Jercules (Axis) vs. ??? (Moscow in 5–can it be done?)


  • Retreat from Yugo to Romania.

    I’m going to assume those Moscow fighters are meant to intercept (obviously, let me know if this is wrong).

    MOSCOW DOGFIGHT
    DiceRolls: 2@1; Total Hits: 02@1: (6, 3)
    DiceRolls: 2@1; Total Hits: 12@1: (1, 3)


  • MOSCOW AA
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • MOSCOW DAMAGE
    DiceRolls: 1@6; Total Hits: 11@6: (6)+ 2


  • So 8 damage.

    Normandy
    DiceRolls: 4@2 1@3 1@4; Total Hits: 44@2: (2, 5, 3, 2)1@3: (2)1@4: (1)
    DiceRolls: 3@2; Total Hits: 03@2: (4, 3, 6)

    SZ114
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (3, 3)2@4: (5, 4)
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    BALTIC
    DiceRolls: 2@1 2@3 2@4; Total Hits: 22@1: (3, 5)2@3: (3, 5)2@4: (5, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • NC
    -Poland, Hungary units and Moscow bomber to EP
    -tank from EP activates Bulgaria
    -Normandy air to WG
    -all other air to Romania
    -2 inf. from WG to Poland

    PLACE
    -upgrade Romania
    -2 bombers in ROM
    -1 transport in sz100

    COLLECTS
    14 + 55 - convoy

    CONVOY
    DiceRolls: 2@3; Total Hits: 12@3: (1, 4)


  • Germany collects 68 IPCs.

    A3.9_Jercules_vs_Wheatbeer_02aGER.AAM

  • '17

    Just so you know, Romania is only a retreat option if an attacking unit passed through it to get to YUGO.  Sending infantry from HUN does not accomplish that.  You could have sent an EPL tank though if you want to roll/move one to make it to YUGO.


  • That’s what I did. 5 tanks in EP; 2 take BEL and NUk, one activates BUL, and one blitzes thru Romania (3 remaining in EP).


  • “-1 tank from EP (thru ROM), France mechs & tanks, 2 inf. (Hungary) vs. Yugo”

  • '17

    Whoops, I misremembered the number of tanks you started with on France.  Next time I’ll actually read the CM  :lol:

  • '17

    I am not sure if this is the right way to go with the Soviet buy.  Moscow won’t hold if it can’t mobilize anything though, so fighters might result in more defenders in the short term.

    USSR2

    Buy (29/36)
    3 inf
    2 fig

    CM:

    NUKR
    1 tank bry blitz in and back to bry

    BEL
    1 tank bry blitz in and back to bry

    SUKR
    1 inf, 1 tact bry
    2 fig rus

    A

    DiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (5, 1)1@4: (4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '17

    sukr twol

    NCM:
    2 fig, sukr >> rus
    1 tact sukr >> bry
    1 inf npr >> cpr (activate 2 inf)
    6 inf yak >> yen
    1 inf dza >> yen
    2 inf olg >> tim
    12 inf, 2 aa bury >> yak
    1 inf ula >> yak
    2 inf buy >> cmo
    11 inf, 3 art, 2 aa nov >> arch
    5 inf rus >> bry
    1 inf ros >> bry
    2 mech bry >> rus

    Mobilize:
    3 inf vol
    2 fig rus

    Collect 33 IPC (40 total)

    A3.9_Jercules_vs_Wheatbeer_02bUSSR.AAM


  • I’m surprised these SBR rules haven’t been fixed. Interceptors ought to fire @2, seems a simple enough adjustment to me.

