• I don’t know about the rest of you, but I’ve always cringed at random tech getting. Sure scientists didn’t always know what they were getting, but they usually were close. They didn’t spend money researching proper parachute equipment and suddenly get rockets. I think that there should be some option of choosing techs. Either you get to flat out choose them, or you get to pick a list of top 6 and roll, or you get to pay like 2 extra ipcs or something to have a choice, not just the flat out two chart system of aa50, although i admit that that has been the best tech system yet. Thoughts?


  • @The:

    I respectfully disagree fullheartedly. You can’t simulate WW2 w/o techs. And may I ask why you feel this way?

    I feel that a poorer player can win simply because he is willing to gamble on getting an NA which will give him an advantage which came about by sheer luck of the dice rolls.


  • Sounds like how warfare breakthroughs actually happen. Sheer luck. They piled a bunch of scientists in a room and told them to make something. and thats how it really happens!


  • @Brain:

    @The:

    I respectfully disagree fullheartedly. You can’t simulate WW2 w/o techs. And may I ask why you feel this way?

    I feel that a poorer player can win simply because he is willing to gamble on getting an NA which will give him an advantage which came about by sheer luck of the dice rolls.

    Only a poor player will fall against that. Wise players will prevent losing to a luck shoot


  • much more fair and makes more sense, then you devloping jets all your fighters are automaticly upgrading to jets.


  • How about Radar: AAA defnd at two aircraft can attack subs w/o destroyer.
    replace mech infantry with Marines  non mech Infantry attack @ 2 during amphibious assaults can be combined with artillery.


  • @allboxcars:

    IMTO I think the techs that improve kit would be less unbalancing if they were new units rather than instant global upgrades.

    So if you develop jet fighters then your ICs can start cranking out that ultra-awesome FMG fighter you’re dying to put on the board.

    Otherwise, you’re still stuck with prop-driven air.

    What does IMTO mean?


  • @Funcioneta:

    Only a poor player will fall against that. Wise players will prevent losing to a luck shoot

    This all stems back to the original game which had heavy bomber technology, and I don’t care how good of a player you think you are, if your opponent got heavy bombers, you were done.

  • Customizer

    @Brain:

    @Funcioneta:

    Only a poor player will fall against that. Wise players will prevent losing to a luck shoot

    This all stems back to the original game which had heavy bomber technology, and I don’t care how good of a player you think you are, if your opponent got heavy bombers, you were done.

    not true,
    so long as it is not early in the game
    and so long as they do not have more than 1 or 2 bombers when they get this tech,
    and so long as you were not already losing,

    you can still win….
    in fact, sometimes I find the players who get this tech suddenly buying too many bombers and not enough ground, then throwing their bombers away and being reckless.

    i once won a game against a player who spent 5 ipcs every turn on tech, and 9 or 10 turns got a tech.  by the end of the game, he was missing only 2 techs.  and I still won.  he was making reckless moves, thinking that his tech had won him the game.


  • So what you are saying is you can beat a reckless player. I think we can all say that.


  • @allboxcars:

    @Brain:

    What does IMTO mean?

    In My Temporary Opinion  [read it while it lasts]…

    Thanks for clearing that up. A lot of opinions around here are temporary.


  • been there


  • My opponent got HB and Super sub very early in the game. That said, if it weren’T of my luck, we would probably be dead by now. Oh yea, he is usa. Can you ask for better tech?


  • I’d like to see a torpedo bombers something that would give first strike to tac bombers vs ships or
    even let them pick here target in sea combat


  • @finnman:

    I’d like to see a torpedo bombers something that would give first strike to tac bombers vs ships or
    even let them pick here target in sea combat

    i dont think tropedo bomber would get first strike but maybe targeted attack. becase they had to dive down on ships and aim at they.


  • Targeted attacks would be a nice rule, perhaps you would select your target and then attack at 1 less than your normal attack value.


  • @i:

    @finnman:

    I’d like to see a torpedo bombers something that would give first strike to tac bombers vs ships or
    even let them pick here target in sea combat

    i dont think tropedo bomber would get first strike but maybe targeted attack. becase they had to dive down on ships and aim at they.

    good point


  • @finnman:

    @i:

    @finnman:

    I’d like to see a torpedo bombers something that would give first strike to tac bombers vs ships or
    even let them pick here target in sea combat

    i dont think tropedo bomber would get first strike but maybe targeted attack. becase they had to dive down on ships and aim at they.

    good point

    Okay, you think it is a good point, but what ideas do you have for a targeted attack rule.


  • @Brain:

    @finnman:

    @i:

    @finnman:

    I’d like to see a torpedo bombers something that would give first strike to tac bombers vs ships or
    even let them pick here target in sea combat

    i dont think tropedo bomber would get first strike but maybe targeted attack. becase they had to dive down on ships and aim at they.

    good point

    Okay, you think it is a good point, but what ideas do you have for a targeted attack rule.

    Just let tac bombers pick there target in see combat
    so they don’t need to start taking casualties on subs or destroyers and skip to the battle ships and cruisers
    if this to over powered then you could make only on first round of combat or only when attacking


  • I think a targeted attack would be more difficult than hitting targets that present themselves which is why I believe a targeted attack should be allowed at a lesser attack value, and maybe we could blend your idea and say it could only be used on the first round.

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