• Well, then there’s an expanded rule I could sure go for! “Speed A&A”!!

    :lol:


  • I’m down with that! :D
    (just don’t rush those still new to the game :wink: )


  • speed A&A . . . i could just imagine trying to keep track of that. No one i play with would ever go with that . . . i mean, then you’d have to dump at least half of your dice rolling rituals. Plus the NCM’s would be terrible in general. And you’d always forget to bring that “other” plane into battle.
    I agree with Moses - maybe leave these games to the “experts”.

    • CC

  • Yeah, but when I’ve seen “Speed A&A” (also commonly known as “Express A&A”) in action, it knocks your shoes off. It can only to played using the A&A CD (with quick dice rolls and easy planning), but it sure is fast! Games will usually take under an hour to 30 minutes to complete (and this is actually with good players) :D


  • Yea, new players should be given time to think, but what I expect of old pros is to have thier turn determined before it arrives. Have that purchase on the table and don’t just stare at Eastern Europe for 20 minutes AFTER your turn comes to you.

    I’m pretty impatient for a Jedi.

    :lol:


  • It IS a good thing to know what you’re going to do before your turn. Besides making the other players impatient, you make worse decisions because of the pressure. :roll:


  • It IS a good thing to know what you’re going to do before your turn. Besides making the other players impatient, you make worse decisions because of the pressure.

    You mean THEY make worse decisions under pressure. I work best under pressure.

    :wink:

    I guess like lots of players usually do, we take breaks every round or two. THAT is time to predetermine their moves. I just can’t stand it when I’ve finished with mine and look at them just sitting there for 5 minutes with 20 I.P.C’s in their hand staring at the board. To me, I take that as their being far too interested in winning than having fun. Either that or they manage their thinking time so poorly that they don’t begin thinking until it’s their turn. Mind you, I don’t expect that with a two player game (even though I STILL manage to be ready to go in that case too). I’m talking about when there’s like 4 or 5 players going at it. For pete’s sake, have AT LEAST your purchase ready, jesh!

    :roll:

    he he he

    Nobody EVER has to wait on me.


  • I dont mind long games or turns.
    If I’m playing A&A, I go into expected it to be at least 5 hours.

    I had a friend who took 1 hour to complete his turn as Gemany in the World at War version of A&A.

    That was abit much, but aside from that I dont mind sitting back drinking a coffee and a slurpee and just enjoying the atmosphere.


  • I happen to like performing moves without the benefit of predetermining my turn. Being spontaneous, trying out different strategies is the best way to enrich the gaming atmosphere where table talk is encouraged.


  • @Mr:

    I dont mind long games or turns.
    If I’m playing A&A, I go into expected it to be at least 5 hours.

    I had a friend who took 1 hour to complete his turn as Gemany in the World at War version of A&A.

    That was abit much, but aside from that I dont mind sitting back drinking a coffee and a slurpee and just enjoying the atmosphere.

    we’ll have to get together for a game sometime. my slurpee quota is not being filled very rapidly.


  • @cystic:

    @Mr:

    I dont mind long games or turns.
    If I’m playing A&A, I go into expected it to be at least 5 hours.

    I had a friend who took 1 hour to complete his turn as Gemany in the World at War version of A&A.

    That was abit much, but aside from that I dont mind sitting back drinking a coffee and a slurpee and just enjoying the atmosphere.

    we’ll have to get together for a game sometime. my slurpee quota is not being filled very rapidly.

    LOL
    We should :lol:


  • What’s the difference between thw World at War and regular A&A? I haven’t seen anyting on the World At War.


  • @EmuGod:

    What’s the difference between thw World at War and regular A&A? I haven’t seen anyting on the World At War.[/quote

    Its made by Xeno games.
    Its starts the war from 1939 and there is a different map,
    Different rules, a little more complex then A&A.
    Its has more units and a pile of special rules to give it some historical accuracy.
    Like, the blitz, Japans sudden attack and….well its alot to explain.
    They talk about under A&A variants.


  • Oh well, guys. I’m not the patient type I guess.

    I always love that feelin’ when we’ve already finished a game, it’s only 11:30 and we’re settin’ up another game. I like that feeling better than winning the first game. The splendor of everything fresh and ready to go and the first two rounds or so flying by and the game taking shape… everyone’s so confident with thier goals they don’t slow down… they don’t let a setback here or there phase them or their plans… that’s what it’s all about, my friends…. that’s where it’s at.

    :wink:

    It’s like a few old buddies of mine once said when they had Japan’s purchase against me decided from the moment the game had begun, I made somekind of ‘that’s gonna change’ remark and they just glared at me and said “there’s nothing you can do to change that purchase…. nothing.” I learned then that THAT is what A&A is all about.

    he he he

    …I think I lost that one too.

    he he he


  • Well, if you ever get in two games in a day (a rarity with those I play with), I would much rather lose the first game and win the second. There’s just something about surmounting the odds, coming back when
    you’re beaten, and saying, “This time it’s Personal!” before every dice roll. :wink:

    Also, what’s the full title of A&A? Is it just Axis and Allies? Or does it have some sort of sub title, like “Axis and Allies: A New Hope?”

    “A&A is great, but it only needs one more thing added, under weapons development… a Death Star.” :P

    Whoa—sounds like my kind of rule! A plans?


  • i gotta’ hand it to the Jedi. I’m enjoying your posts more and more. I hope you’re a regular here soon.

    another thing that’s nice about winning the second game - learning from your mistakes, and ending the evening on a high note (not to be confused with that other topic - A Game of HIGH Adventure).


  • “ending the evening on a high note”

    Always an advantage of “winning last.” At least you don’t have to stay awake in bed all night pondering what you did wrong and how you can improve for the next game (worse if you have to wait awhile for that next game). :wink: Just don’t get overcocky!


  • hehe, speed a+a…. some friends started putting a timer on me back in the day when i had to win at all costs. i had 20 minutes to buy and get all my combats set up, and 5 min for all non combat moves. anymore i dont take that long. if i have time, i kinda like the long games, where we can chat and relax. but short games can be fun, because you get more games in, and folks are more likely to take risks. shortest game i was ever in was in a turnament. germany bet it all on g1, and sent anything it could at england, taking england first turn (some incredible dice rolling there).


  • Well I hope Speed A&A would no encourage such risk (esp. when 80% of the time you’ll lose), but it does make the game much more intense and with a war-like atmosphere.


  • But you typically take the longest out of all of us! :)

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