I’ll start this post with the end the Sealion is the way to go.
G1 buy 1 AC 2 trannies
land battes turn 1 G1 are pre-determined, France and Yugo….u can go normady(kills the north turn 1 and Italy kills the south) or u go south France(so u can place boats in the Med as germany) ur call hell i havent spent to much time but I’m sure u can statisically take all of France(don’t think u’d want to because u would lose more units in France)…
so navy battles i don’t see why u just dont kill em all.
sz112 defender 2 cruisers
send
113
1 tac from poland, 1 fighter west germ(this fighter goes italy).
u win this battle 99%
sz 111 max defender dd, BB, fi.
send
118
124
Norway 1 fighter
holand 1 fighter
west germ 2 tac
win 97%
sz 110 max defender 1 cruiser 1 bb 2 fighters
send
108
103
germ 2bombers and 1 tac(landing on the sz 112 AC)
west germ 1 fighter 1 tac
95%
leaving the last fighter in hungary use it for yugo and and land it in south italy
The only sub unused is the one in sz 117 U can send it to 106 to fight the dd and chance it or hold this sub in reserve and send it north to 124 if u please
Now land 2 planes on the new Carrier in 112, land the rest of the planes in west Germany, (of course send the two fighters I mentioned early to south Italy),
So now you have a BB(probably damaged) a cruiser an AC two planes on it and 3 that can scramble. In sz 112 along with 2 trannies bought and 1 trannie u started with(3trannies)…the UK, counter with 1 cruiser, 1 dd 3 fighters and a bomber… Germany defends with 99% certainty that he wins.
Turn 2 Germany buys 6-7 more trannies and depending on how UK bought maybe they buy an AC to further strengthen the navy(or ground units if UK doesn’t have what it takes to kill ya) … move 9-10 transports worth of units to west Germany so U can pick them up…Mop up remaining Navy the UK has
Bomb the UK, to lower the amount of units there (not necessary though)
Italy should have north Africa (or is about too) and Have sent some units to south Europe to defend and late can open…
Turn 3 comes and Germany Sacks UK…. With 18-20 gorund units and roughly 9-11 air units depending on turn 1 scrambles and then the amount of air shot down by AA Guns,
Turn 4 Sealion worked on UK, and UK Is out of the game Italy has Africa, and 9 transports a turn will be landing in North Russia along with all that remaining Air from turn 3, and Italy is helping in south Europe thus “can opening” the south… Russia is going to fall and US won’t have a say in Europe until U.K is sacked… Game over Allies.
So the Sealion is the way to go.
P.S. Alpha 3 is a new version so I like many of you have not played many games on this version, but I think this version favors the Axis