@Martin said in Martin (Axis +6) vs TGC (Allies), Classic Tournament Game #2:
Look at my dice, when I attack Karelia with Germany in my running game with Dawgoneit:
combat hit.jpg
So my dice in our match were OK, LOL
=(
Hey, I fucked up on the chronology, Europe should have been before Pacific. If you have some time take a look over the rule book for Europe before we play again. That’ll be the game we play. Maybe we should look through the mods that guys have come up with on this site to balance it as I’ve heard it’s skewed towards the Germans.
Ok, if need be i can bring the rule book along. But if i remember correctly you have it? This will be the first time we play Europe together idk about throwing mods at it. I know we have a long line up of games to play but if i remember correctly its a short game. So we should make sure we start at a good time and aim for getting two games into the day and throw the mods into the second game. Oh and btw dont ever send me a msg about other shit without doin your turn!! hahahaha
I didn’t want you to feel rushed. I heard a good mod is to just give USSR the extra 12 IPC that the other guys get. All we’ll need is the rulebook since we’ll need to use my map cause the other one is warped. I don’t think anything else is different.
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Research Technology - British
British roll 5,2,3 and gets 0 hits
Purchase Units - British
British buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 4 PUs; 3 techTokens;
Combat Move - British
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 armour moved from Norway to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 5 Sea Zone to 7 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 7 Sea Zone to France
Combat - British
Battle in France
British attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 1 fighter; Germans defend with 1 aaGun, 1 artillery, 1 fighter and 1 infantry
British roll dice for 1 battleship in France, round 1 : 1/1 hits
British roll dice for 2 armour, 1 artillery and 3 infantry in France, round 1 : 2/6 hits
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in France, round 1 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Germans , 1 fighter owned by the Japanese and 1 artillery owned by the Germans lost in France
British roll dice for 2 armour, 1 artillery and 1 infantry in France, round 2 : 1/4 hits
Germans roll dice for 1 fighter in France, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in France
British win, taking France from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 3 infantry
Non Combat Move - British
2 artilleries and 1 infantry moved from Baltic States to Poland
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 7 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 41 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for British :
Anglo-Egypt Sudan : 2 infantry
Australia : 1 aaGun and 2 infantry
France : 1 flag, 1 aaGun, 2 armour and 1 artillery
New Guinea : 1 artillery
Norway : 1 flag, 1 factory
Poland : 2 artilleries and 1 infantry
United Kingdom : 1 aaGun, 4 artilleries, 1 factory and 4 infantry
7 Sea Zone : 1 battleship and 4 transports
Production/PUs Summary :
Germans : 16 / 32
Russians : 32 / 42
Japanese : 43 / 58
British : 37 / 56
Italians : 10 / 9
Chinese : 1 / 0
Americans : 39 / 52
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.455
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
oh well thats not too big of a change. We can do that then. I ll remember to bring my rule book. Are we goin to b playing at your place? or the old Mann’s?
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Italy to France
1 infantry moved from Italy to France
1 armour moved from Czechoslovakia Hungary to France
2 infantry moved from Bulgaria Romania to Poland
2 artilleries moved from Bulgaria Romania to Poland
2 armour moved from Czechoslovakia Hungary to Poland
Combat - Italians
Battle in France
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 aaGun, 2 armour and 1 artillery
Italians roll dice for 1 armour, 1 artillery and 1 infantry in France, round 1 : 2/3 hits
British roll dice for 2 armour and 1 artillery in France, round 1 : 2/3 hits
1 armour owned by the British , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 infantry owned by the Italians lost in France
Italians roll dice for 1 armour in France, round 2 : 1/1 hits
British roll dice for 1 armour in France, round 2 : 0/1 hits
1 armour owned by the British lost in France
Italians win, taking France from British with 1 armour remaining. Battle score for attacker is 7
Casualties for British: 2 armour and 1 artillery
Casualties for Italians: 1 artillery and 1 infantry
Battle in Poland
Italians attack with 2 armour, 2 artilleries and 2 infantry
British defend with 2 artilleries and 1 infantry; Russians defend with 2 armour and 1 infantry
Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Poland, round 1 : 2/6 hits
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Poland, round 1 : 4/6 hits
1 infantry owned by the Russians , 1 infantry owned by the British , 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Poland
Italians roll dice for 2 armour in Poland, round 2 : 0/2 hits
Russians roll dice for 2 armour and 2 artilleries in Poland, round 2 : 1/4 hits
1 armour owned by the Italians lost in Poland
Italians roll dice for 1 armour in Poland, round 3 : 1/1 hits
Russians roll dice for 2 armour and 2 artilleries in Poland, round 3 : 1/4 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Poland
Russians win with 2 armour and 1 artillery remaining. Battle score for attacker is -14
Casualties for Russians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 armour, 2 artilleries and 2 infantry
Non Combat Move - Italians
1 artillery moved from Balkans to Czechoslovakia Hungary
1 infantry moved from Balkans to Bulgaria Romania
Place Units - Italians
1 artillery and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Production/PUs Summary :
Germans : 22 / 32
Russians : 32 / 42
Japanese : 43 / 58
British : 31 / 56
Italians : 10 / 12
Chinese : 1 / 0
Americans : 39 / 52
Next Sunday at your dad’s
Dice server is fucked. I’ll try again after work.
