TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
Also, do you care if I alter one of my NCM moves for the US. I don’t know why the heck I though I needed a destroyer in SZ20, it really ought to go to SZ35.
just change it with Russias turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 60 PUs;
Germans buy 1 aaGun, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Japan to 19 Sea Zone
1 armour moved from Finland to Norway
Germans take Norway from Americans
1 armour moved from Norway to Finland
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Archangel to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Germans roll dice for 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Russia rolls: 8,3,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total. Damaged units is as follows: airfield = 3, factory_major = 15
Cleaning up after air battles
Non Combat Move - Germans
3 bombers, 6 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
1 aaGun moved from Bryansk to Tambov
1 armour moved from Archangel to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novosibirsk to Caucasus
1 mech_infantry moved from Finland to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from 19 Sea Zone to Japan
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 infantry placed in France
Germans undo move 1.
1 aaGun and 2 mech_infantrys placed in Volgograd
3 infantry placed in Germany
1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
2 infantry placed in Western Germany
1 infantry placed in Novgorod
1 infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 6 PUs;
Russians buy 1 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
5 artilleries and 2 infantry moved from Russia to Smolensk
5 artilleries and 2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 5 artilleries and 2 infantry
Germans defend with 1 aaGun and 3 infantry
Russians roll dice for 5 artilleries and 2 infantry in Tambov, round 1 : 2/7 hits
Germans roll dice for 1 aaGun and 3 infantry in Tambov, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Tambov
1 infantry owned by the Russians and 5 artilleries owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 5 artilleries and 2 infantry
Germans defend with 1 aaGun and 3 infantry
Russians roll dice for 5 artilleries and 2 infantry in Smolensk, round 1 : 1/7 hits
Germans roll dice for 1 aaGun and 3 infantry in Smolensk, round 1 : 0/3 hits
1 aaGun owned by the Germans lost in Smolensk
Russians roll dice for 5 artilleries and 2 infantry in Smolensk, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Smolensk
2 infantry owned by the Russians and 5 artilleries owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 2/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
1 armour placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 13 PUs
Production/PUs Summary :
Germans : 53 / 71
Russians : 7 / 13
Japanese : 60 / 69
Americans : 55 / 87
Chinese : 5 / 7
British : 32 / 40
UK_Pacific : 6 / 6
Italians : 26 / 26
ANZAC : 17 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Allied facility aa fire has only hit once out of 20 shots taken during SBR. Keep in mind you’re due! :-P
I assumed you would take aa guns in the initial causualties in Smolensk and Tambov. Let me know if I was wrong.
actually not, as the are more expensive and in short supply. But I see they do not deter you, you just strafe ;)
Pls respond with your opinion on this, but I’d prefer to exchange one inf each with an AA gun.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 aaGuns, 3 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Anhwe to Manchuria
1 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Sikang
1 fighter moved from Hunan to Sikang
1 tactical_bomber moved from Hunan to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 61 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from Malaya to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
2 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 10 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 armour moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Malaya
4 armour moved from Yunnan to French Indo China
Combat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 1 : 0/7 hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 1 : 1/4 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/6 hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 3 : 3/5 hits
Chinese roll dice for 1 fighter in Sikang, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 1 fighter and 3 infantry
Battle in Szechwan
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Szechwan, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 3 armour in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 bomber and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Manchuria, round 1 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Queensland
Japanese attack with 2 armour, 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Queensland, round 1 : 4/4 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 1 : 0/3 hits
1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 1 fighter owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - Japanese
1 infantry moved from Nenetsia to Urals
1 bomber moved from Manchuria to Japan
1 fighter moved from Sikang to Shensi
1 tactical_bomber moved from Sikang to Shensi
Place Units - Japanese
3 armour placed in Malaya
Japanese undo move 1.
