@Eric-Poppleton well I tried it by myself some and it sorta worked. My goal was to get my buddies into the game and try it with them but we’re still in the learning phase-figured it’s only a valid test if they have developed strategies in the normal game
Our Dream Axis and Allies Games…
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I kinda like the spy idea, but I think it would work better on a saboteur sort of level.
You can produce them for 5 IPCs. They can move freely on the board without combat aggression. At the beginning of any turn in which a nation has an enemy spy on a region they control, they may roll one die to try and capture the spy. On a 2 you kill him, and on a 1 you turn him into a double agent, exchanging him for a spy of your own nation’s color. Any other number and they go undiscovered. The spy can perform a strategic bombing-style sabotage once a turn on enemy industrial complexes. He can also be used in the paratrooper deployment manner. They have no combat value and are treated like transports during battles. However once at the beginning of any offensive battle they participate in, they may perform one sneak attack (hitting at 2 or less). The stipulation is that they must have been located at the target region before the turn began (IE they couldn’t have moved there in the same turn).
What do you think?
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James Bond-esque spies boarding the Bismarck and sinking it? Helga von Goosestep sabotaging American production?
I support this addition to the game.
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its not really a spy if everyone knows where it is, and what it will do
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Knowing it’s there and being able to being able to identify it are two very different things. Spies were an expected part of the war - even if nations knew there were spies amongst them, it was difficult to directly identify or locate them.
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I like the spy and saboteur ideas, maybe you could blend the ideas or have a spy and a saboteur piece.
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That would be sweet. We play with an idea similar…only the sabetour steals whatever technology ( R&D) you have.
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I agree with Bennyboyg. North Africa is my dream game but I know that I will have to design it myself. And this I will do when I get my hand on a proper map. Lots of desert land zones and lots of sea zones. No industrial complexes in N. Africa. Everything will have to come from Europe or the U.S. by transport or by air. My # 2 game will have to be on the eastern front. It is # 2 because of no sea battles. Just lots of huge land armies with air support of course.@bennyboyg:
Axis & Allies: Mediterranean with Vichy French, Italians, and German Afrika Corps vs. British, Free French, Minor Allies (Greece, Yugoslavia etc.) and mid to late game American reinforcement troops depending on what time period the game starts in. Would be epic as f**k.
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-every concievable power ever
-slightly more realistic combat rules (Bombers hitting fighters on a 4?), especially in regards to surface combat vs. air
-politics sounds pretty interesting
-individual victory conditions so that even if one side is winning, the winning player is yet to be determined
-national advantages + disadvantages so that each power looks and feels “unique”
-really big tech tree
-more scenarios
-no cardboard pieces (maybe even little flags for occupation markers)
-more territories
-active battlefields
-some sort of AI for neutrals
-more in-depth American neutrality
-totally unique moulds for each power (unless some historical reason). NEED UNIQUE ANZAC INF!
-actual kamikaze attacks with your aircraftTo sum that up, more stuff in general.
Sounds like you should get HOI for the PC.
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The spy piece would be cool, also if you guy have not heard, Ubisoft is making a video game called Ruse, which employs some of the things that you guys have mentioned. I suggest reading up on it, might be something that tickles your fancy.
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Sounds like you should get HOI for the PC.
HOI?. Not familar with that term. Care to specify? Anyway, some of the things I listed might lean towards PC game, and I’m still absolutely happy with A&A as it is :wink:
Ubisoft is making a video game called Ruse, which employs some of the things that you guys have mentioned. I suggest reading up on it, might be something that tickles your fancy.
Seen that, the only thing I like about it so far is the “war room” map
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My dream A&A game is AAP40(because of its superior map, realism, and politcal rules) +
-No stupid errors in the rules
-More realistic rules for production, movement and combat
-faster game play
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My dream A&A game is AAP40 because of…
-No stupid errors in the rulesWhen did they re-release the game?
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@Brain:
My dream A&A game is AAP40 because of…
-No stupid errors in the rulesWhen did they re-release the game?
I think he means his dream game would be AAP40 with no errors, more realistic rules, and faster game play. :|
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I think I would like a game that tracked some of the logistics/supplies. You can’t build mech inf/aircraft, unless you have rubber. Can’t move your navy/tanks unless you have fuel etc… Certain tt would offer such supplies, that each power would fight for, and you have to transport them to your factories (would require a supply ship).
