@trihero:
I’m still confused how you make Ukraine a hard point early on. I’d destroy it as Russia…
We’ll use your end of R1 position from our game as a reference:
http://www.axisandallies.org/forums/index.php?topic=5707.0
Russia’s force distribution after R1 is the 5th post down.
Germany buys 1 AC, 8 INF.
Combat is taking Karelia, sinking the med destroyer and BB, SBR of UK. I MAY even run a tank to Archangel just to be annoying.
Non-Combat:
2 INF from Balkans to Ukraine
2 INF from Eastern to Ukraine
3 INF existing in Ukraine
3 INF from Germany to Eastern
2 INF from Western to Eastern (via tranny)
2 INF from Southern to Balkans
1 ART from Southern to Balkans
ALL ARM consolidates in Eastern
2 ARM from Germany
2 ARM from Western
1 ARM from Southern
1 Existing in Eastern
1 ARM from Ukraine
1 ARM from Balkans
1 INF and 1 ART from Algeria to Libya
2 FIGS (from Balkans and Ukraine) land in Balkans
Norway and Eastern FIGS land on new AC
Western and German Figs in Western
Bomber lands in Germany
Mobilize 8 INF in Germany
That gives me a force distribution of:
Ukraine: 7 INF
Eastern: 5 INF, 8 ARM
Western: 2 FIGS
Germany: 8 INF, 1 BOM
Karelia: 3 INF
Balkans: 2 INF, 1 ART, 2 FIG.
That makes your attack in R2 on Ukraine being a maximum of:
14 INF, 2 ART, 4 ARM, 2 FIG.
That EMPTIES West Russia and Caucuses.
Your initial attack kills 6.33 units.
Defense roll is 2.33 units.
You TAKE Ukraine with your MAXIMUM available force and hold it with 12 INF, 2 ART, and 4 ARM.
Let’s finish off Russia with a hypotentical non-combat and build.
Russia sends 1 INF from Moscow to Archangel to prevent a walk-through.
Now Russia has to decide where to send remaining 3 infantry, 3 artillery, because that is ALL they have left prior to their build placement with everything in Ukraine for maximum offense/protection.
Assume they play it safe, 1 INF to West Russia to prevent a walk-through.
Place a build of 8 INF and 1 ART: 3 INF and 1 ART in Caucuses, 4 INF in Russia (staying Offensive)
Germany builds 5 ARM, 1 INF (not a wise move, but go with it).
Germany counters in Ukraine:
7 INF, 1 ART, 8 ARM, 4 FIGS (2 from AC, 2 from Balkans), 1 BOM
Initial Attack kills 8.33
Initial Defense kills 6.67
We’ll round off 8 dead Russian INF, 7 dead German INF.
Round 2:
Germany kills 7
Russia kills 4
The last 5 Russia INF die as do the 2 ART.
Germany loses their ART and 3 tanks.
Round 3:
Germany kills 5.16
Russia kills 2
That is overkill for Germany, losing 2 more tanks in the process.
Germany occupies Ukraine with 3 ARM. FIGS fly to AC and to Western, Bomber back to Germany.
Also, 2 Western FIGS and 2 INF from Karelia invade either Belorussia or West Russia (we’ll say Belorussia), taking it with 1 INF. Figs land in Eastern or Karelia.
Germany non-combats 8 INF to Eastern.
So let’s look at the board now:
Germany forces:
1 INF in Karelia
1 INF in Belorussia
8 INF in Eastern
5 ARM, 1 INF in Germany
3 ARM in Ukraine
Fleet fully loaded in SZ7 to screen from landings
2 FIGS in Western, just in case.
2 FIGS in Eastern
Russia Forces:
3 INF and 1 ART in Caucuses
6 INF, 3 ART, 2 FIG in Russia
1 INF in Archangel
1 INF in West Russia.
Is this a practical, real world example? No. It is an extreme, designed to show that while Germany can;t PREVENT Russia from taking their Ukraine hard-point in R2, that doing so would cripple Russia.
The idea behind the 2 initial hard-points: Eastern and Ukraine, is to make either too darn expensive for Russia to try for, forcing them to work on minor territories like Bel and Karelia.
Germany maintains a build rate of 38, Russia is building at 25 ish (depending on Japan)
With the German FIGS available to provide a MASSIVE offensive punch, then go back to their defensive rolls, with Germany’s starting 8 ARM to provide staying power on a forward push, and with first 8, then 10-12 INF moving toward Russia each round… well, it is a winning strategy so long as the German fleet holds out.
And since we have established that it will still exist on G3, that means Germany is hitting Bel with 8 INF, 6 figs, perhaps a bomber, and 8 ARM in G3. Or sending the same forces to re-take Ukraine after destroying the Russian stack there, or pushing through Karelia into Archangel to threaten Russia directly.
Germany is outbuilding Russia by 65% in Turn 2. Russia can;t hold against that without help… Help that won’t arrive until Turn 4…
And yes Wes, that is a direct challenge to ya for Game 3 :-)