Experimental Alpha 4 Game - Wrongway Corrigan vs. Noll


  • Wait it’s 9 turns actually, due to USA declaring war at the end of turn 8


  • Did we agree that a Japanese DOW against the USSR, would allow USSR to DOW against Germany and Italy?


  • no


  • I’d leave it as it is for this game and the re-match at least and see what happens, then tweak it.

    Btw do you like this format so far? What would you change?


  • I like this but I also recognize that this is going to produce a longer game then most people want.

    Every version of axis and allies that I am aware of made the crushing of the UK’s fleet part of the standard German opening.  Changing that is major and for the good, but I am not yet sure that it is not unbalancing.

    I really don’t know whether a fast attack on Russia will produce an automatic victory or not.  Perhaps Japan should lose its peace NO when it DOWs against Russia.

    You may try it, but I don’t see off hand that the attack thru turkey is more effective than the standard line of attack, other than you emphasize the oil objectives rather than the Novgorod objective.


  • I might still want to try the coordinated attack turns.  I would not allow Germany and Italy to use a combined turn until the end of the first round with Italy’s 1st and Germany’s 2nd turn.  This makes some historical sense since it’s my understanding that Italy did not enter the war until after Germany invaded France.

    The new turn sequence would be

    1.) Germany alone R1
    2.) USSR
    3.) Japan
    4.) Democratic Allies
    5.) Italy/Germany, then to USSR


  • In addition, I would like to modify the neutral rules:

    1.) Friendly neutrals.  Instead of persuasion by invasion, try influencing them with ipcs.  Choose 1-5 ipcs per friendly neutral, roll a die, if it’s your investment or less, you’ve persuaded them to join your cause.  Can only persuade those in your sphere of influence.  For the USA, this is Brazil.  The UK gets all other allied friendly neutrals.  Germany gets all of the axis friendly neutrals.

    2.) True Neutrals – the allies can’t invade them.  The axis can, but if they do, the allies get an automatic investment of 3 ipcs per round in each allied friendly or true neutral territory.  The allies can add up to an additional 2 ipcs each round, but they can never automatically persuade a neutral by making an investment total of 6 ipcs.

    Consider making a Japanese invasion of the USSR grounds for a USA DOW.


  • Italy – Fall 1941
    With 37 ipcs,
    7 inf = 21
    4 art = 16

    Combat

    Attack Iraq (2 inf 2 art) with
    8 inf fr Syria
    17 inf 2 tanks 2 mechs 4 art fr TJ
    3 ftrs 2 tanks fr Egypt
    AttackDiceRolls: 23@1 8@2 7@3; Total Hits: 823@1: (5, 1, 6, 6, 1, 3, 3, 5, 2, 5, 4, 3, 2, 4, 5, 6, 3, 4, 1, 2, 6, 5, 3)8@2: (3, 1, 6, 2, 3, 1, 5, 5)7@3: (5, 5, 5, 5, 5, 1, 1)
    DefendDiceRolls: 4@2; Total Hits: 14@2: (4, 3, 6, 1)

    Attack s france ( 1 inf ) with 2 inf fr n Italy, bmb fr Egypt

    AttackDiceRolls: 2@1 1@4; Total Hits: 02@1: (5, 2)1@4: (5)
    DefendDiceRolls: 1@2; Total Hits: 01@2: (3)


  • Iraq taken with loss of 1 inf

    Attack s france ( 1 inf ) with 2 inf fr n Italy, bmb fr Egypt

    AttackDiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (3)
    DefendDiceRolls: 1@2; Total Hits: 11@2: (2)


  • Italy collects 39 less CRD on S France
    CRDDiceRolls: 2@3; Total Hits: 12@3: (1, 4)


  • Note that given the UK DOW against, it is not probable that I will not DOW against the USA.


  • Italy collects 38 ipcs

    Germany with 53 ipcs,

    11 inf = 33
    5 art = 20

    Combat

    Attack Bessarabia ( 1 inf) with
    2 inf fr e Poland
    Bmb fr w Germany

    AttackDiceRolls: 2@1 1@4; Total Hits: 02@1: (3, 3)1@4: (6)
    DefendDiceRolls: 1@2; Total Hits: 01@2: (6)

    Attack n ukr ( 1 inf) with
    2 inf fr e Poland
    Bmb fr w Germany

    AttackDiceRolls: 2@1 1@4; Total Hits: 12@1: (6, 5)1@4: (4)
    DefendDiceRolls: 1@2; Total Hits: 11@2: (2)

