Jercules (Axis) vs. ??? (Moscow in 5–can it be done?)

  • '17

    nukr twol

    NOV

    A 1 inf, 1 art, 1 tact

    DiceRolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (1)

    D 1 tank

    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • '17

    nov, bal twol

    NCM:
    1 tact nov >> bry
    1 fig sukr >> rus
    1 fig nukr >> bry
    2 aa bury >> amu
    2 inf olg >> tim
    1 inf dza >> olg
    6 inf yak >> yen
    1 inf bry >> bel
    4 inf, 2 aa arch >> volo
    1 inf ros >> bry
    2 inf vol >> ros
    10 inf rus >> bry
    1 aa bry >> rus
    3 inf fin >> kar

    Mobilize:
    repair 3 damage rus major IC
    5 inf rus
    2 inf, 1 art vol

    Collect 38 + 8 = 46 IPC (58 total)

    3.9_JvsW_02bUSSR.AAM


  • Japan 2 - 38 IPCs

    PURCHASES
    -1 NB (15)
    -1 AB (15)
    -save 8

    COMBATS
    -tac from sz35 sinks ANZAC transport; f. from 35 sinks British transport
    -1 inf (HK), 2 f., 2 tac. vs. KSI
    -1 inf. takes Hunan
    -2 bombers (KWA) vs. SUI
    -2 inf., 2 art. (PHI), 1 tac., 2 sb (BB, cruiser) vs. SS
    -3 f., 2 tac. (KWA) vs. Malaya

    MALAYA
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (1, 5, 5)2@4: (3, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Malaya cleared; Japan loses a fighter.

    SUI
    DiceRolls: 2@4; Total Hits: 22@4: (3, 4)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)


  • SUI cleared; Japan loses a bomber.

    KSI
    DiceRolls: 1@1 2@3 2@4; Total Hits: 31@1: (2)2@3: (4, 1)2@4: (4, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • KSI reclaimed.

    SS
    DiceRolls: 4@2 2@3 1@4; Total Hits: 54@2: (1, 2, 1, 5)2@3: (6, 1)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • SS taken.

    NC
    -1 art. (PHI), 1 inf. (HK) to SS
    -KSI air, SS air, sz36 air to FIC
    -Malayan air, sz42 tac, 1 Japan f. to sz37
    -3 inf., 2 art., 1 tank from Japan to FIC
    -rest on map

    PLACE
    -NB on Hainan; AB in FIC

    COLLECTS
    8 + 36 = 44 IPCs

    3.9_JvsW_02cJAPAN.AAM

  • Liaison TripleA '11 '10

    Jerc,

    Are you going to sign up for my tournament?

    Come on man…

  • '17

    US2

    Buy (70/70)
    1 art
    2 trans
    1 carrier
    3 dest
    2 sub

    CM:

    SZ16
    1 sub sz26
    1 tact haw

    SZ118
    1 dest sz101

    CAR/SZ33
    3 inf, 1 art haw load trans sz26 >> sz33 unload car
    2 fig que
    2 cru, 1 bsh sz26 bombard
    1 strat haw >> sz33 in case of scramble
    2 dest sz26 >> sz33 in case of scramble

    need scrambled orders sz33

  • '17

    *scrambling

    meantime

    SZ16

    A 1 sub, 1 tact

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)

    D 1 dest

    DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ118

    A 1 dest

    DiceRolls: 1@2; Total Hits: 11@2: (1)

    D 1 sub

    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • '17

    sz16 cwlo 1 sub
    sz118 cwol

    let me know how to handle CAR/SZ33


  • I’ll scramble one fighter just to nullify the shore bombardments. If I’m wrong about that rule, then no scramble.

  • '17

    You’re correct that even a single plane scrambling will stop bombard.

    SZ33

    A 2 dest, 2 cru, 1 bsh, 1 strat

    DiceRolls: 2@2 2@3 2@4; Total Hits: 42@2: (1, 6)2@3: (1, 3)2@4: (6, 3)

    D 1 fig

    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • '17

    bsh damaged

    CAR

    aa fire

    DiceRolls: 2@1; Total Hits: 22@1: (1, 1)

  • '17

    noooooooooooooo!

    CAR

    A 3 inf, 1 art

    DiceRolls: 2@1 2@2; Total Hits: 02@1: (2, 4)2@2: (4, 4)

    D 1 aa, 2 inf, 1 fig

    DiceRolls: 2@2 1@4; Total Hits: 12@2: (6, 3)1@4: (1)

  • '17

    CAR r2

    A 2 inf, 1 art

    DiceRolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 6)

    D 1 aa, 2 inf, 1 fig

    DiceRolls: 2@2 1@4; Total Hits: 02@2: (4, 6)1@4: (5)

  • '17

    CAR r3

    A 2 inf, 1 art

    DiceRolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (4, 1)

    D 2 inf, 1 fig

    DiceRolls: 2@2 1@4; Total Hits: 12@2: (1, 3)1@4: (5)

  • '17

    CAR r4

    A 1 inf, 1 art

    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

    D 1 inf, 1 fig

    DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (2)

  • '17

    car holds with 1 fig

    That’s a disaster.

    rest of allies tomorrow

  • '17

    NCM:
    1 fig eus >> fwa
    1 cru sz91 >> sz109
    1 tact sz16 >> mid
    1 carrier sz26 >> sz33
    1 strat sz33 >> que
    1 fig haw >> que
    1 dest, 1 carrier sz10 >> sz26
    2 fig eus >> sz26
    1 inf cus >> wus
    1 art mor load trans sz91 >> sz86 unload bra (activate 3 inf)
    1 inf mor >> alg
    1 fig mor >> sco

    Mobilize:
    1 art wus
    2 trans, 2 sub, 3 dest, 1 carrier sz10

    Collect 52 + 20 = 72

    3.9_JvsW_02dUS.AAM

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