R01 - DM (Axis) vs. Soul (Allies + 10)

  • Moderator

    Results

    sz 12 - cleared with 2 ftrs, 2 boms
    waf - taken, wol

    Non-Combat Move

    2 boms to fra (sz 12)
    2 boms to egy (waf)
    2 ftrs to sz 14 (sz 12)
    2 ftrs to kar from sz 13
    fleet to sz 14 from sz 13
    2 ftrs to sz 14 from egy
    1 inf to feq from con

    Placement

    1 inf, 1 arm on Egy
    1 inf, 1 ftr on Japan

    Collect 16

    DM_vs_Soul_24cJ.AAM


  • uk24:
    Purchase:
    6 dmg@nwy, ftr 8 inf arm

    combat:
    trn 4 -> 6 load inf gbr unload nwe
    3 cv 4 -> 6
    8 ca bb 4 -> 2
    6 trn 4 -> 6 load 6 inf art unload nwy
    5 ftr 4 attack 4

    4
    aDiceRolls: 5@3; Total Hits: 35@3: (5, 3, 3, 4, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • meant for the dd in 4 to also go to 3.  4 cwol

    ncm:
    5 ftr 4 -> 6
    3 inf 9 arm aa fin -> nwy
    12 inf 2 art 4 ftr aa ind -> bur
    13 arm ind -> yun

    mobilize:
    3 inf nwy, ftr 6, 5 inf arm gbr

    collect:
    42+5=47, has 47

    DM_vs_Soul_24dU.AAM

  • Moderator

    @souL:

    combat:

    6 trn 4 -> 6 load 6 inf art unload nwy

    I don’t think that is legal.  I think its the same issue we had a few rds ago.  I don’t mind if we keep it for this turn, but its very likely I’m going to continue to use this strategy (buying a dd to mess up Allied trns) for Germany whenever possible, so I don’t want it to be an issue in future turns when it could be a much more important move in the game.

    I believe legal landing spots are Nwe or keeping the troops on the trns to prevent the loading issues during combat move (then trying to unload to a friendly) or just keeping them on UK.  I think as long as the troops are on the trns pre-combat move they can unload during whatever phase (either combat or wait till non-com).

    I’m fine with whatever you want to do with UK but just wanted to make sure we don’t run across this for a really important turn.


  • That’s fine, we can put 3 in sz 2, 4 in sz 6.  loead the units into sz 6.

  • Moderator

    Sounds good.  I moved them on the map, just double check to make sure it’s alright.

    Italy Round 24

    Buy 10 inf, 1 rt

    Combat Move

    1)  Ind - mt vs. 12 inf, 3 rt, 14 arm (per)

    Results

    ind - taken, walk-in

    Non-Combat Move

    1 aa to ind from per
    4 arm to ind from cauc
    2 arm to ind from kaz
    2 inf to per from kaz
    3 inf, 1 arm to kaz from mos
    1 ftr to ita from per

    Placement

    4 inf on Cauc
    4 inf, 1 rt on Mos
    2 inf on Ita

    Collect 27 + 10 (NO) = 37 total

    DM_vs_Soul_24eI.AAM


  • US24:
    Purchase:
    ca 2 trn 7 inf art 2 arm

    combat:
    trn 2 load inf gbr -> 12 unload alg
    6 ftr 17 -> waf
    2 inf art saf -> rho
    inf ftr chi, bmb yun -> nov

    nov:
    aDiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (3)1@4: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • nov twol

    rho
    aDiceRolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (3, 1)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • rho twlo inf

    waf
    aDiceRolls: 6@3; Total Hits: 06@3: (5, 4, 6, 5, 4, 6)
    dDiceRolls: 1@3; Total Hits: 11@3: (3)


  • …waf2
    aDiceRolls: 5@3; Total Hits: 15@3: (6, 3, 6, 5, 5)
    dDiceRolls: 1@3; Total Hits: 11@3: (1)


  • waf cleared wlo 2 ftr.  lammme

    China:
    conscript 4 inf

    combat:

    ncm:
    5 inf bur, 3 inf sik -> yun
    ftr bmb nov, 6 inf 3 arm nin -> chi
    4 inf sui, 3 arm man -> nin
    3 inf man -> sui
    2 dd 17 -> 13
    4 ftr waf, fleet 17, 2 ftr fin -> 12
    dd cv 4, 2 ftr fin -> 6
    3 trn 4 -> 2
    3 inf 2 art fin -> nwy
    2 trn 32 load 2 inf art arm -> 28 unload saf
    3 dd bb 32 -> 28
    trn dd 62 -> 50
    dd ca 57 -> 62
    4 trn 57 load 5 inf 2 art arm -> 62 unload man
    2 trn 62 -> 57
    3 trn 57 -> 56 load 6 inf 2 art arm -> 57 unload
    5 inf eus -> eca

    mobilize:
    trn 56, 5 inf art 2 arm wus, ca trn 50, 3 inf sik, inf nin, 2 inf eus

    collect:
    45+15=60, has 60

    DM_vs_Soul_24fA.AAM

  • Moderator

    Germany Round 25

    Buy 1 ac, 1 dd, 8 inf, 1 rt, 1 arm

    Combat Move

    1)  Fin - 1 inf vs. 1 inf, 2 arm (1 kar, 1 arch)
    2)  Novo - 1 inf vs. 2 inf, 1 arm (kaz)
    3)  Nwe - 1 inf vs. 3 inf, 1 rt (ger)
    4)  Sz 13 - 2 dd vs. 3 ftrs (1 ger, 2 kar)

  • Moderator

    Fin

    1 inf, 2 arm

    DiceRolls: 1@1 2@3; Total Hits: 01@1: (3)2@3: (5, 6)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Moderator

    Fin

    1 inf, 2 arm

    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 5)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Moderator

    Nove

    2 inf, 1 arm

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • Moderator

    Novo

    1 inf, 1 arm

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Moderator

    Nwe

    3 inf, 1 rt

    DiceRolls: 2@1 2@2; Total Hits: 02@1: (4, 3)2@2: (4, 6)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Moderator

    Nwe

    2 inf, 1 rt

    DiceRolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (1, 5)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • Moderator

    Sz 13

    3 ftrs

    DiceRolls: 3@3; Total Hits: 33@3: (1, 2, 1)

    2 dd

    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

  • Moderator

    Results

    fin - taken, wol
    novo - taken with 1 inf, 1 arm
    nwe - taken with 1 inf, 1 rt
    sz 13 - cleared with 2 ftrs

    Non-Combat Move

    2 ftrs stay in sz 13 wait for ac
    1 inf, 1 arm to ind from per
    1 inf, 1 arm to kaz from per
    1 inf to kaz from cauc
    2 inf to cauc from ukr
    2 arm to mos from epl
    18 inf to kar from bst
    8 inf, 1 arm to epl from pol
    2 arm to ger from pol
    4 inf to fra from ger

    Placement

    2 inf on Kar
    4 inf on Fra
    2 inf, 1 rt, 1 arm on Ger
    1 dd in Sz 7
    1 ac in Sz 13

    Collect 41 + 15 (NO) = 56 total

    I’ll go ahead and start Japan since noth Rus can do will effect Japan.  Feel free to move them before UK or during J’s turn since I’ll probably need an OOL.  J on the way.

    DM_vs_Soul_25aG.AAM

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