@captainwalker dabd469b-1caf-4dc1-b6ca-f2d0aa40d533-triplea_41695_9jap.tsvg
Vance (Allies +6) vs Alex (Axis), G40 Final Alpha
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Ooops changed landing spot. map
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named it wrong. It’s Russia not UK.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 1 harbour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
8 infantry and 1 mech_infantry moved from Kweichow to Shensi
3 artilleries and 1 infantry moved from Kweichow to Shensi
1 bomber moved from Kwangsi to Shensi
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Chahar to Central Mongolia
1 bomber moved from Chahar to Shensi
1 fighter moved from Manchuria to Central Mongolia
1 fighter moved from Chahar to Central Mongolia
1 tactical_bomber moved from Chahar to Central Mongolia
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 tactical_bomber moved from Kwangsi to Shensi
1 fighter moved from Kwangsi to Shensi
1 armour moved from Buryatia to Manchuria
1 armour moved from Sakha to Manchuria
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 tactical_bomber moved from Kwangsi to ShensiCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 : 2/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Yunnan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shensi
Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 13 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 1 : 4/18 hits
Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 1 : 3/14 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 5/15 hits
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 4/10 hits
4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 3 : 6/11 hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 0/5 hits
1 fighter owned by the Chinese and 4 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 7 infantry
Casualties for Chinese: 1 fighter and 13 infantry
Battle in Central Mongolia
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Central Mongolia, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Central Mongolia, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Central Mongolia
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Central Mongolia to Manchuria
1 fighter moved from Central Mongolia to Manchuria
1 tactical_bomber moved from Central Mongolia to Manchuria
1 bomber moved from Shensi to Manchuria
1 bomber moved from Shensi to Manchuria
1 fighter moved from 37 Sea Zone to Manchuria
1 fighter moved from 37 Sea Zone to Manchuria
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Manchuria
3 fighters and 4 tactical_bombers moved from Kwangsi to Japan
1 fighter moved from Shensi to Chahar
1 tactical_bomber moved from Shensi to Chahar
1 tactical_bomber moved from Shensi to Anhwe
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 airfield placed in Manchuria
1 harbour placed in Kwangsi
6 infantry placed in Japan
1 armour placed in Japan
2 armour placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
USA will SBR Tokio with 6 bombers and 2 escprt fighters. Do you wish to scramble interceptors (up to 4)?
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no. lets hope AA guns take care of them ;)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Americans
Americans buy 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
8 bombers moved from Midway to Japan
2 fighters moved from 17 Sea Zone to JapanCombat - Americans
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
8 bombers moved from Japan to Iwo Jima
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 17 Sea Zone
2 fighters moved from Wake Island to Iwo Jima
1 tactical_bomber moved from Northern Territory to Queensland
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from 101 Sea Zone to 87 Sea ZonePlace Units - Americans
1 airfield and 1 harbour placed in Iwo Jima
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - British
Non Combat Move - British
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Trans-Jordan to West India
9 infantry moved from India to Burma
3 artilleries moved from India to Burma
2 aaGuns moved from India to Burma
1 battleship moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 cruiser moved from 81 Sea Zone to 71 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
No AA hits (again)
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didnt you tell me that you attack with 6 bombers, not 8?
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Sorry I said 6 and sent 8 by mistake. I just clicked on the whole stack and sent them in. I intended to hold back 2 to avoid AA assuming the 2 fighters would take any interceptor hits and 4 or 5 of the 6 bombers would get past AA and do 20 damage (assuming 5.5 damage per bomber). As it turns out, you didn’t intercept and there weren;t any AA hits so the result is the same. Sorry about that.
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By the way Alex, you might see a bunch of dice emails with German subs attacking UK subs that aren’t in this game. I was trying to figure something out about how subs attack and submerge (it’s in the Europe 1999 thread), and I was using TripleA to do it but I forgot to choose “local game”.
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I wont see them cause I never check those rolls. Whats the point in doing so, I wonder. I wish the internal dice server would do for players, its just a game and if someone is desperate enough to cheat, go ahead :)
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Yeah I don’t check those either unless its a tournament game maybe
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 fighter moved from Tobruk to Greece
1 bomber moved from Southern Italy to Greece
1 infantry moved from Albania to Greece
1 infantry moved from Albania to Greece
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Libya
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Libya, round 1 : 2/4 hits
French roll dice for 1 infantry in Libya, round 1 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Greece, round 1 : 1/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 1/6 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 2/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Greece to Albania
1 bomber moved from Greece to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
ANZAC take Kenya from Italians
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Northern Territory to Queensland
2 infantry moved from New South Wales to South Australia
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Territory to South Australia
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 22 Sea Zone to 17 Sea Zone
3 fighters moved from Marianas to Iwo JimaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Egypt to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Slovakia Hungary to 115 Sea Zone
1 fighter moved from Germany to Poland
1 fighter moved from Slovakia Hungary to Poland
1 fighter moved from Romania to Poland
1 bomber moved from Slovakia Hungary to Novgorod
1 bomber moved from Slovakia Hungary to NovgorodCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 fighter
Russians defend with 3 transports
3 transports owned by the Russians lost in 115 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Russians: 3 transports
Battle in Poland
Germans attack with 3 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Poland, round 1 : 0/6 hits
Russians roll dice for 2 infantry in Poland, round 1 : 0/2 hits
Germans roll dice for 3 fighters and 3 infantry in Poland, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - Germans
1 fighter moved from 115 Sea Zone to Norway
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
3 aaGuns, 2 artilleries, 8 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Slovakia Hungary
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Poland to Norway
1 fighter moved from Poland to Eastern Poland
1 bomber moved from Novgorod to Germany
1 bomber moved from Novgorod to GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 armour and 4 mech_infantrys placed in Germany
1 infantry placed in United Kingdom
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Russians
Russians buy 15 infantry and 1 tactical_bomber; Remaining resources: 10 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to RomaniaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
15 infantry moved from Finland to Vyborg
3 artilleries moved from Finland to Vyborg
1 aaGun moved from Finland to Vyborg
4 infantry moved from Novgorod to Vyborg
3 aaGuns moved from Bessarabia to Ukraine
3 artilleries and 2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Bryansk to Ukraine
5 armour and 1 mech_infantry moved from Bessarabia to Ukraine
2 fighters and 1 tactical_bomber moved from Finland to Russia
6 infantry moved from Volgograd to Rostov
1 aaGun and 13 infantry moved from Timguska to Kansu
1 aaGun and 7 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-JordanPlace Units - Russians
9 infantry and 1 tactical_bomber placed in Russia
3 infantry placed in Volgograd
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 41 PUs; end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
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