'12L souL (Axis) v. LuckyLindy (Allies +9)


  • kar twlo inf.

    ncm:
    3 ftr 4, 2 inf art pol, 4 arm ger -> bst
    pol -> epl
    4 inf art ger -> pol
    bmb 4 -> ger

    mobilize:
    8 inf 2 arm ger

    collect:
    27+15=42, has 42

    souLvLLindy05aG.AAM


  • You didn’t flag KAR, you should have collected 44.

    Soviet turn 5

    Purchase

    28 IPC

    4 repair to CAU
    8 infantry

    Combat Moves

    KAR (infantry, artillery) v 13 infantry, artillery, tank (BEL), 5 tanks (RUS)
    UKR (infantry, artillery) v infantry (CAU), fighter, bomber (BEL)

    dice

    KAR
    A - 13 infantry, artillery, tank
    DiceRolls: 12@1 2@2 1@3; Total Hits: 612@1: (1, 5, 4, 5, 3, 1, 1, 2, 2, 3, 5, 4)2@2: (2, 2)1@3: (1)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • KAR taken with 12 infantry, artillery, tank

    UKR
    A - infantry, fighter, bomber
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • UKR round 2
    A - fighter, bomber
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • UKR taken with fighter, bomber

    Noncombat Moves

    fighter, bomber from UKR to CAU
    6 infantry from YAK to EVE
    5 tanks from RUS to CAU
    infantry from RUS to BEL
    AA gun from BEL to KAR

    Mobilize

    2 infantry in CAU
    6 infantry in RUS

    Income

    23

    little hiccup there leaving the fleet to die.  :-D

    souLvLLindy05bR.AAM


  • Jpn5:
    purchase:
    2 inf dd cv 2 ftr bmb

    combat:
    trn 39 load inf aa -> 29 unload
    3 inf arm sik -> nin
    2 inf sik, bmb fic -> chi
    3 inf arm yak, arm bry -> yak
    bmb bul -> rus *sbr

    rus
    aDiceRolls: 1@1; Total Hits: 01@1: (6)
    dmgDiceRolling 1d6:
    (4)

    nin
    aDiceRolls: 3@1 1@3; Total Hits: 03@1: (5, 6, 4)1@3: (5)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • 4 dmg rus *4 total

    nin2
    aDiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (6)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • nin twlo inf

    chi
    aDiceRolls: 2@1 1@4; Total Hits: 12@1: (1, 4)1@4: (5)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • chi twol

    ncm:
    bmb rus -> bul
    bb 39 -> 29
    trn 39 load art -> 35 unload
    3 inf bur -> ind
    cv 2 ftr 36 -> 35
    cv 2 ftr dd 62 -> 36
    sub 62 -> 50
    bmb chi -> fic
    3 inf bry -> stc
    2 trn 62 load 2 inf arm -> 36 unload fic

    mobilize:
    2 inf sum, dd cv 2 ftr 62, bmb jpn

    collect:
    48+15=63, has 63

    souLvLLindy05cJ.AAM


  • Britain turn 5

    Purchase

    32 IPC

    2 transports
    ac
    infantry
    save 1 IPC

    Combat Moves

    sbr GER with bomber (GBR)
    Z17 (tank) v 2 infantry (FEQ), bomber (PER)

    dice

    GER AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • GER damage
    DiceRolls: 1@6; Total Hits: 11@6: (5)

    WAF
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (3, 1)1@4: (6)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • 5 damage to GER

    WAF taken with infantry, bomber

    Noncombat Moves

    destroyer, 2 transports from Z12 to Z2
    tank from ALG to EGY
    2 infantry from LIB to EGY
    tank from PER to EGY
    infantry from PER to CAU
    tank, 2 fighters from BEL to KAR
    2 infantry from ARC to BEL
    2 infantry from ARC to KAR
    infantry from ALG to LIB
    bomber from WAF to FEQ
    bomber from GER to KAR

    Mobilize

    2 transports, ac in Z2
    infantry in GBR

    Income

    32 + 1 saved = 33

    souLvLLindy05dB.AAM


  • with the 5-spot in GER

    souLvLLindy05dB.AAM


  • Ita5:
    Purchase:
    bmb

    combat:

    ncm:
    5 inf blk, 2 arm ftr bst -> bul

    mobilize:
    bmb ita

    collect:
    12+0=12, has 12

    souLvLLindy05eI.AAM


  • America turn 5

    Purchase

    48 IPC

    4 fighters
    destroyer

    Combat Moves

    sbr GER with bomber (GBR)

    dice


  • GER AA gun
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • bomber down

    Noncombat Moves

    destroyer from Z19 to Z55
    transport from Z55 to Z56
    2 fighters from Z12 to KAR
    3 fighters from BEL to KAR
    ac from Z12 to Z2
    4 fighters from Z56 to Z2

    Mobilize

    destroyer, 4 fighters in Z56

    Income

    38 + 10 NO = 48

    One thing I just noticed.  You can’t take AA in with you on a combat move (as you did to MAD).  You either have to leave the AA behind in AUS and take MAD with the infantry or you could take MAD with the artillery and noncombat move the infantry and AA to Asia.  Or you could not take MAD at all but leave infantry and AA loaded on the transport.  During your next turn you can combat move the infantry off of the transport but the AA must remain on that turn.  This is my understanding, if you can tell me I’m wrong ok, otherwise please make the adjustment before your German turn.  For now I have moved the AA from MAD to AUS as this is the only way for you to legally take MAD with the infantry.

    souLvLLindy05fUSA.AAM


  • final map attached

    souLvLLindy05fUSA.AAM


  • Leaving it in Aus is fine.

    Ger6:
    purchase:
    5 dmg@ger, 6 inf 3 arm aa

    combat:
    2 inf 3 ftr bst, bmb ger -> bel
    inf epl -> euk

    bel
    aDiceRolls: 2@1 3@3 1@4; Total Hits: 12@1: (4, 2)3@3: (6, 5, 6)1@4: (1)
    dDiceRolls: 3@3; Total Hits: 13@3: (5, 4, 1)


  • retreat.  I took out a british inf, if you’d want the soviet to die, change it on the next ruskie turn

    ncm:
    5 inf art 9 arm aa bst, 4 inf art pol, 2 arm ger -> epl
    inf bel -> bst
    bmb 3 ftr bel -> ger
    3 inf aa ger -> fra
    5 inf ger -> pol

    mobilize:
    6 inf aa 3 arm ger

    collect:
    27+10=37, has 37

    souLvLLindy06aG.AAM

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