• Ooops . sorry my bad.  :-D


  • :-)

    I’ve never played a game of Alpha3.  It’s gotta be weird with the AA changes and some of the other stuff…


  • z 113 I assault an empty Norway as the Soviets with a transport and cruiser

    Is the airbase in W. Germany allowed to scramble even though I’m not assaulting that territory?

  • Official Q&A

    @Jeff28:

    z 113 I assault an empty Norway as the Soviets with a transport and cruiser

    Is the airbase in W. Germany allowed to scramble even though I’m not assaulting that territory?

    Yes.


  • I need a rule clarification.  If England’s major industrial complex carries 18 damage and Germany conquers England, the major industrial complex is reduced to a minor.  Does the damage transfer?

  • '12

    The damage is reduced to 6, the max for a minor.  If the damage was 4, it would have stayed at 4.

    Side note: I still think there is a little flaw in the rules there.  A heavily industrialized territory bombed to max (20) dmg, needs to spend 11 ipcs to build one unit and a lightly industrialized territory bombed to max (6) dmg can do so with 4 ipcs.  It seems odd that a less industrialized territory can recover more easily. Maybe majors should be limited to 13 damage?  Or for every 2 points dmg production is reduced by one.  So 1-2 damage = 9 capacity, 3-4 dmg = 8 capacity, etc

  • '17

    Can a submarine move into a sea zone containing a destroyer during noncombat movement?

    (I am double checking for a game, though I am pretty sure that this is allowed so long as they only moved into a SZ with a destroyer and not through a SZ with a destroyer.)


  • @wheatbeer:

    Can a submarine move into a sea zone containing a destroyer during noncombat movement?

    (I am double checking for a game, though I am pretty sure that this is allowed so long as they only moved into a SZ with a destroyer and not through a SZ with a destroyer.)

    Yes; into, but not through.


  • @moralecheck:

    The damage is reduced to 6, the max for a minor. � If the damage was 4, it would have stayed at 4.

    Side note: I still think there is a little flaw in the rules there. � A heavily industrialized territory bombed to max (20) dmg, needs to spend 11 ipcs to build one unit and a lightly industrialized territory bombed to max (6) dmg can do so with 4 ipcs. � It seems odd that a less industrialized territory can recover more easily. Maybe majors should be limited to 13 damage? � Or for every 2 points dmg production is reduced by one. � So 1-2 damage = 9 capacity, 3-4 dmg = 8 capacity, etc

    Thanks for the clarification!


  • How exactly does Tech Research happen?
    Purchase tech rolls during unit purchase phase.
    5 IPC per die roll.  I get that.
    Roll of 6 translates to a breakthrough.

    Only 1 breakthrough per turn, regardless of how many 6’s you roll?
    Is this breakthrough an immediate ability or do you have to wait until next turn?
    How do you choose a tech tree?  What about which breakthrough?


  • @Spendo02:

    How exactly does Tech Research happen?
    Purchase tech rolls during unit purchase phase.
    5 IPC per die roll. I get that.
    Roll of 6 translates to a breakthrough.

    Only 1 breakthrough per turn, regardless of how many 6’s you roll?

    'fraid so

    Is this breakthrough an immediate ability or do you have to wait until next turn?

    Immediate

    How do you choose a tech tree? What about which breakthrough?

    Your choice, after rolling a 6. Re-roll to randomly get a breakthrough on the chart you selected.
    And you do understand that there are no “tech tokens” in Global as there were in Anniversary?  Fail to roll any 6’s, and you’ve received zero benefit for your gamble…

    Yeah, a lot of people want to re-form the Global game’s tech…  But that’s the way the official rules are at this time.  All bets are off for Alpha 4


  • Just to double check, Naval and Air bases can receive up to six points of damage before they become inoperable, correct? And what is the maximum damage a naval or air base can receive?


  • @munchie19:

    Just to double check, Naval and Air bases can receive up to six points of damage before they become inoperable, correct? And what is the maximum damage a naval or air base can receive?

    Up to 3 points before they’re inoperable; At 4 points they no longer work.  6 is the maximum they can recieve.  They have the same damage capabilities as the minor IC.


  • The rules say that if there’s naval combat in a sea zone then there can’t be shore bombardment on the amphibious assault, but both SZ 109 and 110 border England. However, assuming there’s a British destroyer in 110, the transport and aircraft wipe out said destroyer, and a Battleship moves into 109, does the Battleship get to fire shore bombardment, or does any naval combat in an adjacent sea zone cancel all shore bombardment?


  • @kdfsjljklgjfg:

    The rules say that if there’s naval combat in a sea zone then there can’t be shore bombardment on the amphibious assault, but both SZ 109 and 110 border England. However, assuming there’s a British destroyer in 110, the transport and aircraft wipe out said destroyer, and a Battleship moves into 109, does the Battleship get to fire shore bombardment, or does any naval combat in an adjacent sea zone cancel all shore bombardment?

    In order for shore bombardment to occur, the cruiser and/or battleship must be in the same seazone that the amphibious assault is staged and no naval combat occurs in that seazone prior to unloading transports for the amphibious assault.  The battleship, in your example, doesn’t get to do bupkis; not because it’s canceled but that in 109 there is no amphibious assault.


  • @kcdzim:

    @munchie19:

    Just to double check, Naval and Air bases can receive up to six points of damage before they become inoperable, correct? And what is the maximum damage a naval or air base can receive?

    Up to 3 points before they’re inoperable; At 4 points they no longer work.  6 is the maximum they can recieve.  They have the same damage capabilities as the minor IC.

    Not quite.  Page 25 of Europe manual - “A naval/air base is considered to be inoperative if it has three or more damage points.”

    In other words, a base must have 2 damage or less to work.  So at THREE points, they no longer work.


  • @Gamerman01:

    @kcdzim:

    @munchie19:

    Just to double check, Naval and Air bases can receive up to six points of damage before they become inoperable, correct? And what is the maximum damage a naval or air base can receive?

    Up to 3 points before they’re inoperable; At 4 points they no longer work.�  6 is the maximum they can recieve.�  They have the same damage capabilities as the minor IC.

    Not quite.  Page 25 of Europe manual - “A naval/air base is considered to be inoperative if it has three or more damage points.”

    In other words, a base must have 2 damage or less to work.  So at THREE points, they no longer work.

    d’oh.  of course.  as a factory produces as total minus damage.  I knew that.


  • I know you did  :-)
    It just didn’t come out right that time, so I came to prevent any confusion


  • Odd question:

    Are there any common house rules?

    I tend to play without limits on the number of breakthroughs per turn…although that never matters.


  • I keep thinking that I’ll run out of questions for this game, but a new one always pops up…

    According to the Alpha +3 details Larry published: “Major industrial complexes can only be built on originally controlled territories (this includes upgrading minor ones). Likewise they may not be upgraded when captured. Major industrial complexes are reduced to minor when captured.”

    My question is this: Both Manchuria and Kiangsu are technically Chinese territories under Japanese control at the start of the game, and they both have an IPC value of 3. Is Japan allowed to build a major industrial complex on either of these territories since they are “originally controlled territories”, or is it prohibited from doing so since the territories are Chinese?

    Kept looking around the forums for this question and never found it - I apologize if it has already been resolved.

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