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Turn Complete - Chinese
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Turn Complete - Americans
Americans collect 45 PUs; end with 46 PUs total
Objective 1: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 61 PUs
I don’t know why it didn’t post all the stuff I did. Basically your Jap fleet killed everything I had in the Pacific including my Invasion force of Japan. also you’re inf killed a jet then your art killed another jet in Central Europe. Disaster! This changes EVERYTHING!!
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Research Technology - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factories; Remaining resources: 24 PUs; 0 techTokens;
Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 artillery moved from Libya to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to France
1 artillery moved from 13 Sea Zone to France
1 artillery moved from Italy to France
1 infantry moved from Germany to France
7 infantry moved from Germany to Poland
Combat - Germans
Battle in France
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 aaGun, 2 artilleries and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in France, round 1 : 1/4 hits
Americans roll dice for 2 artilleries and 1 infantry in France, round 1 : 0/3 hits
1 infantry owned by the Americans lost in France
Germans roll dice for 2 artilleries and 2 infantry in France, round 2 : 1/4 hits
Americans roll dice for 2 artilleries in France, round 2 : 0/2 hits
1 artillery owned by the Americans lost in France
Germans roll dice for 2 artilleries and 2 infantry in France, round 3 : 3/4 hits
Americans roll dice for 1 artillery in France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in France
Germans win, taking France from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Poland
Germans attack with 7 infantry
British defend with 1 artillery; Russians defend with 2 armour
Germans roll dice for 7 infantry in Poland, round 1 : 0/7 hits
Russians roll dice for 2 armour and 1 artillery in Poland, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 6 infantry in Poland, round 2 : 0/6 hits
Russians roll dice for 2 armour and 1 artillery in Poland, round 2 : 0/3 hits
Germans roll dice for 6 infantry in Poland, round 3 : 1/6 hits
Russians roll dice for 2 armour and 1 artillery in Poland, round 3 : 2/3 hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Poland
Germans roll dice for 4 infantry in Poland, round 4 : 0/4 hits
Russians roll dice for 2 armour in Poland, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 3 infantry in Poland, round 5 : 0/3 hits
Russians roll dice for 2 armour in Poland, round 5 : 0/2 hits
Germans roll dice for 3 infantry in Poland, round 6 : 0/3 hits
Russians roll dice for 2 armour in Poland, round 6 : 0/2 hits
Germans roll dice for 3 infantry in Poland, round 7 : 0/3 hits
Russians roll dice for 2 armour in Poland, round 7 : 0/2 hits
Germans roll dice for 3 infantry in Poland, round 8 : 0/3 hits
Russians roll dice for 2 armour in Poland, round 8 : 2/2 hits
2 infantry owned by the Germans lost in Poland
1 infantry owned by the Germans retreated to Germany
Russians win with 2 armour remaining. Battle score for attacker is -14
Casualties for Germans: 6 infantry
Casualties for British: 1 artillery
Non Combat Move - Germans
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 22 PUs; end with 22 PUs total
Production/PUs Summary :
Germans : 22 / 22
Russians : 32 / 42
Japanese : 43 / 58
British : 31 / 56
Italians : 10 / 12
Chinese : 1 / 0
Americans : 39 / 61
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 5,4 and gets 0 hits
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Russians
1 bomber moved from Caucasus to Persia
4 infantry moved from Caucasus to Persia
1 artillery and 1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
1 armour moved from East Poland to Czechoslovakia Hungary
2 armour moved from Poland to Czechoslovakia Hungary
Combat - Russians
Battle in Persia
Russians attack with 1 artillery, 1 bomber and 5 infantry
Japanese defend with 1 aaGun and 3 armour
AA guns fire in Persia : 1/1 hits
1 bomber owned by the Russians lost in Persia
Russians roll dice for 1 artillery and 5 infantry in Persia, round 1 : 1/6 hits
