• @Veqryn:

    D. Do you mean that if Russia attacks a Japanese controlled Manchuria, that Mongolia stays neutral.  Then if Japan re-conquers Manchuria, Mongolia still stays neutral.  Then the next turn, if Japan conquers Amur, that Mongolia stays neutral still?

    Yes.  If Russia attacks Manchuria, Mongolia will NEVER flip to Russian controlled upon Japanese retaliation, anywhere at anytime.

    @Veqryn:

    F: If British or a non-Russian country attacks Sweden (strict neutral), then Mongolia will stay as neutral.  Then if Japan attacks Amur next turn, Mongolia will become Russian still?  Or stay as Neutral?

    If any ally, including Russia, attacks Sweden (or any euro strict neutral), Mongolia will remain neutral.  However, if Japan attacks Amur the next turn, Mongolia will flip at the end of Japan’s combat move phase.  In this current rule set, It’s kind of a diplomatic one way street on the allied side.  If someone attacks Mongolia while it’s a strict neutral, it will flip every strict neutral on the european board.  But if the allies attacks a european neutral, it does nothing to the Pacific neutrals.  However, if the axis attack a strict neutral on the euro side, Mongolia will switch to pro ally.

  • Official Q&A

    @ViribusUnitis:

    Landing in DEI is a non combat move for UK and ANZAC right? They don’t need a Warship escort.

    Landing in Dutch territories is a noncombat move for any Allied power.

    @ViribusUnitis:

    Do you always need an escort for an amphibious assault? Or only if there is an enemy Sub blocking?

    You only need an escort if there will be a battle in the sea zone or if there are enemy subs there that you want to ignore.


  • I believe I already the answer to my question:

    When you build an IC, you cannot mobilize any units there until the next turn.

    You can build ICs in newly captured territories.

    I believe both of these statements are true.


  • @munchie19:

    I believe I already the answer to my question:

    When you build an IC, you cannot mobilize any units there until the next turn.Â

    You can build ICs in newly captured territories.

    I believe both of these statements are true.

    No.  When you build an IC, it must be on a territory that you controlled since the beginning of your turn.


  • I believe 1 is true, 2 is false…


  • Question regarding Kamikazes:

    Turn 21, UK moves into sea zone 6 and drops off men in American held Korea during non combat phase. Now, a massive multinational allied armada occupies z6.

    The following turn (22)…

    If UK picks up men from Korea, and amphibiously drops them on Japan. Does Japan get to launch Kamikaze’s at the DD and CV in sea zone 6 (Japan’s home waters), provided they did not move during the combat phase?

    I am aware that Japan, if they have surviving air units after USA hits them can still scramble to create a naval battle, but do they also get to Kamikaze as well if the only ships being activated are transports?

    If I have to, I will use Anzac forces to occupy the remnants of Japan and plunder their capital. I just have very few UK units to clear the sea battle from a scramble, and losing the cv and dd may disrupt the amphibious assault. Just curious.

    This also creates another question. As above, USA is in z6 on turn 21. On turn 22, when they begin the attack to seize Japan, if they only move 11 transports into z6 from Hawaii, and bridge 4 additional units in from Korea using 2 existing transports, and only send in 7 fighters to join the 10 fighters and 6 tactical bombers already in z6; Does Japan get to launch Kamikazes at the 8 cv’s, bb, 4 dd’s that occupy Japan’s sz6 at the end of the combat movement phase? Does scrambling change the answer?

    The rule book for Japan 1940 page 14 under Kamikaze attack state that “If an allied player has moved ships into one of the above sea zones, The Japanese player can announce during this phase that he or she intends to launch a kamikaze attack. A kamikaze attack can target any specific enemy surface warships (not submarines or transports.)”  We are using a3 which I assume automatically permits the use of Kamikaze regardless of the old activation rules. Does this mean they can target any specific enemy warship including UK, Anzac, and USA-[the active player] or just the US players ships?

    That sounds like if the U.S. moves ships (transports) it triggers the option to attack. It sounds like UK having not move ships into the zone would be immune. It also mentions that Kamikaze attacks can disrupt naval bombardment-which I assume requires me to move ships into the zone to trigger. Anyone clear on how all of this would work?


  • @JamesAleman:

    If UK picks up men from Korea, and amphibiously drops them on Japan. Does Japan get to launch Kamikaze’s at the DD and CV in sea zone 6 (Japan’s home waters), provided they did not move during the combat phase?

    If the UK is using her transports to transport UK ground units, and the DD and CV are UK, then yes.  To avoid combat, you’d have to move the DD and CV out during combat move or else they could be targeted.

    I am aware that Japan, if they have surviving air units after USA hits them can still scramble to create a naval battle, but do they also get to Kamikaze as well if the only ships being activated are transports?

    No, kamikazes can only target surface warships.

    If I have to, I will use Anzac forces to occupy the remnants of Japan and plunder their capital. I just have very few UK units to clear the sea battle from a scramble, and losing the cv and dd may disrupt the amphibious assault. Just curious.

    Situation not clear enough.  Not sure what you are doing.

    This also creates another question. As above, USA is in z6 on turn 21. On turn 22, when they begin the attack to seize Japan, if they only move 11 transports into z6 from Hawaii, and bridge 4 additional units in from Korea using 2 existing transports, and only send in 7 fighters to join the 10 fighters and 6 tactical bombers already in z6; Does Japan get to launch Kamikazes at the 8 cv’s, bb, 4 dd’s that occupy Japan’s sz6 at the end of the combat movement phase? Does scrambling change the answer?

    Japan could use kamikazes against any USA surface warships that are in Z6, yes.

