@leemorrison
Looking forward to it. Cheers! GG
Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech
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Didn’t you move all those ships into sea zone 111? How did they move back to the other sea zone?
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It was just the transport supported by planes that went into that SZ.
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OK, sorry I thought those came in. The sub did though right? Can that move after combat?
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It couldn’t participate in the combat so it can move on non-combat.
Russia buys
4 tnk = 24
2 inf = 6
2 mch = 8Spend 38. Collect 37.
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Kobu suggested the sub was not pinned by the scramble since it could not have participated in the combat in that case. It did not have to take any action, not even submerge, to avoid the combat. I think that makes sense. The sub has the Treat Hostile Sea Zones As Friendly, Can’t be Hit By Aircraft, Can’t Hit Aircraft rules, so it was basically in a friendly sea zone out of combat the whole time.
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I also suggest that the Axis surrender now. Your position is clearly hopeless.
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Japan 2:
Buys
2 carriers = 32
1 transport = 7
Save 1.Burma Road
A:
Rolls: 1@4 1@3 2@2 2@1; Total Hits: 21@4: (1)1@3: (3)2@2: (3, 5)2@1: (6, 2)
D:
Rolls: 4@2; Total Hits: 34@2: (1, 2, 4, 2) -
Insolent peasants! A PITCHFORK IS NO MATCH FOR MY WAR MACHINE!
A:
Rolls: 1@4 1@3 1@2; Total Hits: 11@4: (4)1@3: (4)1@2: (5)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Resistance is futile.
A:
Rolls: 1@4 1@3 1@2; Total Hits: 21@4: (2)1@3: (6)1@2: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Combat map after all that.
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So, after considering the stiff resistance that China has put up, we must conclude that we cannot win the war. We sail our ships and forces under flag of truce to Hawaii, so that we may surrender to the superior might of America. Yes, that’s it… muahahaha! :evil:
Collect 33 +10 NO +1 saved = 44
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Uh, well, aloha. Have a nice vacation.
US buys
1 trn = 7
1 car = 16
2 tac = 22
1 bmr = 12Spend 57. Collect 52.
China buys 5 ferocious peasant units. Spend 15.
Charge! Repel the invaders!
Kweichow
Rolls: 1@3 10@1; Total Hits: 21@3: (4)10@1: (3, 4, 6, 1, 3, 2, 3, 1, 2, 5)
Rolls: 8@2; Total Hits: 58@2: (2, 1, 1, 4, 2, 5, 5, 2)
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No freaking way. :roll:
If you can get ridiculous odds, so can I, right?!
Rolls: 1@3 5@1; Total Hits: 11@3: (2)5@1: (6, 6, 5, 2, 4)
Rolls: 6@2; Total Hits: 26@2: (1, 4, 4, 4, 4, 2)
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Well, that didn’t turn it around. Collect 5.
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Round 2 UK Buys
London spends 30 and saves 2
Buys: 10 InfantryCalcuta spends 17
Buys:
3 Infantry
2 Artillery -
UK combat map posted.
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UK Round 2 Attacks Combat Round 1
Scotland:
Bombardments:
Rolls: 1@3; Total Hits: 01@3: (5)
Attacks:
Rolls: 2@1 3@3; Total Hits: 22@1: (4, 5)3@3: (2, 6, 3)
Defense:
Rolls: 2@2; Total Hits: 02@2: (5, 4)Zea Zone 111:
The transport is destroyed.Sudan:
Attacks:
Rolls: 2@2 3@1; Total Hits: 12@2: (2, 3)3@1: (4, 6, 5)
Defense:
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)Kenya:
Bombardments:
Rolls: 1@4 1@3; Total Hits: 21@4: (2)1@3: (3)
Attack:
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Defense:
Rolls: 1@2; Total Hits: 01@2: (5) -
That was a good round. Not one hit on the defense. I guess Germany and Italy are just not into this war.
Scotland
The UK valiantly reconquers Scotland.Sudan:
Attack:
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Rolls: 3@1; Total Hits: 03@1: (6, 2, 3)
Defense:
Rolls: 2@2; Total Hits: 12@2: (3, 2)Kenya:
The UK valiantly reconquers Kenya. -
UK Round 2 Combat Round 3
Ok, I guess Italy wants to fight after all.
Sudan:
Attack:
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 2@1; Total Hits: 12@1: (6, 1)
Defense:
Rolls: 2@2; Total Hits: 22@2: (2, 1) -
UK Round 2 Finished
London Collects 28 and 5 for NO for a total of 33
Calcutta Collects 17