    JAPAN 2 - 47

    PURCHASES
    -2 transports, 2 tanks (26)
    -save 21

    COMBAT
    -KWA air vs. SZE
    -Hunan units, 1 mech, sz36 air vs. Yunnan
    -1 inf. takes HOP, BUY, SAK, BURY, ULA (that’s right, all those places… with a SINGLE INFANTRY! OH YEAH!!!)
    -2 inf. take FIC
    -1 inf., 1 art. takes SUI
    -ANHWE units take KWE

    SZE
    DiceRolls: 4@3 5@4; Total Hits: 84@3: (1, 3, 4, 2)5@4: (2, 4, 2, 1, 3)
    DiceRolls: 5@2 1@4; Total Hits: 35@2: (2, 5, 2, 4, 5)1@4: (2)

    YUNNAN
    DiceRolls: 2@1 2@2 3@3 3@4; Total Hits: 32@1: (5, 6)2@2: (6, 2)3@3: (5, 4, 6)3@4: (2, 2, 5)
    DiceRolls: 6@2; Total Hits: 36@2: (6, 2, 5, 5, 2, 1)


  • 3 f. lost in SZE.

    Yunnan
    DiceRolls: 1@2 3@3 3@4; Total Hits: 41@2: (2)3@3: (4, 6, 2)3@4: (2, 3, 5)
    DiceRolls: 3@2; Total Hits: 13@2: (2, 6, 6)


  • NC
    -Yunnan air back to carriers
    -2 bombers to Romania
    -rest of SZE air to KWA; Japan air to KWA
    -1 inf. (SFE), 1 art. (AMUR) to Japan
    -1 inf. (Amur), 1 aa (Korea) to Japan
    -1 inf., 1 art. (Japan), 1 inf., 1 tank (Korea) to KWA

    PLACE
    -2 trans in sz6; 2 tanks in Japan

    COLLECTS
    21 + 39 = 60 IPCs

    A3.9_Jercules_vs_Wheatbeer_02cJAPAN.AAM

  • '17

    US2

    Buy (52/52)
    1 sub
    1 dest
    2 fig
    2 trans
    1 art

    NCM:
    1 sub, 1 dest, 1 cru, 1 bsh, 1 carrier, 2 fig sz26 >> sz54
    3 inf, 1 art haw load 2x trans sz26 >> sz54
    1 dest, 2 carrier sz10 >> sz26
    1 cru sz11 >> sz26
    1 fig gua >> sz26
    1 trans sz11 >> sz26 unload haw
    1 fig eus >> sz26
    1 tact haw >> sz26

    Mobilize:
    1 sub, 1 trans sz10
    1 fig wus
    1 dest, 1 trans sz101
    1 art, 1 fig eus

    Collect 52 IPC

    A3.9_Jercules_vs_Wheatbeer_02dUS.AAM

  • '17

    China 2

    Buy (0/15)

    NCM:
    2 inf she >> tsi

    Collect 6 + 6 = 12 IPC (27 total)

    UK2

    UKE Buy (33/33)
    3 inf
    1 art
    1 tank
    2 trans

    UKP Buy (21/21)
    1 inf
    3 mech
    1 tank

    CM:

    SUD
    1 inf, 1 art, 1 tank egy

    IRQ
    1 inf, 1 art saf load 2x trans sz71 >> sz80
    1 bsh sz79 >> sz80 bombard
    1 cru sz76 >> sz80 bombard
    1 mech, 1 fig, 1 tact egy

  • '17

    SUD

    A 1 inf, 1 art, 1 tank

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 6)1@3: (1)

    D 1 inf, 1 art

    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)

  • '17

    SUD r2

    A 1 inf, 1 art, 1 tank

    DiceRolls: 2@2 1@3; Total Hits: 32@2: (1, 2)1@3: (2)

    D 1 art

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '17

    IRQ

    A 1 inf, 1 art, 1 mech, 1 fig, 1 tact, 1 cru, 1 bsh

    DiceRolls: 1@1 2@2 2@3 2@4; Total Hits: 21@1: (3)2@2: (4, 5)2@3: (3, 5)2@4: (1, 5)

    D 3 inf

    DiceRolls: 3@2; Total Hits: 03@2: (3, 5, 5)

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