• I’m quite impressed with the reactions to the minor border skirmish we almost had, and I mean it. Cow, you just kept moving forward, like a shark!  :-D

    All is well.

    I’m over my minor irritation, and I hear what you’re saying Shin Ji. We settle this in the arena! I’m cool with taking things less seriously. It is a fault, I have.

    Cow - I hear what you’re saying. Russia is able to be taken by a solid and determined Axis player, almost no matter what, barring crappy dice. However! I really like to make the German/Italian player have to pause, and worry, and think. Garg’s premise was that the Russian player who builds all infantry, and fails to counterattack, and relies on the stack, will lose… and I agree. I also think that  Russian player who builds less units, but builds teeth, causes more sweat for the Axis. More sweat = more chances to make mistakes, or hesitate. We all know that a single turn of hesitation can mean the difference between winning and losing.


  • You guys realy dont help Russia out at all with US,Anzac,British airfoce then I assume? The 3Anzac fighters MUST be in India/Russia, elsewhere is just a waste of potential.

    Russian units in middeleast can be a good thing. They can:

    1. Take Iraq and Africa (+3each)
    2. Swing up to prevent Japan from airstriking china. (trow Axis of balance is good)
    3. Swing down to make India hold vs Japan. (to bad Cow ;))
      Send 1mec and 1tank to Kazakhstan and 1mec Turmekistan round 1, good base.
      Make sure your planes can be used to save India if needed.

    Its not like your going to stop germany anyway… Units reach back before the final battle r5-7. If Russia saves India first then India can save russia later :)


  • Russia always falling is just wrong and those who play allies good know that :-D

  • TripleA

    if germany is going sea lion, sure I’ll hold romania, hell my last game I attacked berlin with russia with 18% odds, sure I lost that battle, but was good fun.

    Anyway. The point is, axis are very focused in global, germany just needs to go take russia, luffewaffe some naval early on but nothing serious in terms of air casualties. just count the spaces, everything has to hit round 7 if inf don’t make it, start getting mech and armor, when that don’t make it,get bombers.

    It is not hard dude.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    As the Axis I usually go after the USSR, BUT the games I’ve lost as the allies the Axis have not taken the USSR.  I can’t say if that is due to my skill, but in those games the German offensive peters out around bry and a stalemate ensues.  This has caused me to focus on Western Europe with the consequence that Japan is allowed to win.

    My point is that I think the USSR can survive depending on the amount of Axis attention it gets.  All out Axis push from both sides and the USSR will fall.  Anything less, I think, the USSR has a shot to survive.

  • TripleA

    Ok, I will go with that.


  • As axis you need to considder also the focus allies are giving Russia into the eqation. Allies should be able to calculate the total attack force long way into the future. You’ll basicly see how many units Germany can attack you with turn 6 already turn 2-3, and how many soviet units are in place to defend. Then you must calculate the needed amount of US,British and anzac support Russia needs to hold.

    If Japan goes for STB on Russia youll need alot of fighters there, but that should not be a problem since Japan should be loosing in Pacific very fast. Carriers and fighters is a good US buy because they have the strongest defence and yet their able to defend (russia) and attack land (japan). Goes without saying that you buy carriers first and fighters later.

    A good amount of trannies is also the way to go, as bringing the land units stationed in US (8 trannies needed with Brazil), Australia (3trannies) and Canada (1tranny, might be better of in the pacific in some games) into play is vital for winning the game.

    US can sail tranny from z101 to z51 turn one, then take Brazil turn 2 or sail to New Zealand (good tactical place to be). I also use cruiser in pacific.

    Example of US buys can be:

    1. 2carriers, sub, 2trannies (good hybrid, gets your land units into the sea early)
    2. 3carriers (maximum fleet strengt against japan)
    3. 2carriers, destroyer, 2subs (sink german subs atlantic)
    4. carrier, 3bombers (defend against sea-lion)

    At least make taking Russia as expencive as possible. If germany have 60-70% its bad news for them.

  • TripleA

    I do the carrier buys with usa often. It is not for saving russia specifically.


  • It gives you the option of sending fighters into Russia though :)

  • TripleA

    depends on japan.


  • Im thinking of the senario where Japan goes after Russia…

  • TripleA

    Prefer pacific wins with japan. Europe is just a back up plan.


  • Im going to troll on with you…

    Then there is less need for units in Russia and more need for them in pacific, but thats no problem as the units is flexible.

  • TripleA

    well japan goes for his win while germany goes all out russia. you can only at most ever ship 10 a round to europe with usa or uk, uk will be busy with the italian problem unless he allows it to make an income then it defends europe while germany gets russia.

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