@Daaras Normandy only
C v C
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file here…!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from 115 Sea Zone to Romania
1 fighter moved from 115 Sea Zone to Romania
3 artilleries and 2 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 armour and 3 infantry
Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 1 : 5/7 hits
Germans roll dice for 3 armour and 3 infantry in Romania, round 1 : 2/6 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Romania
Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Romania, round 2 : 2/5 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Romania to Bessarabia
1 fighter moved from Romania to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Rostov to Ukraine
1 infantry moved from Belarus to Archangel
1 infantry moved from Bryansk to Western Ukraine
3 artilleries and 6 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Korea
1 artillery and 2 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,6,4,6,5,2,2,2,1,1
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 cruiser and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to Korea
4 tactical_bombers moved from Japan to Korea
1 bomber moved from Japan to Korea
3 tactical_bombers moved from Shantung to Korea
1 infantry moved from Manchuria to KoreaCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 7 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 2 destroyers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Korea
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 7 tactical_bombers in Korea, round 1 : 6/11 hits
Russians roll dice for 3 infantry in Korea, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 fighters owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 bomber, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 bomber moved from Korea to Japan
4 tactical_bombers moved from Korea to Japan
2 tactical_bombers moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese
1 cruiser placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 2 battleships and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
3 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 4 submarines
Japanese defend with 2 destroyers
Americans roll dice for 4 submarines in 17 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in MarianasNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 battleships, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Southeast Mexico to Central United StatesPlace Units - Americans
2 artilleries placed in Central United States
2 battleships and 4 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 1 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Manchuria, round 2 : 1/1 hits
1 artillery owned by the Chinese lost in Manchuria
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
5 artilleries and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to JeholPlace Units - Chinese
1 artillery and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 cruiser and 2 transports moved from 98 Sea Zone to 96 Sea Zone
2 artilleries moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to Gibraltar
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
3 armour moved from Union of South Africa to Belgian Congo
British take Rhodesia from Italians
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kiangsi to Jehol
2 armour moved from Kwangsi to Anhwe
2 fighters and 1 tactical_bomber moved from Hunan to ManchuriaCombat - British
Battle in Formosa
Battle in Manchuria
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 tactical_bomber
British roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 1 : 2/3 hits
Japanese roll dice for 1 tactical_bomber in Manchuria, round 1 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Manchuria
British win, taking Formosa from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 cruisers in Southern Italy, round 1 : 1/2 hits
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 2/4 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern Italy, round 1 : 1/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
British roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 3/3 hits
Italians roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Southern Italy
British captures 15PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
1 infantry moved from Burma to Yunnan
7 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Manchuria to JeholPlace Units - British
1 artillery and 3 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 51 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 4 armour
Some Units in Kwangtung change ownership: 1 harbour -
accidentally hit done after move…file below
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 infantry moved from Tobruk to Libya
French take Libya from Italians
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
6 infantry moved from Baltic States to Novgorod
4 infantry moved from Germany to Slovakia Hungary
5 armour moved from Germany to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Northern Italy
11 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Romania
2 tactical_bombers moved from Western Germany to Romania
1 bomber moved from Poland to Romania
1 fighter moved from Germany to Romania
1 bomber moved from Greater Southern Germany to Romania
2 infantry moved from Western Germany to Northern Italy
4 destroyers moved from 103 Sea Zone to 104 Sea Zone
1 cruiser moved from 103 Sea Zone to 104 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Eastern Poland to RomaniaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 4 destroyers
French defend with 1 destroyer
Germans roll dice for 1 cruiser and 4 destroyers in 104 Sea Zone, round 1 : 1/5 hits
French roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win with 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Romania
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 3 artilleries
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Romania, round 1 : 3/7 hits
Russians roll dice for 3 artilleries in Romania, round 1 : 2/3 hits
2 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Romania
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleriesNon Combat Move - Germans
2 aaGuns moved from Baltic States to Novgorod
2 tactical_bombers moved from Romania to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
2 bombers moved from Romania to Slovakia HungaryPlace Units - Germans
1 armour and 1 fighter placed in Novgorod
3 infantry placed in Southern France
1 armour, 1 bomber and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 6 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 artilleries and 5 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