1 aaGun and 2 armour placed in Malaya
1 aaGun, 1 armour and 1 mech_infantry placed in French Indo China
1 aaGun and 2 infantry placed in Kwangtung
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Re scramble in Australia, I did not ask. You could have scrambled against my whole fleet and air and would have prevented bombardmentm but battle was 99% in my favour anyway, and I thought you rather take down one land unit with more probability. Hope thats ok.
To be honest, I didn’t see that attack coming … I might have scrambled against 4 bombardments and almost certain odds either way… but all my rolls were whiffs anyways, so it wouldn’t have made any difference in this case.
ok. If you have second thoughts, I will do the battle again, in the Forum. No problem.
If you want to attack my fleet, lets do losses round for round, pls
need scrambling orders SZ95 and OOL
scramble fighter.
OOL:
1x German AC
1x Italian AC
1x Italian BB
4x Italian subs
1x German DD
1x Italian DD
more than those and ask again, pls
Round 2 need OOL
3 hits for Germany
Sub
2 DD
thats 6 for your hits. After that go for best defense, pls. Take fig before BB
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Egypt to 95 Sea Zone
2 fighters moved from 110 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
5 fighters moved from Gibraltar to 95 Sea Zone
1 carrier and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 11 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 submarines and 7 transports
Italians roll dice for 5 submarines in 95 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 1 carrier, 2 destroyers and 11 fighters in 95 Sea Zone, round 1 : 7/13 hits
Units damaged: 1 carrier owned by the Italians , 1 battleship owned by the Italians and 1 carrier owned by the Germans
Italians roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 8 transports in 95 Sea Zone, round 1 : 6/11 hits
2 fighters owned by the Americans , 2 destroyers owned by the Americans , 4 submarines owned by the Italians and 1 carrier owned by the Americans lost in 95 Sea Zone
1 submarine owned by the Italians Submerged
Americans roll dice for 9 fighters in 95 Sea Zone, round 2 : 6/9 hits
Italians roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 8 transports in 95 Sea Zone, round 2 : 6/11 hits
1 carrier owned by the Italians , 2 destroyers owned by the Italians , 6 fighters owned by the Americans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 95 Sea Zone
Americans roll dice for 3 fighters in 95 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 8 transports in 95 Sea Zone, round 3 : 4/5 hits
3 fighters owned by the Americans and 2 cruisers owned by the Italians lost in 95 Sea Zone
Italians win with 1 battleship, 2 fighters and 8 transports remaining. Battle score for attacker is -26
Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 carrier, 2 cruisers, 2 destroyers and 4 submarines
Casualties for Americans: 1 carrier, 2 destroyers and 11 fighters
Battle in Borneo
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Americans win, taking Borneo from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
Americans attack with 2 fighters
Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters in Queensland, round 1 : 1/2 hits
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Queensland, round 1 : 4/4 hits
2 fighters owned by the Americans and 1 infantry owned by the Japanese lost in Queensland
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -17
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 fighters
2 fighters owned by the Italians forced to land in Southern Italy
Non Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Western United States to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 8 fighters and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - Americans
1 infantry placed in Western United States
5 fighters placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Production/PUs Summary :
Germans : 53 / 71
Russians : 6 / 13
Japanese : 64 / 68
Americans : 55 / 80
Chinese : 0 / 7
British : 32 / 40
UK_Pacific : 10 / 6
Italians : 26 / 26
ANZAC : 15 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You couldn’t lose a sub in round 2, because I lost my destroyers after your round 1 defensive fire.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs total
Production/PUs Summary :
Germans : 53 / 71
Russians : 6 / 13
Japanese : 64 / 68
Americans : 55 / 80
Chinese : 0 / 7
British : 32 / 40
UK_Pacific : 10 / 6
Italians : 26 / 26
ANZAC : 15 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
need scrambling orders SZ95
no scramble. You want it so badly, you get it ;)
lol, I was hoping you’d scramble, if the BB doesn’t hit I have to use the carrier to pick up the lousy tact