to Samara
1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Vologda to SamaraTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - Russians
2 infantry moved from Samara to Vologda
2 infantry moved from Samara to Tambov
2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Samara to Vologda
1 fighter moved from Kazakhstan to Tambov
1 fighter moved from Samara to Volgograd
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Samara to Kansu
2 armour moved from Kazakhstan to Kansu
Chinese take Tsinghai from Japanese
2 mech_infantrys moved from Kazakhstan to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Kansu
1 fighter moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour and 1 infantry
2 armour owned by the Russians retreated to Tsinghai
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Caucasus to Novosibirsk
1 fighter moved from Novosibirsk to Samara
2 fighters moved from Volgograd to Samara
1 fighter moved from Tambov to Samara
1 fighter moved from Kansu to Samara
3 infantry moved from Kazakhstan to Tsinghai
1 aaGun moved from Kazakhstan to Tsinghai
2 artilleries moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Vologda to Samara
2 aaGuns and 18 infantry moved from Buryatia to AmurTurn Complete - Russians
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I had to repost the USSR move because of errors.
The battles turned out the same
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
2 fighters moved from 56 Sea Zone to 36 Sea Zone
1 destroyer and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shensi to Sikang
1 bomber moved from Shan State to Sikang
1 bomber moved from Shan State to Sikang
1 armour moved from Kansu to SuiyuyanCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 4 infantry in Suiyuyan, round 1 : 0/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 armour and 1 infantry in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 3 transports moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Shan State to Malaya
5 artilleries and 4 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from Kwangsi to French Indo China
1 infantry moved from Yunnan to Shan State
3 armour, 2 artilleries and 2 infantry moved from Yunnan to French Indo China
2 armour moved from Kweichow to French Indo China
1 infantry moved from Hopei to Suiyuyan
1 armour moved from Chahar to Kweichow
2 bombers moved from Sikang to French Indo China
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Japan to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 artillery placed in Malaya
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 55 / 113
Russians : 23 / 0
Japanese : 65 / 70
Americans : 54 / 74
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 13 / 13
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 destroyer and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 10 fighters, 6 infantry, 2 mech_infantrys, 4 submarines, 1 tactical_bomber and 4 transports moved from 25 Sea Zone to 33 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 armour moved from Holland Belgium to Normandy BordeauxCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
2 fighters moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 3 destroyers and 5 transports moved from 110 Sea Zone to 92 Sea ZonePlace Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
3 armour placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - British
1 bomber moved from India to French Indo China
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from ItaliansCombat - British
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
2 fighters moved from Yunnan to India
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 armour, 4 artilleries, 18 infantry and 1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 82 Sea Zone to 84 Sea Zone
2 fighters moved from United Kingdom to Normandy BordeauxPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,1,4,5,4,3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Hey, had to redo UK because of crash. Don’t think anything played out different.
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You are aware that the German airforce stationed in Rostov can use the channel without problem and thus will turn the British fleet into a submarine fleet? This is according to the rules and if I’m not mistaken works with Triplea. Want to alter your ncm or redo England’s turn altogether?
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I know the rule, didn’t see the move – probably another classic Karl can’t read the TrippleA map… aye!
Let redo UK.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - British
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 bomber moved from India to French Indo China
2 fighters moved from India to Yunnan
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 fighters moved from Shan State to India
1 armour, 4 artilleries, 18 infantry and 1 mech_infantry moved from Burma to India
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 aaGun and 2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to Alexandria
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser and 1 destroyer moved from 82 Sea Zone to 84 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 armour and 1 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,6,1,4,1,4,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 fighters moved from Southern Italy to Southern France
1 infantry moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Yugoslavia to Bulgaria
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Bulgaria
1 aaGun moved from France to Northern Italy
2 artilleries and 3 infantry moved from Western Germany to France
1 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 9 PUs (4 lost to blockades); end with 10 PUs totalProduction/PUs Summary :
Germans : 55 / 113
Russians : 23 / 0
Japanese : 63 / 70
Americans : 54 / 79
Chinese : 2 / 1
British : 32 / 38
UK_Pacific : 7 / 6
Italians : 13 / 10
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 cruiser moved from 25 Sea Zone to 33 Sea Zone
1 transport moved from 63 Sea Zone to 54 Sea Zone
3 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
2 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to Caroline Islands
1 fighter moved from New Zealand to Caroline IslandsNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :8
Combat Move - French
3 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to 92 Sea ZoneNon Combat Move - French
Turn Complete - French