• Sponsor

    Ok, so there may be some gray areas, and I think it matters more if the players are the same experience level rather than, 1 game being lopsided or not. However, the thing about leaving a capital bare, and warning them that they have done so, is really baking my noodle. Are you saying that after Hittler tours Paris and after Germany pounds England during sealion, capturing London, that the US is suppose to ignore it’s victory condition of taking every axis capital. I’m sorry, but in this case Germany has taken two of my capitals and I’m not going to let them off the hook, I don’t care if its 1 infantry against my 50 fighters and 2 tanks. If they were smart enough to successfully implement sealion, surly they can use all that money and defend their own capital.

  • Liaison TripleA '11 '10

    A good trick I use, is to ask an opposing player,  “Is it possible for you to capture my capital?  Or sink these transports For example?”

    Either they have to LIE to your face, which some people can’t do. Or say whats possible,  and at the same time, both you and they usually check all possibilities regardless at that point.

    In a gentleman’s game that’s how it’s done anyways.  And if you don’t ask - than you might receive :P

  • Sponsor

    @Gargantua:

    A good trick I use, is to ask an opposing player,  “Is it possible for you to capture my capital?  Or sink these transports For example?”

    Either they have to LIE to your face, which some people can’t do. Or say whats possible,  and at the same time, both you and they usually check all possibilities regardless at that point.

    In a gentleman’s game that’s how it’s done anyways.  And if you don’t ask - than you might receive :P

    You must be one hell of a poker player.


  • I take advantage of mistakes . But I always forgive minor missed things. LIke moving a space or such . Me and my friends ask “if anything can atttack these pieces” questions . Bottom line is I want to win because of good strategy and solid play not because of a stupid mistake.  Would i warn someone they under defended their capitol , depends how expierieced they are . We usually warn no one unless they ask for help reading the bored then questions are answered as honestly as we see. In one on one it’s a lot to look at .

  • '18 '17 '16 '11 Moderator

    Oh, I forgot to mention, in a tournament or league game, your toast!  I am NOT warning you in those games even if you do something REALLY stupid.  It’s for prestige anyway, not for fun at that point.


  • Everyone’s way too nice. If they do something stupid that bastard has to pay for it. If they leave stupid things open, they die.  :evil:

  • Sponsor

    Wow, such different views, I should have attached a poll to this thread.


  • Some of our players will ask the question “is there any way for you to hit this spot with your Boats,Planes,Tanks,etc.” or we’ll ask are you sure you want to do that? Then there are times when you gather up your teammate’s and have a conference in the other room.
       One reason why I like at least 2 on 2 is that you have someone who might notice something that you may have overlooked.
       One of the best way’s to learn is by loosing  like our first or second Global ALPHA+2 games and Russia bought a small Navy that had a Transport in it and Germany wasn’t paying attention and we had a reset pretty quick that night, and ya know what nobody on our board has ever made that mistake since that night
      I’ve noticed on our boards that if you have a win steak going (at least 4 games in a row) sometimes your teammate will point out where to attack you or try to convince them that your a better target than they are.
         Good luck and find the hot dice

  • Sponsor

    @suprise:

    Some of our players will ask the question “is there any way for you to hit this spot with your Boats,Planes,Tanks,etc.”

    When one team asks this question, is it expected that the other team participate fully in the answer every time it is asked?


  • It can’t be used as a crutch. You need to be aware of the board. My group will never point out mistakes as they’re being made, especially if it’s a juicy mistake like a lone strategic bomber that can be nailed, or can openers that can be hit.

    We generally make our opponents think about their moves, especially in these cases, when we ask them if they’re sure if that’s a good move. We also think aloud about the consequences, and if he’s thinking that nothing can hit his unit when there is, we will ‘straighten’ out their thoughts.

    But if they’re not thinking about it, it is a logistical game that encompasses the entire world, so our “intelligence reports” are only given when they’re being brought up by the opponent.


  • I ask the player, if they want me to help them.
    If they say yes, I’ll say: “you better look at the board closer, you may have missed something important.”
    If its a convoluted detailed plan that creates opportunities for disaster that was turns in the making, I’ll stop at that. Otherwise, in a friendly game, I’ll say, better look at your German fleet, or some other clue.

    If they still can not figure it out, I’ll happily show them on my next combat move.  :evil: :mrgreen:


  • Yes


  • I think it also depends how often you get a chance to play.

    Living in a small population area (central Maine), I have one friend I play face to face. Just getting a weekend now and then to play takes a good deal of effort - between kids and work it is a challenge to carve out the time. So, when we play, we both hate to have a 13 turn game end on one stupid mistake… it took us two months to get a chance to play in the first place…

    Generally, our rule of thumb in any situation is… have dice been rolled yet? Would it have affected anything going on in the current turn? Typically, if it has little effect on the game, it’s a “no problem, just remember me when I need a break” and then take a drink, or two, or three of beer.

    But if dice have already been rolled, or it’s right on the front and will strongly affect the current turn (“oh shoot, by the way I forgot to leave that infantry blocker in front of your mech and armor stack…”), forget about it.

    Sometimes seeing your opponent’s mistake becomes a great reason to hurry up with your own purchase, and combat movement, and start rolling the dice… by then, it’s too late…

    And after all, war is often about taking advantage of mistakes.

  • Sponsor

    So from what I gather, there are many factors (number of players, player skill level, tabletop or online, which player is winning or losing, how often you play ect……) that will determine if it’s going to be a gentelman’s game or a scoundrel’s war.


  • @Young:

    So from what I gather, there are many factors (number of players, player skill level, tabletop or online, which player is winning or losing, how often you play ect……) that will determine if it’s going to be a gentelman’s game or a scoundrel’s war.

    Totally agree to that. Nice Thread!

  • '10

    It all depends for me on the level of players I am playing with.  If they are new, I point out critical errors.  If I am plying against a nemesis player…  he is toast!

    With a game like 1940 etc, so much time is invested.  You don’t really want to get a “cheap” win because of a simple error…  especially if there are drinks involved!


  • @FieldMarshalGames:

    especially if there are drinks involved!

    E S P E C I A L L Y when drinks are involved :-D


  • @JimmyHat:

    I guess it depends on what your goal is in playing the game.  Is it to win?  Or is it to get better?  I play to improve my game, so I appreciate when my opponent points out my mistakes and I try to do the same.

    I really appreciate this sentiment. I also like to think I play just to get better but my competitive side seems to always trump the gentleman in me especially when playing with experienced players… :wink:

  • Sponsor

    @FieldMarshalGames:

    It all depends for me on the level of players I am playing with.  If they are new, I point out critical errors.  If I am plying against a nemesis player…  he is toast!

    With a game like 1940 etc, so much time is invested.  You don’t really want to get a “cheap” win because of a simple error…  especially if there are drinks involved!

    This statement sums up why my group doesn’t feel obligated to make each other aware of their mistakes, because were all pretty much on the same skill level and don’t feel like we owe anyone any favors. Thats not to say that we are not respectful gentleman or have a lot of fun playing, because we are and we do.


  • @Young:

    Thats not to say that we are not respectful gentleman or have a lot of fun playing, because we are and we do.

    Never doubted that :)

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

64

Online

17.4k

Users

39.9k

Topics

1.7m

Posts