Bloodbath on the German turn as well! Our seem to be rolling crazy good so far ;)
Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch
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Tipped carrier, 2 subs ~
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 carrier, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Italians
Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 2 tactical_bombers and 4 transports
Units damaged: 1 carrier owned by the Americans
retreated to 91 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -1
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 3 submarines and 1 tactical_bomber
Recording Battle Statistics
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - Italians
2 fighters moved from 91 Sea Zone to Gibraltar
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New Zealand to 63 Sea ZoneNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to India
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Caroline Islands to 42 Sea Zone
3 fighters moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 airfield placed in Java
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
Giving bonus movement to units
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Morocco
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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Morning everyone.
Germans are on their way 8-) -
I need the scrambling orders for the battle in sea zone 91 please.
Summary :
sz91 (4 US transports)
1 fighter from West Germany, 3 fighters and 1 tac from GibraltarCombat Moves map attached below.
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You call this a battle? :-)
You guys ok if the men on the transports swim ashore to Morocco?
No scramble ~
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 fighters, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery and 3 infantry moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
1 armour moved from Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Archangel
1 artillery and 4 infantry moved from Western Ukraine to Bryansk
10 armour, 14 artilleries and 41 infantry moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 armour, 4 artilleries and 10 infantry moved from Eastern Poland to Belarus
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
Americans defend with 4 transports
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Belarus
Germans attack with 3 armour, 6 artilleries and 12 infantry
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 3 armour, 6 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Germans win with 3 armour, 6 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 15 artilleries and 45 infantry
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 10 armour, 15 artilleries and 45 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Germans win with 10 armour, 15 artilleries and 45 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
13 armour moved from Volgograd to Bryansk
1 bomber moved from Rostov to Novgorod
1 fighter moved from Archangel to Novgorod
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Poland to Germany
3 infantry moved from Poland to Eastern Poland
1 aaGun moved from Western Ukraine to Bryansk
3 aaGuns moved from Ukraine to BryanskPlace Units - Germans
2 artilleries, 3 fighters and 3 mech_infantrys placed in Western Germany
1 submarine placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Russians
Russians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
3 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Rostov to Russia
4 aaGuns, 12 artilleries and 36 infantry moved from Tambov to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Tsinghai to Kansu
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Russians
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:British from Shensi: 1 mech_infantry
EDIT: Japanese player Removing units owned by PlayerID named:Chinese from Shensi: 1 infantry
EDIT: Japanese player Changing ownership of Shensi from Chinese to Japanese
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Shensi: 2 mech_infantrys
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kweichow: 2 mech_infantrys
EDIT: Japanese player Removing units owned by PlayerID named:British from Burma: 1 artillery and 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Yunnan: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters, 1 infantry, 4 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Japanese take Caroline Islands from AmericansCombat - Japanese
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Tsagaan Olom to Suiyuyan
1 mech_infantry moved from Manchuria to Central Mongolia
2 mech_infantrys moved from Manchuria to Anhwe
2 armour and 3 mech_infantrys moved from Kweichow to Shan State
1 armour moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries, 2 bombers, 1 infantry and 3 tactical_bombers moved from French Indo China to Shan State
1 artillery, 2 infantry and 1 tactical_bomber moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from Philippines to Shan StatePlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
Sorry for the EDIT part. I forgot to post my turn summary, then I redo my game with the combat results as it appears (check dice server results).
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Pomme - no worries, and we don’t need to check -
We’ll start our Allied moves shortly.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 7 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
UK_Pacific take Malaya from Japanese
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from India to French Indo ChinaCombat - Americans
???
Strategic bombing raid in French Indo China
Bombing raid in French Indo China causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Japanese win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
1 bomber owned by the Americans retreated
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Aleutian Islands to British Columbia
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from French Indo China to India
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from 106 Sea Zone to New Brunswick Nova Scotia
1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 2 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from Morocco to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 11 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
1 fighter and 4 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
Ugh. An Aleutian debacle that is pricier than it seems… can’t get it back for awhile.
Team Imhotep creates their own luck - the Aleutian move was well played.
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I’ll be editing a US destroyer back in to SZ8 on China’s turn…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
Larry should save this setup, and call it,
Axis and Allies 1949 lol…
Hell of a -Block- of Gibraltar!
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No kidding Garg - the best I’ve seen at keeping the Allies out of the Med. A tough nut to crack!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - British
Giving bonus movement to units
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour and 3 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 infantry
Casualties for British: 2 infantry
British win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Tobruk
3 infantry moved from Caucasus to Volgograd
3 mech_infantrys moved from Kazakhstan to Russia
2 fighters and 2 tactical_bombers moved from Tsinghai to Russia
1 armour moved from Tsinghai to Novosibirsk
1 armour moved from Turkmenistan to Novosibirsk
2 armour moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Novosibirsk
1 aaGun and 3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery and 5 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from India to Burma
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
British collect 35 PUs (2 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Place Units - UK_Pacific
1 aaGun and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya
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