Spoox (Axis) vs Morph (Allies) A3 game 1


  • Wfr twlo 3 INF

    Fra
    A:
    DiceRolls: 5@1 6@2 4@3; Total Hits: 35@1: (3, 6, 4, 5, 4)6@2: (3, 2, 6, 4, 6, 3)4@3: (5, 2, 6, 1)
    D:
    DiceRolls: 8@2 2@3 1@4; Total Hits: 48@2: (5, 3, 4, 5, 4, 6, 5, 2)2@3: (1, 1)1@4: (4)


  • Fra round 2

    A:
    DiceRolls: 1@1 6@2 4@3; Total Hits: 71@1: (1)6@2: (2, 6, 2, 5, 3, 3)4@3: (3, 3, 1, 2)
    D:
    DiceRolls: 5@2 2@3 1@4; Total Hits: 35@2: (6, 1, 2, 3, 4)2@3: (5, 4)1@4: (1)


  • Fra round 3

    A:
    DiceRolls: 4@2 4@3; Total Hits: 24@2: (5, 6, 6, 1)4@3: (4, 2, 4, 4)
    D:
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Fra twlo 4 INF, 3 Mech

    doh, and I realise I forgot the UK infantry there in the fight, I will take an extra MEch as casualty for this to even it out, ok? Terribly sorry about this
    If you want me to reroll the fight, just say. For now, have taken the 4th Mech also as casualty.

    Yug
    A:
    DiceRolls: 7@1 4@2 4@3; Total Hits: 27@1: (6, 3, 5, 5, 6, 4, 3)4@2: (5, 1, 6, 4)4@3: (6, 5, 3, 6)
    D:
    DiceRolls: 5@2; Total Hits: 05@2: (5, 3, 6, 5, 4)


  • Yug round 2

    A:
    DiceRolls: 7@1 4@2 4@3; Total Hits: 57@1: (6, 6, 2, 4, 5, 2, 6)4@2: (6, 1, 2, 5)4@3: (6, 1, 2, 2)
    D:
    DiceRolls: 3@2; Total Hits: 23@2: (6, 2, 2)


  • Yug twlo 2 INF

    z110

    2 SS with suprise strike, 2 TacB, 1 Fig vs 1 BB, 1 CA

    need scramble orders


  • I scramble 3 figs in SZ110 (2UK & 1FRA).
    Never mind SZ111 (scramble) and WFR (1 extra casualty is fine).


  • z110

    A:
    2 SS surprise strike

    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • CA destroyed, BB damaged

    z110 round 1

    SS can only shoot the BB, your Figs can only shoot my air right?

    :A
    DiceRolls: 2@2 2@3 1@4; Total Hits: 32@2: (2, 6)2@3: (2, 4)1@4: (4)

    :D
    BB
    DiceRolls: 1@4; Total Hits: 01@4: (5)
    Figs
    DiceRolls: 3@4; Total Hits: 23@4: (3, 3, 6)


  • I retreat

    Total losses
    Axis:  2 TacB
    Allies: 1 BB, 1 CA, 2 Figs (I guess 1 French and 1 UK fighter?)

    –>NCM
    z111: 1 StratB, 1 TacB --> Wgr
    z112: 2 Fig --> Sita
    Wfr: 1 TacB --> Wgr
    z110: 1 Fig --> z112
    Yug: 1 Fig --> Wgr
    Ger: 11 INF, 3 ART --> Pol
    Den: 2 INF --> TT --> Pol

    –>Placement
    z112: 1 CV, 1 DD, 1 SS

    –>Income
    territories: 41
    no’s: 10
    capture of PAris: 19
    total: 41+10+19= 70 ipc in treasury

    Spoox_Morph_01AGermany.AAM


  • Lose french and uk fighter indeed.
    Nice attacking


  • Can you attack two times in one round with subs?
    I thought the rules were the following:
    if you surprise strike, enemy ships can’t retaliate, but the subs can’t fire a second time during the same round of attack.
    Could you check the rules pls?

