Yes but West India though the income goes to UKP, UKE can also build there. So West India has joint control with UKP and UKE
I have been tinkering with the idea of giving France a Battleship and a Naval Transport in Sea Zone 93 plus a French Tank in Southern France and switching 1 French Infantry in Morocco to a Mech Infantry,
Add a UKE Air Base in Malta, a UKE destroyer in SZ 91 and a 2nd UKE cruiser in SZ 98.
Add an Italian Tac Bomber in Tobruk, a Destroyer in SZ 97.
Add 2 German Artillery in Western Germany and a Tank. In Southern Germany add a Strat bomber, add a German Destroyer in SZ 113 or an additional Sub in SZ 124.
Add a Russian Tank and an Artillery in Karelia.
Add a Japanese Minor factory in Manchuria
Anzac get an Artillery in Egypt.
Add a US Strat bomber in Eastern US and a Destroyer in SZ 102 and this lone US destroyer may kill any German subs that enter SZ 101, 102 and 106 even if not at war and does not affect the political situation. This destroyer will be the only US unit allowed to conduct combat while not at war.
Add 1 AA gun (special unit) in Szechwan and an Artillery in Yunnan.
One of my ideas is that the Germans have to decide what to do with their Air force. Use it in France or attack the UK Ships. Give both the UK and Italy a fighting chance and make Sea Lion much harder to accomplish. Germany will get a bonus income of 3 per turn if Bessarabia, Western Ukraine and the Ukraine are in Axis control. Italy gets a bonus income of 3 if Yugoslavia, Bulgaria and Greece are under ITALIAN control. Japan gets a bonus income of 5 if all of China is under Japanese control, and an added bonus income of 5 If the Japanese control all of Philippines, Kwangtung, Malaya and Szechwan.
Allies May win the game if Rome or Berlin are captured, ALL of the ORIGINAL FRENCH TERRITORIES are under French control, (Liberation goes back to French control, the income of the territory may be used by the liberating Allied player) UK is in control of both capitals, Kwangtung, Szechwan, and Shanghai are under Allied control
France may not attack Germany on Turn 1 but may withdraw the Fighter in UK back to France.
Special Ability: France may roll 1 recruitment roll per turn, on a 1 add an Infantry in any Colonial territories. China may add 2 Infantry in any Chinese territories immediately even if it is under Japanese control but no Japanese units are in the territory. Adjust income, this also includes the territories that were under Japanese control at the start of the game.
Turkey becomes an Axis or Allied Neutral if All the Balkans, CYPRUS and all of North Africa are either under Axis or Allied control. Add a Minor factory, a fighter and Artillery to Turkey and reduce Infantry to 5. Factory becomes operational once Turkey has Aligned. Same rule applies as other aligned neutrals in the game.
If youse come up with additional concepts or changes…I am all ears