The sub will stay and fight, thanks.
OOL: SUB, CRU
'12L souL (Axis) v. LuckyLindy (Allies +9)
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KAR
A - 2 infantry, artillery, tank, fighter, bomber
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (3)2@2: (4, 6)2@3: (3, 2)1@4: (4)
D - 5 infantry
Rolls: 5@2; Total Hits: 35@2: (2, 2, 2, 6, 5) -
your luck against me is becoming legendary
KAR round 2
A - tank, fighter, bomber
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 1)1@4: (6)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
KAR taken with tank, bomber
TRJ
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (6)
D - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
TRJ
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 3)1@3: (6)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (2) -
cough
TRJ round 3
A - artillery, fighter
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
D - artillery
Rolls: 1@2; Total Hits: 11@2: (1) -
hack
wheez
Noncombat Moves
fighter from TRJ to CAU
fighter from Z12 to CAU
bomber from KAR to CAU
submarine from Z7 to Z13
infantry, AA gun from IND to PER
infantry from ALG to LIB
2 infantry from GBR to ALG
transport, destroyer from Z55 to Z19Mobilize
6 infantry, tank, bomber in GBR
Income
36 + 5 NO = 41
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Ita3:
Purchase:
5 inf armcombat:
trn 15 load art trj -> 14 load inf ita -> 16 unload cau
bb ca 15 -> 16 support cau
2 arm ftr bul -> causupport shots
aRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)atk
aRolls: 2@2 3@3; Total Hits: 22@2: (3, 5)3@3: (6, 1, 3) -
need an OOL in cau.
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lose 3 infantry
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give me a “souL” defense!
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I’ll try.
dRolls: 1@1 4@2 2@4; Total Hits: 41@1: (1)4@2: (4, 2, 3, 5)2@4: (4, 4) -
that’s not QUITE a souL defense, but it will work :wink:
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are you going to continue with one tank? :-)
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pretty solid :) retreat ftr
ncm:
2 inf art ita -> blk
inf blk, 2 arm ita, ftr cau -> bul
ca 15 -> 16mobilize:
5 inf arm itacollect:
12+0=12, has 12 -
America turn 3
Purchase
48 IPC
2 submarines
2 destroyers
2 fightersCombat Moves
sbr GER with bomber (GBR)
dice
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GER AA gun
Rolls: 1@1; Total Hits: 01@1: (6) -
GER bombing
Rolls: 1@6; Total Hits: 11@6: (3) -
3 damage to GER
Noncombat Moves
destroyer, ac, 2 fighters from Z55 to Z56
2 fighters from Z56 to Z12
infantry, artillery from ALG to LIB
transport from Z12 to Z19
2 fighters from IND to CHI
fighter from Z4 to CHI
submarine from Z56 to Z59
2 infantry, AA gun from WCA to WUS
AA gun from ECA to WCA
bomber from GER to LIBMobilize
2 submarines, 2 destroyers, 2 fighters in Z57
Income
38 + 10 NO = 48
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with damage shown in GER
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Ger4:
Purchase:
3 dmg, bmb 4 inf art 4 armcombat:
ncm:
aa 3 inf epl, 4 inf art ftr pol, 3 ftr 5 arm ger, 2 ftr fra -> bst
3 inf art ger -> polmobilize:
4 inf art 4 arm bmb gercollect:
28+10=38, has 38