    Attack belarus ( 1 inf) with
    2 inf fr e Poland
    2 ftrs fr 115 w Germany

    AttackDiceRolls: 2@1 2@3; Total Hits: 22@1: (1, 4)2@3: (6, 3)
    DefendDiceRolls: 1@2; Total Hits: 01@2: (6)

    Attack Baltic states ( 1 inf) with
    12 inf fr w Poland
    36 inf, 22 art, 2 mechs, 9 tanks, fr e Poland
    1 inf 1 art fr e Germany

    BombardDiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
    attackDiceRolls: 28@1 46@2 9@3; Total Hits: 2028@1: (2, 6, 4, 2, 3, 1, 5, 1, 1, 1, 3, 5, 4, 6, 2, 5, 3, 5, 4, 2, 5, 3, 5, 6, 3, 2, 6, 6)46@2: (2, 6, 3, 4, 5, 6, 5, 2, 1, 3, 3, 2, 3, 5, 1, 6, 5, 2, 5, 1, 6, 3, 3, 4, 5, 1, 4, 1, 3, 4, 1, 5, 3, 3, 2, 1, 3, 6, 3, 3, 2, 5, 4, 4, 4, 4)9@3: (4, 2, 6, 2, 3, 6, 4, 5, 4)
    DefendDiceRolls: 1@2; Total Hits: 11@2: (2)

    Attack sz 93 ( 1 ss) with
    1 dd fr 95, 2 ftr 2 tacs fr france

    AttackDiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (2, 3)2@4: (2, 5)
    DefendDiceRolls: 1@1; Total Hits: 01@1: (3)


  • Attack Bessarabia ( 1 inf) with
    2 inf fr e Poland
    Bmb fr w Germany

    AttackDiceRolls: 2@1 1@4; Total Hits: 12@1: (6, 3)1@4: (1)
    DefendDiceRolls: 1@2; Total Hits: 01@2: (3)

    N ukr taken with loss of 1 inf

    Belarus taken without loss

    Baltic states taken with loss of 1 inf

    Sz 93 taken without loss


  • Italy collects 38 ipcs

    Germany with 53 ipcs,

    11 inf = 33
    5 art = 20

    Combat

    Bessarabia taken without loss

    N ukr taken with loss of 1 inf

    Belarus taken without loss

    Baltic states taken with loss of 1 inf

    Sz 93 taken without loss

    Germany collects 47 ipcs

    Germany Winter 1941-42.AAM


  • Russia#8

    Dow Japan, Mongolia still activable.

    IPCs: 46

    Build:

    5arms (30)
    4mec (16)

    Combat:

    16inf 10rtl BRY > BEL (2inf)
    42inf 4rtl NOV > BEL
    2mec 10arm RUS >
    DiceRolls: 46@1 28@2 10@3; Total Hits: 2346@1: (6, 5, 1, 6, 3, 3, 2, 3, 1, 6, 6, 2, 2, 6, 1, 3, 3, 4, 4, 4, 6, 3, 4, 2, 4, 6, 6, 6, 3, 6, 1, 2, 5, 1, 2, 1, 4, 3, 4, 5, 3, 4, 6, 4, 3, 1)28@2: (1, 6, 5, 5, 3, 4, 1, 1, 6, 5, 1, 5, 4, 3, 5, 5, 5, 3, 5, 6, 4, 3, 2, 1, 2, 5, 4, 2)10@3: (2, 1, 2, 3, 6, 6, 1, 3, 3, 2)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    1inf NOVO > TSI (empty)

    1ss sz91 > sz95 (1carrier, 1transport)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • 1carrier counterattack:

    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Sub vs damaged carrier. First to hit wins. SS has sneak attack

    DiceRolls: 10@2; Total Hits: 410@2: (3, 6, 6, 2, 5, 4, 2, 2, 1, 4)
    DiceRolls: 10@2; Total Hits: 610@2: (1, 2, 1, 2, 4, 2, 5, 1, 5, 5)


  • the carrier survives  :-(

    URRS collects 35 + 8 = 43 IPCs

    Soviet Winter 1941-42.AAM


  • I really can’t take my turn until I know whether or not USA can attack if Japan does not make a DOW against it.


  • Corrigan you said you were going to attack with Japan anyway this turn don’t you? Otherwsie if I can’t attack with US I might need to change everything from US#7. (What I bought, where I am etc…)
    Because I played on the assumption that USA would be able to attack US8. (That’s also why I built a transport in the atlantic)

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