    I will post R1 tonight, I’m sorry for the extreme delay.  I’ve been rather busy in the apartment, and the fact that we don’t have a TV signal yet, doesn’t do my posting rate any good.


  • You appear to be right tbh, just read it on page 18 of the Europe rulebook. Attacking units with an offensive value that fired in step 2 (surprise strike) of the combat, can’t fire during the general combat phase. Ok, so I have always played this wrong apparently.

    Do you want to restart or?


  • Restart isn’t necessary.
    One less kill on planes, so I only lose French fighter.
    We have played by the rules then.


  • Russia turn 1

    Buy (37IPC):
    6 inf (18)
    3 arm (18)
    SAVE 1

    CM: /
    NCM:
    6inf Amu -> Bury
    6 inf 2 AA Sak -> Bury
    2 inf Bal -> Nov
    1 inf Epl -> Bel
    1 arm, 1 mech Vol -> Bry
    2 inf Cau -> Ros
    1 fig, 1 TacB Rus -> Nov
    1 inf Arch -> Nov
    1 arm, 1 mech, 1 inf, 1 art, 2 AA Rus -> Smo
    3 inf Vyb -> Kar

    Unit placement:
    2 arm, 1 inf -> Sukr
    1 arm, 2 inf -> Nov
    3 inf -> Rus

    Collect income : 37 IPC

    Added extra fighter to UK

    R1_A3_end.AAM


  • Japan turn 1

    –>Purchase & repair

    purchase: 1 minor ic (12) + 2 TT (14) = 26

    –>Combat movement

    Jeh: 2 INF, 1 ART --> Cha (walk in)
    Sha: 3 INF, 1 ART --> Anh (walk in)
    Ksi: 3 INF, 1 ART --> Hun
    Jap: 2 StratB --> Yun
    Kwa: 3 INF, 1 ART --> Yun
    Ksu: 1 Fig, 1 TacB --> Yun
    Man: 2 Fig, 2 TacB --> Hun

    –>Combat

    Hun
    A:
    DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 22@1: (6, 6)2@2: (5, 5)2@3: (5, 4)2@4: (4, 1)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Yun
    A:
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (1, 4)2@2: (2, 6)1@3: (2)3@4: (5, 3, 6)
    D:
    DiceRolls: 4@2; Total Hits: 14@2: (5, 3, 4, 1)


  • Hun twlo 1 INF
    Yun twlo 1 INF

    –>NCM
    Hun: 2 Fig, 2 TacB --> Kwa
    Yun: 1 Fig, 1 TacB, 2 StratB --> Kwa
    Jap: 1 INF, 1 ART --> TT --> Kwa
    z20: 1 TT --> z33
    z20: 1 CA --> z36
    Man: 1 INF, 1 ART --> TT --> Kwa
    z19: 1 BB, 1 DD, 1 SS --> z36
    Kor: 4 INF --> Man
    Kor: 1 Fig --> Ksi
    For: 1 Fig --> Kwa
    Oki: 1 Fig --> Kwa
    z6: fleet --> z36
    Man: 1 MEch --> Cha
    Ksu: 3 INF, 1 ART --> Anh
    Jap: 2 Fig, 2 TacB --> Kwa

    –>Placement

    z6: 2 TT
    Ksu: 1 minor IC

    –>Income
    territories: 30
    no’s: 10
    total: 40

    Spoox_Morph_01CJapan.AAM


  • on to the allies!
    to save time in the case it occurs: Italian and German fighters will scramble if either z95 or z97 are under attack


  • US1

    Tech: 2 tokens (10 IPC)
    DiceRolls: 2@5; Total Hits: 22@5: (4, 5)

    42 IPC left
    Buy: 2 carriers (32) + 1 fig (10) ==> Save 0


  • Research failed (under educated so-called scientists)

    NCM will follow this afternoon, along with China and UK.
    According to new A3-rules, Italy goes first, then Anzac.  I suggest we play according to the rules.

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