Hello, I play pacific 1940 a lot. I have also played global a few times. Pacific 1940 second edition is a great game but I can almost easily win every time if I’m Japan and I attack on the third turn. A new rule was passed around late 2014 to allow the USA to receive a 30 IPC bonus if Japan attacks or declares war on them before turn 4. This seems to balance the game a little but I can still always win with Japan. The strategy for Japan is pretty much the same. Take the money islands, build a minor in French Indo China and Kwangtung and knock out China and India. Post in the Philippines with your huge navy and three fighters that can scramble and those six deadly kamikizes. Let Anzac and USA come to you so you can use the fighters to defend at 4 when the big navy battle happens. Eventually you will be making more than the allies with the money islands NO and the India NO. You should be around the 70-75 mark. Then when the time is right strike at Sydney or Hawaii and hold it and you should win as it will be six victory cities. For the allies, man this can be tuff lol. You better hope Japan attacks you on turn 1 or turn 4 because turn 2 and especially 3 it’s going to be difficult.
1: China: buy men and hit and run and fall back to the north west of China. You will be lucky if the Burma road is open more than two turns. Pull back and make Japan come to you.
2: UK: pull everyone back to India and just buy men!!! Try to bring your navy down to Australia and unite them with Anzac and hopefully later USA. If it looks like India is going to fall then pull your airforce out and send them to Australia to hopefully land on a Anzac or American carrier. If Japan hasn’t declared war early then take as many islands in the south as possible .
3: Anzac: small ships and transports are good. if it looks like Japan is going to invade then pull your forces to south Australia because from there you can hit any territory. Use your small ships to convoy raid or unite with the main USA fleet. Queensland is a great staging area for the allied navy early in the game. Also since there’s a airbase there fighters don’t hurt also since they can scramble.
4:USA: the big boy lol. The problem is when USA is neutral she only makes a freaking 17 ipcs a turn. While Japan is around the 40 mark and Japan has soooooooo many aircraft at its disposal. USA I say aircraft carrier early then mainly subs, destroyers, and a transport every turn with land units. A few rounds into the game get a navy base on the Johnson islands and start combining your fleet with the Anzac fleet and hopefully a small UK fleet. try to take the money islands by sacrificing transports because Japan will have a bigger navy early in the game. When the time is right move to Dutch New Guinea with your fleet and prepare for the big battle. Sometimes it’s better if Japan attacks you and sometimes it’s better if you attsck them. Hopefully you will have a lot of subs at your disposal. If you win the navy battle then Japan is pretty much toast even if they have India and China. Good luck and let me know how the war goes lol. I am playing anniversary edition on Saturday 😜
All Allied Strategies
-
This is a place where you can post all your Allied strategies. Please say which setup you are using.
-
If OOB is used, all allied strats will fail
-
If OOB is used, all allied strats will fail
I think I know what you mean. I played a Global game where I convinced the Russian player to not attack me and I was able to take India on J4. Mind, the German player had to convince me to wait a turn before I attacked (J3). I 21 planes against India along with 10 infantry was a slaughter. So good was the plan that I built a Major in Malaya and the game was over before I even used it. To be fair, the Allies were not tactically sound.
What tactics could you see otherwise to at least distract the US (Alaska? Taking Hawaii, but only have two aircraft carrier and one battleship). It makes me think Japan has to build two Aircraft Carrier turn two to help harass the US. As for the US, built those subs and go harass Japan until they cry. It won’t save India sadly though.
-
If OOB is used, all allied strats will fail
I think I know what you mean. I played a Global game where I convinced the Russian player to not attack me and I was able to take India on J4. Mind, the German player had to convince me to wait a turn before I attacked (J3). I 21 planes against India along with 10 infantry was a slaughter. So good was the plan that I built a Major in Malaya and the game was over before I even used it. To be fair, the Allies were not tactically sound.
What tactics could you see otherwise to at least distract the US (Alaska? Taking Hawaii, but only have two aircraft carrier and one battleship). It makes me think Japan has to build two Aircraft Carrier turn two to help harass the US. As for the US, built those subs and go harass Japan until they cry. It won’t save India sadly though.
I was talking about P40, not G40(since this is a P40 thread). G40, I think OOB is almost balanced.
-
If Japan goes all india, the Allies can go for domination of the sea.
Japan will have all the mainland, but once USA controls all the seas (and japan’s fleet is destroyed - not easy , i know) then Japan can’t get all its VC’s, therefor it cannot win the game.
Result: a stalemate and perhaps even a long-term victory if USA can kill off every fresh japanese navy, while convoy raiding Japan as much as it can.
-
As USA I build an unassailable fleet.
Mainly subs, but with a few destroyers and loaded carriers (3) sprinkled in.
Simply add 4-5 loaded transports, stirring until thoroughly mixed, build a Naval Base on Midway and plop everything down in an amorphous lump on Midway and the surrounding sea zone. -
If the Japan player does J1 and pulls it off then by J4 they out spend the allies combined…after that its all down hill for the allies. The allies have no stratgies that work at this point and America can’t build a fleet that can’t be beaten sorry.