@dawgoneit 1d3b9cd4-f3eb-4a8e-87f8-99441ee448ae-2025-3-24-World-At-War German 1.tsvg
Wheatbeer (Allies +6) vs Alex (Axis), G40 Final Alpha
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2 mIC … why do you got to make this so difficult? :lol:
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you seem to cope well with all I do :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
1 fighter moved from French West Africa to Egypt
1 artillery and 1 infantry moved from Brazil to British Guiana
2 fighters moved from Eastern United States to French West Africa
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 cruiser and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 45 / 47
Russians : 30 / 33
Japanese : 47 / 51
Americans : 52 / 73
Chinese : 9 / 9
British : 30 / 35
UK_Pacific : 7 / 6
Italians : 17 / 28
ANZAC : 14 / 20
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter and 4 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery placed in Shensi
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 45 / 47
Russians : 30 / 33
Japanese : 47 / 51
Americans : 52 / 73
Chinese : 9 / 17
British : 30 / 35
UK_Pacific : 7 / 6
Italians : 17 / 28
ANZAC : 14 / 20
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 2 artilleries and 2 infantry
Italians defend with 3 infantry
British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 1 : 2/4 hits
Italians roll dice for 3 infantry in Trans-Jordan, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantryNon Combat Move - British
1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to Egypt
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 78 Sea Zone to 39 Sea Zone
3 aaGuns, 1 artillery, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to BurmaPlace Units - British
1 airfield placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,5
British collect 24 PUs (7 lost to blockades); end with 24 PUs totalProduction/PUs Summary :
Germans : 45 / 47
Russians : 30 / 33
Japanese : 47 / 51
Americans : 52 / 73
Chinese : 9 / 17
British : 31 / 24
UK_Pacific : 7 / 0
Italians : 16 / 28
ANZAC : 14 / 20
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 45 / 47
Russians : 30 / 33
Japanese : 47 / 51
Americans : 52 / 73
Chinese : 9 / 17
British : 31 / 24
UK_Pacific : 7 / 6
Italians : 16 / 28
ANZAC : 14 / 20
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
Italians take Syria from French
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern PolandCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
British defend with 2 artilleries
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 2 artilleries in Trans-Jordan, round 1 : 0/2 hits
2 artilleries owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleriesNon Combat Move - Italians
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from 98 Sea Zone to Syria
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to TunisiaPlace Units - Italians
2 submarines placed in 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
I did not scramble your fighters out of Egypt, guess you would not want to waste them (and I would add my bomber to the mix) for an attack on TJ. If I was wrong –> apologies, I repeat the fight.
Egypt…I will not be able to take it any longer, I guess :)
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nah, wouldn’t have scrambled there this time (mostly built it to guard the transports)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 45 / 47
Russians : 30 / 33
Japanese : 47 / 51
Americans : 52 / 73
Chinese : 9 / 17
British : 30 / 24
UK_Pacific : 7 / 6
Italians : 18 / 33
ANZAC : 14 / 22
French : 4 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 45 / 47
Russians : 30 / 33
Japanese : 47 / 51
Americans : 52 / 73
Chinese : 9 / 17
British : 30 / 24
UK_Pacific : 7 / 6
Italians : 18 / 33
ANZAC : 14 / 22
French : 4 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Vyborg
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 bomber moved from Romania to Volgograd
1 bomber moved from Romania to Volgograd
1 submarine moved from 92 Sea Zone to 83 Sea Zone
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 1 : 2/4 hits
Russians roll dice for 1 artillery in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 83 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 83 Sea Zone
Germans roll dice for 1 submarine in 83 Sea Zone, round 1 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Vyborg
Germans attack with 4 infantry
Russians defend with 1 aaGun and 1 artillery
Germans roll dice for 4 infantry in Vyborg, round 1 : 0/4 hits
Russians roll dice for 1 aaGun and 1 artillery in Vyborg, round 1 : 0/1 hits
Germans roll dice for 4 infantry in Vyborg, round 2 : 1/4 hits
Russians roll dice for 1 aaGun and 1 artillery in Vyborg, round 2 : 0/1 hits
1 aaGun owned by the Russians lost in Vyborg
Germans roll dice for 4 infantry in Vyborg, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Vyborg, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Vyborg
Germans winRussians win with no units remaining, taking Vyborg from Russians with 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 aaGun and 1 artillery
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/2 hits
Bombing raid in Volgograd causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 bomber moved from Volgograd to Romania
1 bomber moved from Volgograd to Romania
1 mech_infantry moved from Germany to Romania
1 fighter moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
2 aaGuns, 6 armour, 2 artilleries, 12 infantry and 7 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to AlgeriaPlace Units - Germans
1 artillery and 9 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Adding units owned by Germans to Archangel: 1 armour
