A strategy to get right in Japan’s face is to build an industry and naval base in Alaska. A strong fleet positioned in SZ1 is an immediate threat to SZ6 and can receive reinforcements directly. To create a highway to be able to help ANZAC and get to the DEI quickly, build a naval base in Johnston Island. Establish Allied control of Dutch New Guinea and build a naval base there. This extends the highway to India and allows (potentially unopposed) amphibious landings in China. It should also tie up Japan in the DEI and make it commit units to defend the Philippines. If Japan can’t commit enough units against China or India the latter will start winning on that front in which case Japanese defeat is inevitable.
Japanese Strategies
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@Open:
Okay i got a question, What exactly are tasks forces?
Like marshalling card/circles from AAR. When you have so many pieces (usually ships) on one space that they don’t fit well or they are cumbersome to move (if they are moving together), you put a task force marker there and put all the unit pieces in a designated task force location off the board.
From my understanding, if you declare war on UK/Anzac but not USA, USA cannot attack Japan, but they do get their wartime economy that turn.
US only gets its wartime economy once it declares war. US cannot declare war if UK/ANZ initiated DoW on Japan. If Japan declares war on UK/ANZ unproved, then US can and should declare war on its turn - it gains wartime NO and can attack Japan. What you may be thinking of is the fact that US does no convoy damage to Japan in the turn Japan declares war on only UK/ANZ, since the DoW doesn’t actually come until US’s turn.
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usa cannot declare war though no matter what. they are only drawn into it. There is a thread on here about the usa declaration of war and J1 attacks.
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Nevermind. I read the faq and changed the declaration for the USA. So why wait to take the phil’s on J2 instead of just taking it J1. You give the USA time to move everything, giving it that much more firepower to assault japan.