Japanese roll dice for 3 armour in Persia, round 1 : 2/3 hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Persia
Russians roll dice for 1 artillery and 3 infantry in Persia, round 2 : 0/4 hits
Japanese roll dice for 2 armour in Persia, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Persia, round 3 : 1/4 hits
Japanese roll dice for 2 armour in Persia, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Persia
Russians roll dice for 1 artillery and 2 infantry in Persia, round 4 : 2/3 hits
Japanese roll dice for 1 armour in Persia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 armour
Casualties for Russians: 1 bomber and 4 infantry
Battle in Czechoslovakia Hungary
Russians attack with 3 armour
Italians defend with 1 artillery
Russians roll dice for 3 armour in Czechoslovakia Hungary, round 1 : 1/3 hits
Germans roll dice for 1 artillery in Czechoslovakia Hungary, round 1 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Italians lost in Czechoslovakia Hungary
Russians win, taking Czechoslovakia Hungary from Germans with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 armour
Casualties for Italians: 1 artillery
Non Combat Move - Russians
1 artillery moved from East Poland to Poland
1 artillery and 2 infantry moved from Baltic States to Poland
2 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Ukraine to Bulgaria Romania
Place Units - Russians
2 armour and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 51 PUs
Territory Summary for Russians :
Baltic States : 2 infantry
Caucasus : 1 aaGun, 2 armour, 1 factory and 2 infantry
Czechoslovakia Hungary : 1 flag, 2 armour
Finland : 1 flag
Karelia S.S.R. : 1 aaGun, 1 factory and 2 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 armour and 1 infantry
Persia : 1 artillery and 1 infantry
Poland : 1 flag, 2 artilleries and 2 infantry
Bulgaria Romania : 1 flag, 2 infantry
Russia : 1 factory and 5 infantry
Production/PUs Summary :
Germans : 18 / 22
Russians : 36 / 51
Japanese : 42 / 58
British : 32 / 56
Italians : 10 / 12
Chinese : 1 / 0
Americans : 39 / 61
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.312
Median : 4.000
Variance : 1.742
Standard Deviation : 1.320
Total rolls : 32
Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese buy 6 armour, 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from India to Persia
1 armour moved from Soviet Far East to Evenki National Okrug
Japanese take Yakut S.S.R. from Russians
Japanese take Evenki National Okrug from Russians
2 armour moved from Stanovoj Chrebet to Evenki National Okrug
1 armour moved from Chinghai to Yunnan
Japanese take Yunnan from Chinese
1 cruiser moved from 13 Sea Zone to 7 Sea Zone
1 battleship moved from 13 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
British defend with 1 battleship and 4 transports; Americans defend with 1 carrier, 1 cruiser and 2 transports
Japanese roll dice for 1 battleship and 1 cruiser in 7 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 6 transports in 7 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 cruiser in 7 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 6 transports in 7 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 7 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser and 6 transports remaining. Battle score for attacker is -27
Casualties for Japanese: 1 battleship and 1 cruiser
Battle in Persia
Japanese attack with 1 armour
Russians defend with 1 artillery and 1 infantry; British defend with 1 aaGun
Japanese roll dice for 1 armour in Persia, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Persia, round 1 : 1/2 hits
1 armour owned by the Japanese lost in Persia
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
3 fighters moved from Fukien to India
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 battleship moved from 38 Sea Zone to 34 Sea Zone
1 destroyer moved from 38 Sea Zone to 50 Sea Zone
1 cruiser moved from 62 Sea Zone to 50 Sea Zone
3 armour moved from Japan to 62 Sea Zone
1 armour moved from Manchuria to Ningxia
3 armour and 3 transports moved from 62 Sea Zone to 36 Sea Zone
3 armour moved from 36 Sea Zone to French Indo-China Thailand
Place Units - Japanese
3 armour placed in Manchuria
3 armour placed in India
1 cruiser, 1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
1 unit repaired.
