A new G40 online TripleA tournament is getting setup.
R01 - DM (Axis) vs. Soul (Allies + 10)
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meant for the dd in 4 to also go to 3. 4 cwol
ncm:
5 ftr 4 -> 6
3 inf 9 arm aa fin -> nwy
12 inf 2 art 4 ftr aa ind -> bur
13 arm ind -> yunmobilize:
3 inf nwy, ftr 6, 5 inf arm gbrcollect:
42+5=47, has 47 -
combat:
6 trn 4 -> 6 load 6 inf art unload nwy
I don’t think that is legal. I think its the same issue we had a few rds ago. I don’t mind if we keep it for this turn, but its very likely I’m going to continue to use this strategy (buying a dd to mess up Allied trns) for Germany whenever possible, so I don’t want it to be an issue in future turns when it could be a much more important move in the game.
I believe legal landing spots are Nwe or keeping the troops on the trns to prevent the loading issues during combat move (then trying to unload to a friendly) or just keeping them on UK. I think as long as the troops are on the trns pre-combat move they can unload during whatever phase (either combat or wait till non-com).
I’m fine with whatever you want to do with UK but just wanted to make sure we don’t run across this for a really important turn.
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That’s fine, we can put 3 in sz 2, 4 in sz 6. loead the units into sz 6.
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Sounds good. I moved them on the map, just double check to make sure it’s alright.
Italy Round 24
Buy 10 inf, 1 rt
Combat Move
1) Ind - mt vs. 12 inf, 3 rt, 14 arm (per)
Results
ind - taken, walk-in
Non-Combat Move
1 aa to ind from per
4 arm to ind from cauc
2 arm to ind from kaz
2 inf to per from kaz
3 inf, 1 arm to kaz from mos
1 ftr to ita from perPlacement
4 inf on Cauc
4 inf, 1 rt on Mos
2 inf on ItaCollect 27 + 10 (NO) = 37 total
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US24:
Purchase:
ca 2 trn 7 inf art 2 armcombat:
trn 2 load inf gbr -> 12 unload alg
6 ftr 17 -> waf
2 inf art saf -> rho
inf ftr chi, bmb yun -> novnov:
aRolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (3)1@4: (3)
dRolls: 1@2; Total Hits: 01@2: (5) -
nov twol
rho
aRolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (3, 1)
dRolls: 1@2; Total Hits: 11@2: (2) -
rho twlo inf
waf
aRolls: 6@3; Total Hits: 06@3: (5, 4, 6, 5, 4, 6)
dRolls: 1@3; Total Hits: 11@3: (3) -
…waf2
aRolls: 5@3; Total Hits: 15@3: (6, 3, 6, 5, 5)
dRolls: 1@3; Total Hits: 11@3: (1) -
waf cleared wlo 2 ftr. lammme
China:
conscript 4 infcombat:
ncm:
5 inf bur, 3 inf sik -> yun
ftr bmb nov, 6 inf 3 arm nin -> chi
4 inf sui, 3 arm man -> nin
3 inf man -> sui
2 dd 17 -> 13
4 ftr waf, fleet 17, 2 ftr fin -> 12
dd cv 4, 2 ftr fin -> 6
3 trn 4 -> 2
3 inf 2 art fin -> nwy
2 trn 32 load 2 inf art arm -> 28 unload saf
3 dd bb 32 -> 28
trn dd 62 -> 50
dd ca 57 -> 62
4 trn 57 load 5 inf 2 art arm -> 62 unload man
2 trn 62 -> 57
3 trn 57 -> 56 load 6 inf 2 art arm -> 57 unload
5 inf eus -> ecamobilize:
trn 56, 5 inf art 2 arm wus, ca trn 50, 3 inf sik, inf nin, 2 inf euscollect:
45+15=60, has 60 -
Germany Round 25
Buy 1 ac, 1 dd, 8 inf, 1 rt, 1 arm
Combat Move
1) Fin - 1 inf vs. 1 inf, 2 arm (1 kar, 1 arch)
2) Novo - 1 inf vs. 2 inf, 1 arm (kaz)
3) Nwe - 1 inf vs. 3 inf, 1 rt (ger)
4) Sz 13 - 2 dd vs. 3 ftrs (1 ger, 2 kar) -
Fin
1 inf, 2 arm
Rolls: 1@1 2@3; Total Hits: 01@1: (3)2@3: (5, 6)
1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Fin
1 inf, 2 arm
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 5)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Nove
2 inf, 1 arm
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Novo
1 inf, 1 arm
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Nwe
3 inf, 1 rt
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 3)2@2: (4, 6)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Nwe
2 inf, 1 rt
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (1, 5)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Sz 13
3 ftrs
Rolls: 3@3; Total Hits: 33@3: (1, 2, 1)
2 dd
Rolls: 2@2; Total Hits: 12@2: (2, 6)
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Results
fin - taken, wol
novo - taken with 1 inf, 1 arm
nwe - taken with 1 inf, 1 rt
sz 13 - cleared with 2 ftrsNon-Combat Move
2 ftrs stay in sz 13 wait for ac
1 inf, 1 arm to ind from per
1 inf, 1 arm to kaz from per
1 inf to kaz from cauc
2 inf to cauc from ukr
2 arm to mos from epl
18 inf to kar from bst
8 inf, 1 arm to epl from pol
2 arm to ger from pol
4 inf to fra from gerPlacement
2 inf on Kar
4 inf on Fra
2 inf, 1 rt, 1 arm on Ger
1 dd in Sz 7
1 ac in Sz 13Collect 41 + 15 (NO) = 56 total
I’ll go ahead and start Japan since noth Rus can do will effect Japan. Feel free to move them before UK or during J’s turn since I’ll probably need an OOL. J on the way.
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Japan Round 25
Buy 1 ftr, 2 inf
Combat Move
1) Alg - 1 inf vs. 2 inf (lib), 2 arm (egy)
2) Sz 12 - 3 trn, 14 sub, 8 dd, 3 ac, 3 ca, 6 ftrs vs. 10 sub (sz 14), 7 dd (sz 14), 7 ac (sz 14), 12 ftrs (4 sz 14, 8 kar), 1 ca (sz 14), 1 bb (sz 14), 4 boms (2 fra, 2 egy) -
Alg
2 inf, 2 arm
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 3)2@3: (3, 6)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)