Thanks for the update. Enjoy your travels :)
R01 - DM (Axis) vs. Soul (Allies + 10)
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Arch
2 arm, 2 ftrs
Rolls: 4@3; Total Hits: 24@3: (4, 3, 4, 1)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Results
arch - taken with 1 arm, 2 ftrs
Non-Combat Move
2 ftrs to kar
1 inf to novo from kaz
5 inf, 4 arm to kaz from cauc
1 inf to per from cauc
1 inf to cauc from ukr
2 inf to ukr from bul
5 arm to kar from epl
18 inf to bst from pol
8 inf, 3 arm to pol from ger
2 arm to epl from gerPlacement
1 dd in sz 4
1 inf on Kar
7 inf, 2 arm, 1 ftr on Ger
1 inf on FraCollect 40 + 15 (NO) = 55 total
J on the way. Feel free to move Rus before your UK turn.
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Japan Round 24
Buy 2 inf, 1 arm, 1 ftr
Combat Move
1) Sz 12 - dd vs. 1 sub (sz 13), 2 ftrs (sz 13), 2 boms (ger)
2) Waf - 1 inf vs. 1 arm (con), 2 boms (egy) -
Sz 12
sub, 2 ftrs, 2 boms
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (5)2@3: (2, 2)2@4: (2, 4)
dd
Rolls: 1@2; Total Hits: 11@2: (2)
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Waf
1 arm, 2 boms
Rolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (1, 6)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Results
sz 12 - cleared with 2 ftrs, 2 boms
waf - taken, wolNon-Combat Move
2 boms to fra (sz 12)
2 boms to egy (waf)
2 ftrs to sz 14 (sz 12)
2 ftrs to kar from sz 13
fleet to sz 14 from sz 13
2 ftrs to sz 14 from egy
1 inf to feq from conPlacement
1 inf, 1 arm on Egy
1 inf, 1 ftr on JapanCollect 16
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uk24:
Purchase:
6 dmg@nwy, ftr 8 inf armcombat:
trn 4 -> 6 load inf gbr unload nwe
3 cv 4 -> 6
8 ca bb 4 -> 2
6 trn 4 -> 6 load 6 inf art unload nwy
5 ftr 4 attack 44
aRolls: 5@3; Total Hits: 35@3: (5, 3, 3, 4, 1)
dRolls: 1@2; Total Hits: 01@2: (3) -
meant for the dd in 4 to also go to 3. 4 cwol
ncm:
5 ftr 4 -> 6
3 inf 9 arm aa fin -> nwy
12 inf 2 art 4 ftr aa ind -> bur
13 arm ind -> yunmobilize:
3 inf nwy, ftr 6, 5 inf arm gbrcollect:
42+5=47, has 47 -
combat:
6 trn 4 -> 6 load 6 inf art unload nwy
I don’t think that is legal. I think its the same issue we had a few rds ago. I don’t mind if we keep it for this turn, but its very likely I’m going to continue to use this strategy (buying a dd to mess up Allied trns) for Germany whenever possible, so I don’t want it to be an issue in future turns when it could be a much more important move in the game.
I believe legal landing spots are Nwe or keeping the troops on the trns to prevent the loading issues during combat move (then trying to unload to a friendly) or just keeping them on UK. I think as long as the troops are on the trns pre-combat move they can unload during whatever phase (either combat or wait till non-com).
I’m fine with whatever you want to do with UK but just wanted to make sure we don’t run across this for a really important turn.
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That’s fine, we can put 3 in sz 2, 4 in sz 6. loead the units into sz 6.
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Sounds good. I moved them on the map, just double check to make sure it’s alright.
Italy Round 24
Buy 10 inf, 1 rt
Combat Move
1) Ind - mt vs. 12 inf, 3 rt, 14 arm (per)
Results
ind - taken, walk-in
Non-Combat Move
1 aa to ind from per
4 arm to ind from cauc
2 arm to ind from kaz
2 inf to per from kaz
3 inf, 1 arm to kaz from mos
1 ftr to ita from perPlacement
4 inf on Cauc
4 inf, 1 rt on Mos
2 inf on ItaCollect 27 + 10 (NO) = 37 total
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US24:
Purchase:
ca 2 trn 7 inf art 2 armcombat:
trn 2 load inf gbr -> 12 unload alg
6 ftr 17 -> waf
2 inf art saf -> rho
inf ftr chi, bmb yun -> novnov:
aRolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (3)1@4: (3)
dRolls: 1@2; Total Hits: 01@2: (5) -
nov twol
rho
aRolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (3, 1)
dRolls: 1@2; Total Hits: 11@2: (2) -
rho twlo inf
waf
aRolls: 6@3; Total Hits: 06@3: (5, 4, 6, 5, 4, 6)
dRolls: 1@3; Total Hits: 11@3: (3) -
…waf2
aRolls: 5@3; Total Hits: 15@3: (6, 3, 6, 5, 5)
dRolls: 1@3; Total Hits: 11@3: (1) -
waf cleared wlo 2 ftr. lammme
China:
conscript 4 infcombat:
ncm:
5 inf bur, 3 inf sik -> yun
ftr bmb nov, 6 inf 3 arm nin -> chi
4 inf sui, 3 arm man -> nin
3 inf man -> sui
2 dd 17 -> 13
4 ftr waf, fleet 17, 2 ftr fin -> 12
dd cv 4, 2 ftr fin -> 6
3 trn 4 -> 2
3 inf 2 art fin -> nwy
2 trn 32 load 2 inf art arm -> 28 unload saf
3 dd bb 32 -> 28
trn dd 62 -> 50
dd ca 57 -> 62
4 trn 57 load 5 inf 2 art arm -> 62 unload man
2 trn 62 -> 57
3 trn 57 -> 56 load 6 inf 2 art arm -> 57 unload
5 inf eus -> ecamobilize:
trn 56, 5 inf art 2 arm wus, ca trn 50, 3 inf sik, inf nin, 2 inf euscollect:
45+15=60, has 60 -
Germany Round 25
Buy 1 ac, 1 dd, 8 inf, 1 rt, 1 arm
Combat Move
1) Fin - 1 inf vs. 1 inf, 2 arm (1 kar, 1 arch)
2) Novo - 1 inf vs. 2 inf, 1 arm (kaz)
3) Nwe - 1 inf vs. 3 inf, 1 rt (ger)
4) Sz 13 - 2 dd vs. 3 ftrs (1 ger, 2 kar) -
Fin
1 inf, 2 arm
Rolls: 1@1 2@3; Total Hits: 01@1: (3)2@3: (5, 6)
1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Fin
1 inf, 2 arm
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 5)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Nove
2 inf, 1 arm
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)