Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap


  • @TMTM:

    @Stoney229:

    @TMTM:

    I’ve finished the first version of my module. Its based on the modules of Funcioneta and Stoney229… what I did was make the map bigger and put all the NO’s on their own chart and the artwork is different as well. Give it a try and let me know of any improvements or fixes it needs… I’m also providing a link to the Paint.net source files… you just need Paint.net which can be found at www.getpaint.net

    You will notice a few differences… like damage… you’ll need to use the damage icon toolpeice to do damage… this is done to prevent overdamaging. Anyway feel free to use the source files and make the artwork/module better or let me know what you’d like changed.

    TMTM’s G40 Alpha2 module http://www.axisandallies.us/T40beta1.zip

    The source files http://www.axisandallies.us/T40gimsourcefiles.zip

    how would there be overdamaging?

    Hey Stoney! A player at AAMC.net who asked me to build this module told me that you can over damage the UK/Scotland with zones 119 and 109. If you put 8 damage in z109 it will do the max damage allowed to the 2 combined but if you also add 2 damage to z119 it ends up damaging you 10 when the limit is 8… thats what I was told

    Hmm I see never noticed that before since Pacific does not have anywhere with 2 convoy zones touching the same territory.  That needs to be fixed, b/c it can happen a few places on the europe map.


  • Nice. I’ll have to get used to the map colorings.

    One thing on these maps I’ve never been able to figure out, or maybe just get to work, is the auto convoy. Is that what the last post refers to? I’ve got it marked and ship movements don’t change the “Convoy” numbers in any way.


  • @Kobu:

    Nice. I’ll have to get used to the map colorings.

    One thing on these maps I’ve never been able to figure out, or maybe just get to work, is the auto convoy. Is that what the last post refers to? I’ve got it marked and ship movements don’t change the “Convoy” numbers in any way.

    right… I guess I should remove that… to do convoy damage you need to use the damage marker on the toolbar… the ships don’t automatically do the damage… you need to calculate it manually and place the # of markers for each damage point in the seazone the damage is accruing


  • @Stoney229:

    @TMTM:

    @Stoney229:

    @TMTM:

    I’ve finished the first version of my module. Its based on the modules of Funcioneta and Stoney229… what I did was make the map bigger and put all the NO’s on their own chart and the artwork is different as well. Give it a try and let me know of any improvements or fixes it needs… I’m also providing a link to the Paint.net source files… you just need Paint.net which can be found at www.getpaint.net

    You will notice a few differences… like damage… you’ll need to use the damage icon toolpeice to do damage… this is done to prevent overdamaging. Anyway feel free to use the source files and make the artwork/module better or let me know what you’d like changed.

    TMTM’s G40 Alpha2 module http://www.axisandallies.us/T40beta1.zip

    The source files http://www.axisandallies.us/T40gimsourcefiles.zip

    how would there be overdamaging?

    Hey Stoney! A player at AAMC.net who asked me to build this module told me that you can over damage the UK/Scotland with zones 119 and 109. If you put 8 damage in z109 it will do the max damage allowed to the 2 combined but if you also add 2 damage to z119 it ends up damaging you 10 when the limit is 8… thats what I was told

    Hmm I see never noticed that before since Pacific does not have anywhere with 2 convoy zones touching the same territory.  That needs to be fixed, b/c it can happen a few places on the europe map.

    I like the auto thing but a friend of mine pointed this out and didn’t like… so I just decided to make a different module that is a different size and handle things differently instead of trying to be redundant and give folks who’d like a bigger map etc… I’d like to see Attlia add some more to the code to handle to the damage limits when more than 1 convoy zone can damage the same territory… some kind of simple code system to put in the limits share by multiple zones.


  • @Minor:

    hey guys,
    I DL the files now what? how do i run this?  :|

    please see Stoney’s reply below.


  • @Kobu:

    Nice. I’ll have to get used to the map colorings.

    One thing on these maps I’ve never been able to figure out, or maybe just get to work, is the auto convoy. Is that what the last post refers to? I’ve got it marked and ship movements don’t change the “Convoy” numbers in any way.

    I’ve attached the source files… you can open them in paint.net software… you can fill in the territories with any color sheme you like… in a sense make your own skin for this module… as long as the border lines line up.


  • @TMTM:

    I’d like to see Attlia add some more to the code…

    I think you know that’s not gonna happen, but hopefully H will take care of it this summer if/when he has time.  If I’m not around this summer, you should remind/mention it to him because I’d not noticed this bug before and it therefore wasn’t in the list I think I gave him of bugs needing fixed.

    @TMTM:

    @Minor:

    hey guys,
    I DL the files now what? how do i run this?  :|

    I recommend trying Funetioneta’s module that is stickyed above this topic… you first need abattlemap and the upgrade that comes with the pacific 1940 module before my module will work for you.