I would also like more terrain like mountains/swamps slowing/stopping movement, and weather/seasons to have an impact to slow or stop movement. Allow for a Russian winter, or random hurricanes at sea etc…
I would like a computer high bread game that you could track these things, along w/normal movement and attacks. I would like to make my moves w/a mouse, but roll my own dice, enter the results to the computer then have it played out. You could play over the internet w/a camera over looking a dice box, so your opponent knows your on the up n up.
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Well, if there is one thing i like to see, is a possible US atom bomb. Basically, if Japan has lost control of all the pacific island, and the us has an airbase on Iwo Jima and Okinawa, it can build an atomic bomb for 45 IPC. The roll a dice to see whether the bomb hits anything (a 4 or lower) and if it does, roll ten dice and destroy a unit for every dice that is a 3 or lower. If the bomber is shot down, the bomb doesn’t activate and is assumed the bomb has been destroyed on impact.
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Poland- with little calvary pieces.
Vichy france- I don’t want a new power I just the old ones to switch sides.
Balanced NAs
Anti Tank piece
Better neutral rulesPoland with calvary pieces??? LOL. Just use the ones from your RISK set.
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@WILD:
I think I would like a game that tracked some of the logistics/supplies. You can’t build mech inf/aircraft, unless you have rubber. Can’t move your navy/tanks unless you have fuel etc… Certain tt would offer such supplies, that each power would fight for, and you have to transport them to your factories (would require a supply ship).
I would also like more terrain like mountains/swamps slowing/stopping movement, and weather/seasons to have an impact to slow or stop movement. Allow for a Russian winter, or random hurricanes at sea etc…
I think is is beyond the scope of A&A, and would make it much more unnecessarily complicated. If you want something like that you should try the computer game Hearts of Iron III, which is probably one of the most in depth WWII strategy games out there. You can literally play as any nation that existed at that time period and the start date can go all the way back to about 1936 if I’m not mistaken. Lots of micromanagement.
Well, if there is one thing i like to see, is a possible US atom bomb. Basically, if Japan has lost control of all the pacific island, and the us has an airbase on Iwo Jima and Okinawa, it can build an atomic bomb for 45 IPC. The roll a dice to see whether the bomb hits anything (a 4 or lower) and if it does, roll ten dice and destroy a unit for every dice that is a 3 or lower. If the bomber is shot down, the bomb doesn’t activate and is assumed the bomb has been destroyed on impact.
I really don’t think an A bomb is necessary, in games I play if Japan is reduced to having control only of the island, it’s obvious that the allies will win and continuing further is simply unnecessary, as even without an a-bomb piece the US will eventually overpower the Japanese infantry stacks eventually. Game is all but over by then, and you can assume or pretend if you want that the US wins by dropping the bomb.
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@WILD:
I would also like more terrain like mountains/swamps slowing/stopping movement, and weather/seasons to have an impact to slow or stop movement. Allow for a Russian winter, or random hurricanes at sea etc…
WWII Struggle for Europe and Asia has terrain effects.
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@WILD:
I think I would like a game that tracked some of the logistics/supplies. You can’t build mech inf/aircraft, unless you have rubber. Can’t move your navy/tanks unless you have fuel etc… Certain tt would offer such supplies, that each power would fight for, and you have to transport them to your factories (would require a supply ship).
They kind of did this with Bulge and Guadalcanal. But yeah, it think it’d be cool to ‘port’ supply rules to the main game.
I think that a 3-resource system–say, oil, iron ore, and wheat/rice–is kind of where you’re going with this. Each territory could have a different number for each of these (including, of course, ‘0’).
Wheat would be most plentiful and allow you to make infantry builds and attack with them, but you’d need iron ore to produce any mechanized units, and oil to make them move (as well as a little bit of wheat for their personnel).
The only problem I can see is that certain territories on the board would be incredibly valuable because of their high yield of rare oil or iron ore deposits, and once a certain power got a stack of infantry on them, they could lock their enemies out of the game by denying them the power to buy/build mech units: there’d be no chance of recovering from that (especially if those territories were islands, i.e. the Dutch East Indies, and to get at those resources in the first place you needed oil to get your troop transports moving).
Maybe you could have a resource trading schema in place to overcome this factor, though; kind of like that system in Settlers of Catan where you can trade off unused resources at a loss (to the ‘bank’) for the kind you want (e.g. 5 wheat for 1 oil; 3 wheat for 1 iron ore).
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Sounds like you should get HOI for the PC.
HOI?. Not familar with that term. Care to specify? Anyway, some of the things I listed might lean towards PC game, and I’m still absolutely happy with A&A as it is :wink:
I believe he is referring to “Hearts of Iron”