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Western Ukraine to Belarus
2 fighters and 1 tactical_bomber moved from Western Ukraine to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 1 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 3 : 1/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 4 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 5 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 6 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 7 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 8 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 1/1 hits
1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour in Iraq, round 9 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 9 : 0/1 hits
Russians roll dice for 1 armour in Iraq, round 10 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 10 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Bryansk
2 aaGuns, 9 artilleries and 24 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Russia
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 fighters moved from Belarus to Russia
2 artilleries and 12 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Russia
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 artillery and 2 infantry moved from Volgograd to Tambov
1 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to NovosibirskPlace Units - Russians
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 49 / 55
Russians : 28 / 32
Japanese : 47 / 51
Americans : 52 / 73
Chinese : 9 / 17
British : 30 / 24
UK_Pacific : 7 / 6
Italians : 18 / 33
ANZAC : 14 / 22
French : 4 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 armour, 1 artillery and 5 infantry moved from Chahar to Hopei
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Manchuria to Chahar
1 armour moved from Manchuria to Chahar
1 armour moved from Manchuria to Chahar
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Manchuria to Kwangsi
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to IndiaCombat - Japanese
Battle in Hopei
Japanese attack with 3 armour, 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 5 infantry in Hopei, round 1 : 3/9 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India causes: 8 damage to unit: factory_major
Bombing raid in India causes: 4 damage to unit: harbour
Bombing raid in India causes 12 damage total. Damaged units is as follows: factory_major = 8, harbour = 4Non Combat Move - Japanese
1 bomber moved from India to Kwangsi
1 bomber moved from India to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 4 transports moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 2.
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
2 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking 106 Sea Zone from Germans, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 3/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 destroyers and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Northern Territory
3 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 41 Sea Zone to Northern Territory
2 fighters moved from French West Africa to Egypt
2 infantry moved from French West Africa to French Central Africa
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to Iraq
2 fighters moved from Eastern United States to French West Africa
3 fighters moved from Queensland to Northern Territory
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 49 / 55
Russians : 26 / 32
Japanese : 53 / 55
Americans : 54 / 79
Chinese : 8 / 17
British : 30 / 24
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 14 / 22
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 4 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 artilleries and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 49 / 55
Russians : 26 / 32
Japanese : 53 / 55
Americans : 54 / 79
Chinese : 8 / 14
British : 30 / 24
UK_Pacific : 6 / 6
Italians : 18 / 33
ANZAC : 14 / 22
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This is weird, the repair option for India’s harbor is only available under the UK-E economy when it should be UK-P’s option.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - British
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanCombat - British
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 1 : 1/3 hits
Italians roll dice for 1 artillery in Alexandria, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 1 : 1/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 1 : 0/1 hits
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Union of South Africa to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Iraq
2 mech_infantrys moved from Burma to Szechwan
2 fighters and 1 tactical_bomber moved from Shan State to Szechwan
3 aaGuns, 1 artillery and 12 infantry moved from Burma to India
5 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 bomber moved from United Kingdom to French Central AfricaPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,6,4,6,6,2
British collect 28 PUs (3 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 49 / 55
Russians : 26 / 32
Japanese : 53 / 55
Americans : 54 / 79
Chinese : 8 / 14
British : 31 / 34
UK_Pacific : 6 / 1
Italians : 17 / 33
ANZAC : 14 / 22
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 49 / 55
Russians : 26 / 32
Japanese : 53 / 55
Americans : 54 / 79
Chinese : 8 / 14
British : 31 / 34
UK_Pacific : 6 / 7
Italians : 17 / 33
ANZAC : 14 / 22
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had to use EDIT to delete the India harbour, then add it back as a Pacific unit, then add back the damage. That allowed me to repair it using UK Pacific money like normal.