@FMErwinRommel I think that would be a good rule too. It makes more sense if you want to be as accurate as possible.
Scars of War / Battle Damage
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If you capture a territory in 1 round of combat, treat the capture just like normal.
However….
If you are forced to fight over a territory for more than 1 round, roll 1d6 damage to each facility there.
The Concept being - that in a prolonged fight over an airfield, naval base, factory, or all of the above, the resultant facilities would suffer from the surrounding combat, unless faced with a suprising, or overwhelming force!
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Absolutely! You could even make it more brutal by saying no dice are rolled if it was a walk in, 1 dice per facility is rolled if there was 1 round of battle, 2 dice if there were 2 rounds, 3 dice for 3 rounds, etc. An evacuating force could leave 1 infantry behind to basically blow the place up, kind of like a scorched earth rule.
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Brilliant idea Gar! Simple, yet makes perfect sense. I may try this.
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Very good Idea!
Very simple like, like Varible said, but like the real war.
Like when you battle in Moscow with 70+ Units each and Russian win, the complex is perfectly fine……Not realistic. :-)
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I like it. Great ideas usually have the hallmarks of the following statement. “I should have thought of that”, you know it’s a winner when……
Simple and Sweet.
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You could even do a flat 1pt of damage per combat round.
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I like that concept Variable.
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I like this.
I think, though, that dice should be rolled from Round 1, just like SBR.
Result 1-3, do that much damage.
Result 4-6, no damage.
Then multiply by the # of Rounds you fight.
A three-round battle would result in three dice being chucked for damage on each piece of infrastructure.
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This concept will work especially well with HBG’s new infrastructure pieces.