And these are the FAQs:
DIPLOMATIC
Q1. What happens to victorious troops when a war ends?
A: They must, on their next move, vacate any region(s) which they are now not allowed to occupy. If they are not granted “right of passage”, additional combat could occur as they move to allowed regions. As with other combat associated with “right of passage”, war does not result.
Q2. What happens if you are forced to sue for peace but don’t have 2 PAP?
A: You owe them (to the “bank”) and must repay them when you next receive/purchase PAP. (You are not forced to purchase PAP.)
Q3. If a player-nation’s controlled ally is forced to sue for peace, is the player-nation affected?
A: He loses control of (and alliance with) the non-player nation.
Q4. If a non-player major nation is forced to sue for peace, what happens to its troops?
A: They are immediately returned to their capital region. (Russian troops may return to either/both spaces, chosen by the player last in control of Russia.) Some players have referred to this repositioning as “teleportation”, but it simply reflects the fact that, as a non-player nation, no person is actively controlling this nation any longer. The troops move home swiftly, aided by plain folk, and a longing for home.
Q5. Can a non-player major nation get Production Points when it is not controlled?
A: Yes. After a non-player major nation is “activated” by being controlled by a player for the first time, it receives PP’s every three turns along with all the player-nations. If it is uncontrolled, the points are saved and spent immediately by the next controlling nation when it becomes controlled again.
Q6. What happens when, following a Peace Congress, troops of the victor (or loser) are deep in the other’s nation, but fail to secure a “Right of Passage”? Are these troops marooned? How do they get home?
A: Troops of players must move home. Failure to secure the necessary passage rights simply means that if, on their way out, these units enter a space occupied by the other player, a battle will ensue. But war does not result, as the Powers realize that this sort of thing is bound to happen following a war. Players should treat such cases as if a “Right of Passage” was agreed to at the conference table by the diplomats, but then voided by the government. The troops should move out as quickly as possible, as described on p. 36.