• @Cow:

    eww vc win for 1942. not a real win unless you take russia imo. :)

    True, that. Â

    It definitely feels like the Allies have to work a lot harder to get their 9 VCs.  The Axis VCs (except maybe Phillipines) all seem a lot more easily defensible than Karelia (touching two German territories and a German Trn), India (within striking distance of the combined might of the Japanese fleet by J2-3), and Hawaii (a constant draw on US forces to defend).  In fact, Hawaii as a VC seems like it does more to hold US back then it does to help.


  • @MistuhJay:

    @Cow:

    eww vc win for 1942. not a real win unless you take russia imo. :)

    True, that. �

    It definitely feels like the Allies have to work a lot harder to get their 9 VCs. � The Axis VCs (except maybe Phillipines) all seem a lot more easily defensible than Karelia (touching two German territories and a German Trn), India (within striking distance of the combined might of the Japanese fleet by J2-3), and Hawaii (a constant draw on US forces to defend). � In fact, Hawaii as a VC seems like it does more to hold US back then it does to help.

    it’s definitely undervalued. All VCs should be 4s at minimum.

  • TripleA

    as far as a vc game goes, that’s a huge edge for the axis to have.


  • Just throwin this out there… Hawaii starting with a value of 3/4 and an IC? Now THAT’S what I’d call a Victory City!


  • Generally when the stack of infantry bought in Round 1 gets in Ukraine(round 3), therefore round 4 is when caucasus goes down. If things didn’t roll well, i might have to hit west russia instead and then hit caucasus in round 5.

  • TripleA

    I guess I am with the majority on caucasus, interesting.


  • How every long it takes to get the point of having a 70% chance of taking and holding it. if it’s G3 then it’s G3 but if the dice are kicking my ass and it has to be G7 then it’s G7 but to me not lossing and not lossing it is by far more important than when

  • TripleA

    If you are getting diced it usually means you got to do a big gamble on something sooner rather than later… or else you just wither away and lose 8 hours later.

    sure if your opponent is bad, you will come up with opportunities along the way to make up for it.


  • I played again as Axis last night and my belief is that Germany is served better by placing itself to occupy Karelia on G2, otherwise it’s easy to stop the German advance by flying all the UK/US fighters to Caucasus on round 3. On G1 you buy 3 inf, 2 art, 4 arm and move everything to reach Karelia on G2.
    Unless Russia goes completely for tanks on R1/2 it’s nearly impossible to defeat Germany’s 8 inf and 15 arm on Karelia on R3. Then on G2 Germany spends all its money on infantry (to reach Caucasus/WR on G5) and G3/4 mostly armor.
    With a G2 German stack on Karelia, the Allies are forced to fortify West Russia against a G3 attack (by flying all fighters from India/UK) or to abandon it. And when the G2 infantry purchase arrives at Ukraine or joins the Karelia stack then Russia is essentially doomed.


  • I’m a firm believer in Don’s essay’s there for I don’t make gambles.


  • That fact that the people I play with never let me play Allies… Ill base this on my last game, a new guy, first time playing and he decides to pick the Soviets, I decide to let my other friend, play Germany to have some fun, it was the 2nd turn when he DESTROYED Caucasus, and G4 was when Moscow fell to the Germans, we whipped Russia out in under an hour. This probably only works with new guys  :-P

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