Territory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag, 1 armour
East Indies : 1 flag
Evenki National Okrug : 1 flag, 3 armour
French Indo-China Thailand : 3 armour
Fukien : 1 flag
Hupeh : 1 flag
India : 1 flag, 1 aaGun, 3 armour, 1 factory and 3 fighters
Japan : 1 aaGun, 1 armour and 1 factory
Kwangtung : 1 flag
Manchuria : 3 armour and 1 factory
Ningxia : 1 flag, 1 armour
Philippine Islands : 1 flag
Sikang : 1 flag
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 1 armour
34 Sea Zone : 1 battleship and 1 cruiser
35 Sea Zone : 1 transport
36 Sea Zone : 3 transports
50 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 18 / 22
Russians : 34 / 51
Japanese : 45 / 61
British : 32 / 56
Italians : 10 / 12
Chinese : 0 / 0
Americans : 39 / 61
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15
Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 3.875
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Research Technology - British
British roll 2,2,4 and gets 0 hits
Purchase Units - British
British buy 5 armour, 5 infantry and 1 transport; Remaining resources: 9 PUs; 3 techTokens;
Combat Move - British
4 artilleries and 4 infantry moved from United Kingdom to 7 Sea Zone
4 artilleries, 1 battleship, 4 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone
4 artilleries and 4 infantry moved from 5 Sea Zone to Germany
Combat - British
Battle in Germany
British attack with 4 artilleries and 4 infantry
Germans defend with 1 factory and 9 infantry
British roll dice for 1 battleship in Germany, round 1 : 1/1 hits
British roll dice for 4 artilleries and 4 infantry in Germany, round 1 : 2/8 hits
Germans roll dice for 9 infantry in Germany, round 1 : 2/9 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Germany
British roll dice for 4 artilleries and 2 infantry in Germany, round 2 : 2/6 hits
Germans roll dice for 6 infantry in Germany, round 2 : 4/6 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Germany
British roll dice for 2 artilleries in Germany, round 3 : 1/2 hits
Germans roll dice for 4 infantry in Germany, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Germany
British roll dice for 1 artillery in Germany, round 4 : 0/1 hits
Germans roll dice for 3 infantry in Germany, round 4 : 0/3 hits
British roll dice for 1 artillery in Germany, round 5 : 0/1 hits
Germans roll dice for 3 infantry in Germany, round 5 : 1/3 hits
1 artillery owned by the British lost in Germany
Germans win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 6 infantry
Casualties for British: 4 artilleries and 4 infantry
Non Combat Move - British
2 infantry moved from Anglo-Egypt Sudan to Egypt
Place Units - British
1 armour and 1 infantry placed in Norway
1 transport placed in 5 Sea Zone
4 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 41 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for British :
Australia : 1 aaGun and 2 infantry
Egypt : 2 infantry
New Guinea : 1 artillery
Norway : 1 flag, 1 armour, 1 factory and 1 infantry
Persia : 1 aaGun
United Kingdom : 1 aaGun, 4 armour, 1 factory and 4 infantry
5 Sea Zone : 1 battleship and 5 transports
Production/PUs Summary :
Germans : 18 / 22
Russians : 34 / 51
Japanese : 45 / 61
British : 32 / 51
Italians : 10 / 12
Chinese : 0 / 0
Americans : 39 / 61
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.553
Median : 4.000
Variance : 1.457
Standard Deviation : 1.207
Total rolls : 47
Null / Other
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.680
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Hey check out the latest podcast. It’s episode 57, notice especially the difference without the music playing in the background after we finished round 3. Levelator really made it sound like shit. I’ve gotta skip levelating when we’ve got music on.
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
Non Combat Move - Italians
1 infantry moved from Italy to Balkans
1 artillery moved from Italy to Balkans
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Territory Summary for Italians :
Balkans : 1 artillery and 1 infantry
Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
13 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 18 / 22
Russians : 34 / 51
Japanese : 45 / 61
British : 32 / 51
Italians : 10 / 10
Chinese : 0 / 0
Americans : 39 / 61
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Turn Complete - Chinese
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 18 / 22
Russians : 34 / 51
Japanese : 45 / 61
British : 32 / 51
Italians : 10 / 10
Chinese : 0 / 0
Americans : 39 / 0
Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :7
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Americans :
Alaska : 1 infantry
Caroline Islands : 1 flag
Eastern United States : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Egypt : 1 artillery and 1 infantry
Hawaiian Islands : 2 artilleries and 6 infantry
Morocco Algeria : 1 flag
Norway : 2 bombers
Wake Island : 1 infantry
Western United States : 1 aaGun and 1 factory
7 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
9 Sea Zone : 2 transports
10 Sea Zone : 2 transports
53 Sea Zone : 1 battleship, 2 destroyers, 1 submarine and 4 transports
56 Sea Zone : 4 submarines
Production/PUs Summary :
Germans : 18 / 22
Russians : 34 / 51
Japanese : 45 / 61
British : 32 / 51
Italians : 10 / 10
Chinese : 0 / 0
Americans : 39 / 49
Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
I didnt really notice any thing wrong with the recording. The music was up and down depending on if we were talking or not but thats no biggie. Its not like it messed with the level of our voices so i dont think its a big deal. Remeber man you re your worst critic.