Germans defend with 13 infantry
Russians roll dice for 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 7/19 hits
Germans roll dice for 13 infantry in Eastern Poland, round 1 : 5/13 hits
5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/14 hits
Germans roll dice for 6 infantry in Eastern Poland, round 2 : 2/6 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 6/12 hits
Germans roll dice for 2 infantry in Eastern Poland, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 13 infantry
Casualties for Russians: 9 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to 115 Sea Zone
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bessarabia to Eastern Poland
4 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Russia to SmolenskPlace Units - Russians
3 armour placed in Ukraine
3 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 7 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 cruisers moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 battleship moved from 6 Sea Zone to 17 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
2 tactical_bombers moved from Japan to Korea
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 2 Sea Zone
5 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alaska
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win, taking Alaska from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 cruisers and 3 destroyers
Americans defend with 4 submarines
Americans roll dice for 4 submarines in 17 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 battleship, 1 bomber, 3 cruisers and 3 destroyers in 17 Sea Zone, round 1 : 4/8 hits
4 submarines owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 1 bomber, 3 cruisers and 3 destroyers remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarinesNon Combat Move - Japanese
1 bomber moved from 17 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to OkinawaPlace Units - Japanese
3 infantry placed in Korea
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 battleships and 4 destroyers moved from 101 Sea Zone to 104 Sea Zone
4 transports moved from 92 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 battleships, 2 destroyers and 5 submarines moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 104 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 5 destroyers and 1 submarine
Germans defend with 1 cruiser and 4 destroyers
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 1 cruiser and 5 destroyers in 104 Sea Zone, round 1 : 3/8 hits
Germans roll dice for 1 cruiser and 4 destroyers in 104 Sea Zone, round 1 : 2/5 hits
Units damaged: 2 battleships owned by the Americans
3 destroyers owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 1 cruiser and 5 destroyers in 104 Sea Zone, round 2 : 2/8 hits
Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Germans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 battleships, 1 cruiser, 5 destroyers and 1 submarine remaining. Battle score for attacker is 44
Casualties for Germans: 1 cruiser and 4 destroyers
Battle in 17 Sea Zone
Americans attack with 3 battleships, 2 destroyers and 5 submarines
Japanese defend with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber
Americans roll dice for 5 submarines in 17 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 3 battleships and 2 destroyers in 17 Sea Zone, round 1 : 3/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber in 17 Sea Zone, round 1 : 5/9 hits
Units damaged: 3 battleships owned by the Americans
2 submarines owned by the Americans , 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 battleships and 2 destroyers in 17 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 tactical_bomber in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 3 cruisers in 17 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans , 2 cruisers owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 2 submarines in 17 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 battleships, 2 destroyers and 2 submarines remaining. Battle score for attacker is 89
Casualties for Japanese: 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 tactical_bomber
Casualties for Americans: 3 submarines
Battle in Morocco
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Morocco, round 1 : 4/6 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaPlace Units - Americans
1 destroyer and 3 transports placed in 10 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 7 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 fighter moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Caucasus to Rostov
1 armour moved from Jehol to Korea
2 fighters and 1 tactical_bomber moved from Jehol to Korea
3 armour moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to EthiopiaCombat - British
Battle in 112 Sea Zone
British attack with 4 fighters
Germans defend with 3 destroyers
British roll dice for 4 fighters in 112 Sea Zone, round 1 : 2/4 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
2 destroyers owned by the Germans lost in 112 Sea Zone
British roll dice for 4 fighters in 112 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 3 destroyers
Casualties for British: 1 fighter
Battle in Korea
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor, 4 infantry and 2 tactical_bombers
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Korea, round 1 : 2/4 hits
Japanese roll dice for 4 infantry and 2 tactical_bombers in Korea, round 1 : 3/6 hits
1 armour owned by the British , 2 infantry owned by the Japanese and 2 fighters owned by the British lost in Korea
retreated to Korea
Japanese win with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 2 fightersNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Korea to Manchuria
2 armour moved from Anhwe to Manchuria
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangtung to Kiangsi
7 infantry moved from Burma to Yunnan
4 armour moved from India to Eastern Persia
2 cruisers and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Southern Italy
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 carrier, 2 destroyers and 2 transports placed in 110 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
5 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 5 armour and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 infantry moved from Bulgaria to Albania
1 infantry moved from Yugoslavia to Albania
1 armour moved from Northern Italy to AlbaniaNon Combat Move - Italians
Turn Complete - Italians
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Battle in HainanNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French