Vance (Allies) vs. AlexGreat (Axis), G40 Alpha +3

  • '17 '16 '15 '12

    true enough….but after Berlin they deserved nothing better  :wink:

    Subs
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '17 '16 '15 '12

    Sub Convoy Damage

    DiceRolling 2d6:
    (3, 5)

    MOBILIZATION

    TT SZ 113
    4 Inf, 2 Mech Germany

  • '17 '16 '15 '12

    6. INCOME

    43 (terr) - 3 (convoy) = 40

    Speaking of this sub, I am afraid I never rolled for it. We can calculate an average and subtract it.

    Vance_AlexGreat_7a_Germany.AAM


  • The average for subs works out to 2, but I’ll roll it and adjust your IPCs
    DiceRolling 2d6:
    (1, 3)

    I’ll also change your transport from Italian to German.

    USSR 7

    PURCHASE & REPAIR
    1 sub
    2 art
    13 inf
    53 total

    COMBAT MOVES
    East Poland (1 inf)
    2 inf from north Ukraine
    1 tac from South Ukraine
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (6, 2, 2)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • So I took off another $1 form you

    NONCOMBAT MOVES

    Archangel
    1 tac from Battle of East Poland
    1 inf from Belarus

    Smolensk
    3 mech from South Ukraine
    3 mech, 2 armor from Bryansk
    4 inf from Russia

    Russia
    1 AA from Samara

    Finland
    4 armor from Novosibersk

    Bessarabia
    1 inf from North Ukraine

    North Ukraine
    9 inf from Bryansk

    Turkmenistan
    9 inf from Kazakhstan

    Caucasus
    3 inf from Volgagrad

    Evenkiyskiy
    2 inf from Yenisey

    Timguska
    3 inf from Yenisey

    MOBILIZE UNITS
    1 sub in z115
    1 inf, 2 art in North Ukraine
    3 inf in South Ukraine
    9 inf in Russia

    COMBAT MOVES
    USSR 7 = 33(territories) +3(Finland) +5(Murmansk) = 41IPCs

    Vance_AlexGreat_7b_USSR.AAM


  • Ooops forgot the blocker in Novgorod.  1 inf mobilized in Nov instead of Rus.  map.

    Vance_AlexGreat_7b_USSR.AAM


  • By the way, if I submerge my sub as my first strike you can’t hit it.  Kind of a crummy rule I know.

  • '17 '16 '15 '12

    oh ok, another thing I read differently in the rules. There it says “can submerge anytime it would otherwise roll the die to fire”. As the attacking sub would roll first, you could not submerge until shot at first. And it kind of makes the surprise strike capability useless. Even against a sub another sub should be able to sneak in…as it clearly can because if you dont submerge, you would be an eligible target for surprise attack. Not logical, but if it thats the rule, ok.

    JAPAN 7

    1. R&D

    Buy one more ($5) for total of 6.

    DiceRolling 6d6:
    (3, 5, 5, 5, 6, 6)

  • '17 '16 '15 '12

    2 breakthroughs, discarding all tokens, rolling on table 2.

    DiceInput ErrorThere was an error in your dice throw: “1d6” is not correct syntax.

    DiceInput ErrorThere was an error in your dice throw: “1d6” is not correct syntax.

  • '17 '16 '15 '12

    DiceRolling 1d6:
    (3)  
    DiceRolling 1d6:
    (2)

  • '17 '16 '15 '12

    reroll for the “3”.

    DiceRolls: 5@1; Total Hits: 05@1: (2, 5, 6, 5, 6)


  • Both attacking and defending subs have first strike so each one either fires or submerges before the normal combat.  So basically subs can’t kill subs without a destroyer.  Very rarely would you ever fight back @1 when being attacked @2.


  • Yikes you got jets!

  • '17 '16 '15 '12

    well, that is long range aircraft and jet fighter.

    2. PURCHASE

    • 5 Mech (20)
    • 4 Inf (12)
    • MIC (12)
    • 2 Fighter (20)

    3. COMBAT MOVES

    SZ 3 <– 1 TAC Manchuria, 1 Fig, 2 Tac Korea, 2 Fig, 1 Tac Japan, 1 Bomber, 3 Fig, 3 Tac SZ6
    Fleet SZ 6 + 2 Inf Japan --> SZ 8 and taking Aleutian Islands
    Arm Central Mon blitzes Sui + Kan
    Yenisey <-- 2 Inf, Art, 2 Arm, blitzing Dzahan
    Szechwan <-- Tac (India), Arm, Mech (yunan)

  • '17 '16 '15 '12

    what you say makes sense.

    SZ 3
    A
    DiceRolls: 13@4 1@3; Total Hits: 1113@4: (4, 5, 4, 4, 1, 1, 3, 2, 1, 5, 4, 1, 1)1@3: (5)
    D
    DiceRolls: 5@4 3@3 3@2; Total Hits: 45@4: (2, 4, 6, 6, 3)3@3: (2, 4, 6)3@2: (3, 4, 5)

    SZ 8
    A
    DiceRolls: 2@4 1@3 10@2; Total Hits: 42@4: (2, 3)1@3: (2)10@2: (6, 6, 2, 3, 4, 5, 6, 5, 6, 3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Yenisey
    A
    DiceRolls: 2@3 2@2 1@1; Total Hits: 22@3: (6, 1)2@2: (3, 1)1@1: (2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Szechwan
    A
    DiceRolls: 1@4 1@3 1@1; Total Hits: 11@4: (3)1@3: (5)1@1: (6)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • '17 '16 '15 '12

    The dice do not favor you in those sea battles.

    Pls allocate 11 hits, Vance.


  • So what you have is like 1950s aircraft in 1942

  • '17 '16 '15 '12

    its the fish diet, good for the brain. Cant seem to stop them from inventing (happy to play the next game with the new setup without research).


  • Yeah tech skews things.  Wow did I ever just get diced!  Oh well…

    OK I lose all but 3 fighters and damaged battleship


  • No wait you can’t hit my sub with just planes.  Lose all except sub, transports, 2 fighters and damaged battleship

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