Alpha +3 Module for Abattlemap
http://www.axisandallies.us/GA3.zip Beta 5 - Updated 11-15-2011
Sic, Cre, Eir, Sar have been added to the Russian NO
Man - units fixed
Please let me know of any errors.
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Hello,
I’ve recently completed a module for abattlemap… you will need to have the latest update to abattlemap for it to work correctly.
First I want to give credit to Stoney and Funcioneta… my module is almost completely based on theirs! If you haven’t already got Funcioneta’s 1940 Global module… I recommend you try it as well! Link: http://www.axisandallies.org/forums/index.php?topic=20043.0
Auto Convoy is BACK!
Sgt. Wonko’s Awesome Map/Module <–- NEW!
Info - http://www.axisandallies.org/forums/index.php?topic=22555.msg770088#msg770088
Direct download - http://www.mediafire.com/?nux5db42xbnh827
Note: This is packed as a complete module and will overwrite all files if you already have this module… if you have customized files… you’ll want to back them up!
The source files http://www.axisandallies.us/T40gimsourcefiles.zip updated 3.12.2011
Paint.net file http://www.axisandallies.us/T40Mapbmpmaker.zip updated 3.18.2011
-This is perfect for making a new Map.bmp for this module
TMTM’s G40 Alpha2 module http://www.axisandallies.us/T40v3.zip updated 3.25.2011
-This is the original version, I recommend Sgt. Wonko’s Module as it is better. I leave this for download for those who like it and anyone who might need it for future development and historical reasons.
Skins: Anyone who makes their own custom Map.bmp and want to share it, I’ll post it here.
Please note: In my version Convoy Damage will not automatically appear on the InfoView window by only placing naval units that do damage into a convoy. You’ll need to use the unit on the toolpeices that is right of the AA gun and looks like a Transports on fire. Place the appropriative number of them for the amount of damage that is occurring. For France, when they do damage use the units on the 5th line as you can see its unit on the 10th line is block out. This is due to a limit of abattlemap not recognizing by the 8th line… so Frances unit needed put on the 5th line. Also for damage to occur you need to be at war with the country of which you are damaging. This is done at the top of the map in the Diplomatic chart “Who’s at War with Who?”
This module works with the most up to date version of Abattlemap 0.80+
You must have the new version of ABattlemap for this module to function properly. You can get it by downloading and unzipping http://www.mediafire.com/file/djkingzm3in/ABattleMapv0_80+.zip, and replacing the ABattlemap.exe file in your pre-installed ABattlemap version .79f program folder with the ABattlemap.exe file found in the download (some things will affect compatibility with other people’s save files).
or I recommend HolKann’s Abattlemap Installer found at: http://www.axisandallies.org/forums/index.php?topic=12873.msg357193#msg357193 or directly downloaded at: http://www.mediafire.com/file/w05zwkxji5w/ABattleMap_Installer.exe, I also comes with lots of other goodies for people who’d love all the modules out there!
Updated 3.12.2011 is Version 1.
Unzip it into your Abattlemap folder. Most likely C:\Program Files\Abattlemap if you went with the default location when you installed it.
Also included with this version in an alternate Map with AA50 color scheme. To switch to this map… go to C:\Program Files\Abattlemap\T40.gim and first rename the current Map.bmp to something else… so you can save it and switch back anytime. Then rename aa50coloredMap.bmp to Map.bmp and close and reopen Abattlemap and you’ll see a new colored map.
If you would like to edit the map with your own color and design… the source files are provided and have been updated.
First you’ll need Paint.net which can be downloaded at www.GetPaint.net
Then open the source file of the part you’d like to edit. Once you’ve achieved the design you want… then first Save it as the PDN file that it already is… once saving is done. Click Save As and save it as a BMP file 24 bit. Now Make a Copy of the Map.bmp found in the Abattlemap\T40.gim and open it in Paint.net. Now go to the new bmp file you just made and use the Rectangle Select tool in paint.net and select the whole image you just made and hit Ctrl+C (copy) and then select the tab in paint.net of the original Map.bmp and hit Ctrl+V (paste) and move the image you just made directly and perfectly over the area it goes… and then save it and place it in your Abattlemap\T40.gim folder and reopen abattlemap and the module will now show the map you just made.
Tips: In the source file “g40 map source.pdn” you’ll see layers named “blank land colors” and “blank water color” when you want to edit the land or water colors of the map: select “blank land colors” and click on the Duplicate Layer button and then with your newly duplicated layer click on the Properties buttons and rename it “My land color” and do the same for the water colors by duplicating the layer “blank water color” and rename it “my water color”. By duplicating these layers leaving the blank layers available for future use incase you’d like to make another colored map or if you make any mistakes its easily reduplicated again. Aslo you may need to unselect some layers, such as the old water and land colors… since you will have made your own for example. If you aren’t sure about something… ask in the forum or private message me.
For anyone interested in more advanced editing of the module, please learn more by reading Stoney’s Abattlemap Module making Tutorial 1_0.pdf at http://www.axisandallies.org/forums/index.php?topic=18773.0
If you have any questions, suggestion or need help, please feel free to ask in the forum or private message.