    The rule book for Japan 1940 page 14 under Kamikaze attack state that “If an allied player has moved ships into one of the above sea zones, The Japanese player can announce during this phase that he or she intends to launch a kamikaze attack. A kamikaze attack can target any specific enemy surface warships (not submarines or transports.)”  We are using a3 which I assume automatically permits the use of Kamikaze regardless of the old activation rules.

    Yes, activation rules died with Alpha2

    Does this mean they can target any specific enemy warship including UK, Anzac, and USA-[the active player] or just the US players ships?

    I think you’re confused about the fact that only the power whose turn it is, is involved.  Kamikazes can be used against any nation, but only the nation whose turn it is.  If it’s the USA’s turn, only the USA surface warships can be targeted, because in Axis and Allies you can only carry out attacks with one power at a time.

    That sounds like if the U.S. moves ships (transports) it triggers the option to attack. It sounds like UK having not move ships into the zone would be immune. It also mentions that Kamikaze attacks can disrupt naval bombardment-which I assume requires me to move ships into the zone to trigger. Anyone clear on how all of this would work?

    Yes.  Moving a ship into the zone in combat movement phase triggers possibility of kamikazes, but only against the aggressor’s ships in that zone.

    Disclaimer:  I have not yet scoured over the Alpha3 rules, but I haven’t heard that kamikazes were changed by Alpha 3.

  • Official Q&A

    @Gamerman01:

    @JamesAleman:

    That sounds like if the U.S. moves ships (transports) it triggers the option to attack. It sounds like UK having not move ships into the zone would be immune. It also mentions that Kamikaze attacks can disrupt naval bombardment-which I assume requires me to move ships into the zone to trigger. Anyone clear on how all of this would work?

    Yes.  Moving a ship into the zone in combat movement phase triggers possibility of kamikazes, but only against the aggressor’s ships in that zone.

    It is combat that triggers kamikaze use, not combat movement.  This is a change in the Alpha rules from the box rules.


  • The last time I was caught up on this thread it was 87 pages.  Now it is 183 pages and I have read every single post as of today.  My brain hurts but I feel very informed.  Thanks to everyone for asking the questions that most of us probably hadn’t thought of yet or encountered in a game, but probably will someday.


  • Can units that were hit by shore bombardment fire back?

    And: I remember there was a rule concerning loaded transports… Something about that you can’t have them after combat move? I can’t remember correctly, can somebody help?
    Thanks.


  • @ViribusUnitis:

    Can units that were hit by shore bombardment fire back?

    And: I remember there was a rule concerning loaded transports… Something about that you can’t have them after combat move? I can’t remember correctly, can somebody help?
    Thanks.

    Yes, units hit by bombardment fire back.
    You can have a partially loaded transport after a combat move if it didn’t load that turn.  So if you want to only drop one unit in combat move and still have one loaded, you have to have loaded it in the previous turn.
    You can’t pick up two units with a transport during combat move and only drop one off that turn.


  • Ok, But wasn’t there more? There was something with the US where shipping between Philippines and Hawaii was the only exception…

    In NCM you can load a Trans and slowly ship the units around the world without ever having to unload them. But in CM you have to load and unload units in the same turn. Correct?


  • @ViribusUnitis:

    Ok, But wasn’t there more? There was something with the US where shipping between Philippines and Hawaii was the only exception…

    I have no idea what you’re talking about here, but I have yet to read the Alpha3 changes.

    In NCM you can load a Trans and slowly ship the units around the world without ever having to unload them. But in CM you have to load and unload units in the same turn. Correct?

    That’s what I said.  You can’t pick up two units with a transport in combat move and only drop off one.  If you picked up one or two units in combat move and didn’t drop off any, it wouldn’t be a combat move.  In NCM you could pick up two and drop off one, leaving one on board if you want.
    Yes, in NCM you can always leave units on board and “slowly ship the units around the world”.  There’s no requirement to drop units by the end of your turn.

    So does that clear it up for you?


  • Nah, not really. But doesn’t really matter. Looks like I understood something wrong. Thanks anyway.


  • @ViribusUnitis:

    Nah, not really. But doesn’t really matter. Looks like I understood something wrong. Thanks anyway.

    In Alpha 3, while the US is neutral, they cannot end a noncombat move in a seazone adjacent to a japanese territory.  They can pass through such a seazone, and that is usually how one would reinforce the philippines; they cannot END a move next to a japanese territory.

    While neutral, the US does not have a combat move phase.


  • In Alpha 3+ when  Japan is not at war with the British, can they fly over British territories?


  • @loki17:

    In Alpha 3+ when  Japan is not at war with the British, can they fly over British territories?

    Yes, and they have been able to in all iterations of the rules as well.

    1. A power that is not neutral is free to fly over other territories with aircraft.
    2. Japan begins at war with China.
    3. UK/Anzac begin at war with Germany & Italy (even on the pacific boards, as only Russia has board specific neutrality).

    4. Neither Japan or UK are neutral, therefore both can fly over each other’s territories.

    The exception to the rules is that the UK or Anzac are not permitted to enter Chinese territories as a condition of their relations with Japan.  Doing so requires a declaration of war on Japan by UK/ANZAC prior to movement into China, even for flyovers.


  • When a sub attacks a destroyer and transport and on the first round both attacking sub and defending destroyer hits, does the defending transport survive?


  • @shohoku201:

    When a sub attacks a destroyer and transport and on the first round both attacking sub and defending destroyer hits, does the defending transport survive?

    Yes.  In such a battle, once all defending units besides transports are destroyed, an attacking unit with an attack value must remain alive after all casualties have been removed in order to clear the seazone of transports.


  • That’s right. The point of “defenseless transports” is to eliminate potentially endless rolling. If you can’t roll, no defenseless transports, no killing.

    Note that Aircraft Carriers can’t destroy defending transports.

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