R01 - DM (Axis) vs. Soul (Allies + 10)

  • Moderator

    Arch

    2 arm, 2 ftrs

    DiceRolls: 4@3; Total Hits: 24@3: (4, 3, 4, 1)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Moderator

    Results

    arch - taken with 1 arm, 2 ftrs

    Non-Combat Move

    2 ftrs to kar
    1 inf to novo from kaz
    5 inf, 4 arm to kaz from cauc
    1 inf to per from cauc
    1 inf to cauc from ukr
    2 inf to ukr from bul
    5 arm to kar from epl
    18 inf to bst from pol
    8 inf, 3 arm to pol from ger
    2 arm to epl from ger

    Placement

    1 dd in sz 4
    1 inf on Kar
    7 inf, 2 arm, 1 ftr on Ger
    1 inf on Fra

    Collect 40 + 15 (NO) = 55 total

    J on the way.  Feel free to move Rus before your UK turn.

    DM_vs_Soul_24aG.AAM

  • Moderator

    Japan Round 24

    Buy 2 inf, 1 arm, 1 ftr

    Combat Move

    1)  Sz 12 - dd vs. 1 sub (sz 13), 2 ftrs (sz 13), 2 boms (ger)
    2)  Waf - 1 inf vs. 1 arm (con), 2 boms (egy)

  • Moderator

    Sz 12

    sub, 2 ftrs, 2 boms

    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (5)2@3: (2, 2)2@4: (2, 4)

    dd

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • Moderator

    Waf

    1 arm, 2 boms

    DiceRolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (1, 6)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Moderator

    Results

    sz 12 - cleared with 2 ftrs, 2 boms
    waf - taken, wol

    Non-Combat Move

    2 boms to fra (sz 12)
    2 boms to egy (waf)
    2 ftrs to sz 14 (sz 12)
    2 ftrs to kar from sz 13
    fleet to sz 14 from sz 13
    2 ftrs to sz 14 from egy
    1 inf to feq from con

    Placement

    1 inf, 1 arm on Egy
    1 inf, 1 ftr on Japan

    Collect 16

    DM_vs_Soul_24cJ.AAM


  • uk24:
    Purchase:
    6 dmg@nwy, ftr 8 inf arm

    combat:
    trn 4 -> 6 load inf gbr unload nwe
    3 cv 4 -> 6
    8 ca bb 4 -> 2
    6 trn 4 -> 6 load 6 inf art unload nwy
    5 ftr 4 attack 4

    4
    aDiceRolls: 5@3; Total Hits: 35@3: (5, 3, 3, 4, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • meant for the dd in 4 to also go to 3.  4 cwol

    ncm:
    5 ftr 4 -> 6
    3 inf 9 arm aa fin -> nwy
    12 inf 2 art 4 ftr aa ind -> bur
    13 arm ind -> yun

    mobilize:
    3 inf nwy, ftr 6, 5 inf arm gbr

    collect:
    42+5=47, has 47

    DM_vs_Soul_24dU.AAM

  • Moderator

    @souL:

    combat:

    6 trn 4 -> 6 load 6 inf art unload nwy

    I don’t think that is legal.  I think its the same issue we had a few rds ago.  I don’t mind if we keep it for this turn, but its very likely I’m going to continue to use this strategy (buying a dd to mess up Allied trns) for Germany whenever possible, so I don’t want it to be an issue in future turns when it could be a much more important move in the game.

    I believe legal landing spots are Nwe or keeping the troops on the trns to prevent the loading issues during combat move (then trying to unload to a friendly) or just keeping them on UK.  I think as long as the troops are on the trns pre-combat move they can unload during whatever phase (either combat or wait till non-com).

    I’m fine with whatever you want to do with UK but just wanted to make sure we don’t run across this for a really important turn.


  • That’s fine, we can put 3 in sz 2, 4 in sz 6.  loead the units into sz 6.

  • Moderator

    Sounds good.  I moved them on the map, just double check to make sure it’s alright.

    Italy Round 24

    Buy 10 inf, 1 rt

    Combat Move

    1)  Ind - mt vs. 12 inf, 3 rt, 14 arm (per)

    Results

    ind - taken, walk-in

    Non-Combat Move

    1 aa to ind from per
    4 arm to ind from cauc
    2 arm to ind from kaz
    2 inf to per from kaz
    3 inf, 1 arm to kaz from mos
    1 ftr to ita from per

    Placement

    4 inf on Cauc
    4 inf, 1 rt on Mos
    2 inf on Ita

    Collect 27 + 10 (NO) = 37 total

    DM_vs_Soul_24eI.AAM


  • US24:
    Purchase:
    ca 2 trn 7 inf art 2 arm

    combat:
    trn 2 load inf gbr -> 12 unload alg
    6 ftr 17 -> waf
    2 inf art saf -> rho
    inf ftr chi, bmb yun -> nov

    nov:
    aDiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (3)1@4: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • nov twol

    rho
    aDiceRolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (3, 1)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • rho twlo inf

    waf
    aDiceRolls: 6@3; Total Hits: 06@3: (5, 4, 6, 5, 4, 6)
    dDiceRolls: 1@3; Total Hits: 11@3: (3)


  • …waf2
    aDiceRolls: 5@3; Total Hits: 15@3: (6, 3, 6, 5, 5)
    dDiceRolls: 1@3; Total Hits: 11@3: (1)


  • waf cleared wlo 2 ftr.  lammme

    China:
    conscript 4 inf

    combat:

    ncm:
    5 inf bur, 3 inf sik -> yun
    ftr bmb nov, 6 inf 3 arm nin -> chi
    4 inf sui, 3 arm man -> nin
    3 inf man -> sui
    2 dd 17 -> 13
    4 ftr waf, fleet 17, 2 ftr fin -> 12
    dd cv 4, 2 ftr fin -> 6
    3 trn 4 -> 2
    3 inf 2 art fin -> nwy
    2 trn 32 load 2 inf art arm -> 28 unload saf
    3 dd bb 32 -> 28
    trn dd 62 -> 50
    dd ca 57 -> 62
    4 trn 57 load 5 inf 2 art arm -> 62 unload man
    2 trn 62 -> 57
    3 trn 57 -> 56 load 6 inf 2 art arm -> 57 unload
    5 inf eus -> eca

    mobilize:
    trn 56, 5 inf art 2 arm wus, ca trn 50, 3 inf sik, inf nin, 2 inf eus

    collect:
    45+15=60, has 60

    DM_vs_Soul_24fA.AAM

  • Moderator

    Germany Round 25

    Buy 1 ac, 1 dd, 8 inf, 1 rt, 1 arm

    Combat Move

    1)  Fin - 1 inf vs. 1 inf, 2 arm (1 kar, 1 arch)
    2)  Novo - 1 inf vs. 2 inf, 1 arm (kaz)
    3)  Nwe - 1 inf vs. 3 inf, 1 rt (ger)
    4)  Sz 13 - 2 dd vs. 3 ftrs (1 ger, 2 kar)

  • Moderator

    Fin

    1 inf, 2 arm

    DiceRolls: 1@1 2@3; Total Hits: 01@1: (3)2@3: (5, 6)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Moderator

    Fin

    1 inf, 2 arm

    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 5)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Moderator

    Nove

    2 inf, 1 arm

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

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