INDUSTRIAL COMPLEXES
Minor Industrial Complex COST: 8 UPGRADE COST: 7
Can produce: Infantry, Artillery, Anti Aircraft Guns, Fighters, Transports, Submarines, and Destroyers
Major Industrial Complex COST: 15
Can produce: ALL OF THE ABOVE PLUS: Tanks, Bombers, Cruisers, Aircraft Carriers and Battleships
An Industrial Complex (IC) can be built on any territory that your Power has controlled since the start of your turn. Minor ICs may only be built on a territory with an IPC value of 1 or more. Major ICs may only be built on a territory with an IPC value of 3 or more. There is a limit of one IC per territory. An IC (either Minor or Major) may produce a maximum number of combat units equal to the IPC value of the territory upon which it sits - the only difference between Minor and Major ICs is their size (ability to withstand damage) and the types of units they can produce.
Upgrade/Repair/Destroy
A Minor IC that your power has controlled since the start of your turn can be upgraded to a Major IC during the Purchase Units phase, for the cost of 7 IPCs (the IPC value of the territory upon which the IC sits is of no consequence). Pay the cost to the bank and replace the Minor IC with a Major IC. The Major IC is now effective immediately and can therefore produce Tanks, Bombers, Cruisers, Aircraft Carriers and Battleships immediately too. Any Damage counters on the IC prior to the upgrade will remain there until repaired in the normal way.
A Major IC can be downgraded to a Minor IC for no cost, during the Mobilise New Units phase. This is effective immediately - replace the Major IC with a Minor IC. (The German player may downgrade any Axis Minor Major IC at this time also.) As a result, the Minor IC may only produce Infantry, Artillery, Anti Aircraft Guns, Fighters, Transports, Submarines, and Destroyers on your next Purchase Units phase.
Both Major and Minor ICs which have been damaged (but not destroyed) by Strategic Bombing Raids (SBR) may be repaired during the Purchase Units phase, for the cost of 1 IPC per Damage counter. Pay the desired amount to the bank and remove that number of Damage counters from the IC. ICs that have been destroyed (either by SBR or by your own forces) must be rebuilt at their normal build cost.
Both Major and Minor ICs can be destroyed by your forces during your Noncombat Move phase, in order to prevent enemy capture. To do this, a minimum of 1 Infantry must either move into or remain in the territory with the IC under demolition, and may not move out of the territory. The IC is then removed from the map immediately. Only Infantry can do this. ICs cannot be destroyed by your forces during the Combat phase.
Example: the Soviet Union player wishes to destroy the IC in the territory of Odessa during his Non Combat Move phase, to keep it from falling into German hands. There are 2 Soviet Infantry in Odessa. He uses the 1st Infantry to remain there and destroy the IC, and retreats the 2nd Infantry into the neighbouring territory of Kharkov:
![Soviets destroy Maj IC.PNG](/uploads/_imported_attachments/migrated/91395_Soviets%20destroy%20Maj%20IC.PNG)