    I recommend pointing people to HolKann’s installer instead (it includes 0.80+), since it’s easier to find and doesn’t require any registration, and since there are a million "pacific 1940 module"s he could download before actually downloading Atti’s outdated one that you are referring to


  • @TMTM:

    @Kobu:

    Nice. I’ll have to get used to the map colorings.

    One thing on these maps I’ve never been able to figure out, or maybe just get to work, is the auto convoy. Is that what the last post refers to? I’ve got it marked and ship movements don’t change the “Convoy” numbers in any way.

    right… I guess I should remove that… to do convoy damage you need to use the damage marker on the toolbar… the ships don’t automatically do the damage… you need to calculate it manually and place the # of markers for each damage point in the seazone the damage is accruing

    This is the marker on the far right of the Toolbar? I tried that and don’t see any numbers changing on the InfoView.  :?


  • @Kobu:

    @TMTM:

    @Kobu:

    Nice. I’ll have to get used to the map colorings.

    One thing on these maps I’ve never been able to figure out, or maybe just get to work, is the auto convoy. Is that what the last post refers to? I’ve got it marked and ship movements don’t change the “Convoy” numbers in any way.

    right… I guess I should remove that… to do convoy damage you need to use the damage marker on the toolbar… the ships don’t automatically do the damage… you need to calculate it manually and place the # of markers for each damage point in the seazone the damage is accruing

    This is the marker on the far right of the Toolbar? I tried that and don’t see any numbers changing on the InfoView.  :?

    Right… its the transport that looks like its on fire… the reason it might not be damaging is you might not have put a flag in the box that you are now at war with that country… you need to be at war with the country you are damaging… you’ll need to put the appropriate flag in the Diplomatic chart.


  • @TMTM:

    Right… its the transport that looks like its on fire… the reason it might not be damaging is you might not have put a flag in the box that you are now at war with that country… you need to be at war with the country you are damaging… you’ll need to put the appropriate flag in the Diplomatic chart.

    I put German damage marker in SZ 109. Nothing. Try a British one and nothing. I marked everyone being at war with everyone, different markers in many different sea zones, and nothing.


  • Is have the one with tigerman’s  '39 map. It looks good


  • Mistake in map

    In Jeh there is soviet art rather than Jap

    To edit replace the SU Art with Jap Art and then save the map file in the t40.gim file

    This means that you don’t need to replace it at the start of every game


  • The Soviets are also missing quite a bit of their setup. I haven’t looked around for other problems but that one was rather obvious.


  • @Kobu:

    @TMTM:

    Right… its the transport that looks like its on fire… the reason it might not be damaging is you might not have put a flag in the box that you are now at war with that country… you need to be at war with the country you are damaging… you’ll need to put the appropriate flag in the Diplomatic chart.

    I put German damage marker in SZ 109. Nothing. Try a British one and nothing. I marked everyone being at war with everyone, different markers in many different sea zones, and nothing.

    it works for me… the game starts with uk and germany at war… i put a german damage marker in z109 and it shows damage on the infoview… as you add the damage marker you dont see the damage change?


  • Correct. It doesn’t do anything.

    map.jpg


  • beta2 is avaliable for download… its been updated with a new Start.aam file. gamerman01 made it. Thanks!


  • @Kobu:

    Correct. It doesn’t do anything.

    Hi, I’ve updated the files… redownload and unzip it and replace the old files. Then open abattlemap and from the toolbar grab the unit just right of the aa gun… its the last unit on the toolbar and place it in z109 or z119… you should see on the Infoview screen damage occuring… does anything else not see damage occur?


  • What version of abattlemap are you using? this could cause this issue if you don’t have the latest version.


  • @Stoney229:

    @TMTM:

    I’d like to see Attlia add some more to the code…

    I think you know that’s not gonna happen, but hopefully H will take care of it this summer if/when he has time.  If I’m not around this summer, you should remind/mention it to him because I’d not noticed this bug before and it therefore wasn’t in the list I think I gave him of bugs needing fixed.

    @TMTM:

    @Minor:

    hey guys,
    I DL the files now what? how do i run this?  :|

    I recommend trying Funetioneta’s module that is stickyed above this topic… you first need abattlemap and the upgrade that comes with the pacific 1940 module before my module will work for you.

    I recommend pointing people to HolKann’s installer instead (it includes 0.80+), since it’s easier to find and doesn’t require any registration, and since there are a million "pacific 1940 module"s he could download before actually downloading Atti’s outdated one that you are referring to

    do you have this? try HolKann’s installer


  • @TMTM:

    What version of abattlemap are you using? this could cause this issue if you don’t have the latest version.

    0.80 alpha1. I re-installed in a new folder and now it works. I didn’t even know what you meant by “damage” on the infoview, but it’s all working now. Thanks!

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.4k

Users

39.9k

Topics

1.7m

Posts