I have played four games now using Alpha + through it’s various developments and I feel safe in saying that the game now favors the axis. In out of the box set up rules and NOs the US could rush Europe with almost all it’s points and crush Germany. In Alpha + I believe the US must spend points on both sides of the map for the allies to win.
It can not allow Japan to get out of hand or it will gain control of the needed 6 victory cities in the Pacific. If the US can not send help to Europe then Germany and Italy will most likely break the backs of UK/Russia given enough time and gain the needed 8 victory cities in Europe/Africa. So when you think about it the US really needs a substantial naval fleet in the Atlantic to survive attacks from the German U-boats/Air force and possibly even an assault from the Italian Navy. If the US does not have a sizable Navy in the Atlantic then it is at risk of losing it’s transports and ability to send troops to liberate UK, take heat off Russia, or lend help in Africa. And this does not even begin to consider taking and holding at least one of the axis capitals which will be necessary for the allies to begin to meet their victory conditions.
Now when you take a look at the other side of the map it is going to take a very large Navy to hold Japan back from rampaging in the Pacific. Japan starts with a much bigger Navy than the US and a sizeable Air Force to complement it if the US should decide to venture very far in the Pacific. In the games I played my axis opponent upgraded the Japanese Navy while stomping out China with Japan’s starting ground forces/Air Force. He also was able to grab the money islands by peeling away some of his starting Navy that was facing off against the US to protect his transports. There was never really a window for the US to capitalize on this because like I said he was adding subs/carriers/destroyers each turn to his starting Navy from turn one. His first turn purchase was two transports and two subs.
The point I have been trying to make is the US/Allies now need some help to bring the game back towards the center now that it has drifted in favor of the Axis. If the US is given improved Shipyards when at war to help represent it’s war time production ability it would help provide incentive for the US to spend on both sides of the map and have a chance to win.
I don’t believe it could really be abused to sack Tokyo easy because Japan can build carriers to put her starting Air Force on as the game progresses if needed and fighters can be scrambled in Sea Zone 6.
On the other side of the map the US goal is to build only the right amount of Navy it will need and no more so it would not lead to abuse there either.
I think improved shipyards for the US would help bring the game back into balance. I understand this is a really big bone to throw the allies way but at this point I think they need it. Not to mention it will only help give incentive for US to fight on both sides of the Map.