So this time we decided to play with some national advantages. We agreed that each side would pick one country and then roll to see which national advantage that country got.
Germany got “Fortress Europe” - any amphibious assault on a gray tile allows german defending infantry to hit on a 3 for the first round.
I was on the allies with my friend brendan, who loves aircraft carriers. I turned to him and said, I’m going to roll a five for you to get fast carriers. I rolled a five and his carriers were promoted to 3 movement per turn.
It was an incredibly fun game, with a strong allied victory. Despite a bad first turn by russia (my fault; I resigned my post immediately), Germany never capitalized. I decided to have some fun and buy a battleship on B1, which was designed to take pot shots at the german coastline. I ferried fighters into russia while the US upgraded to long range aircraft and decimated the Japanese transport stack with carrier groups.
Japan lost its position on the mainland due to some sneaky UK moves and combined pressure, eventually allowing Britain to build an IC in India. The German med fleet was destroyed by fighters, the baltic by battleships. I used UK to finally stop the trading of cauc while dropping blitz-blockers through europe with my northern fleet. Russia took some territory from Japan and started to turn he game around.
I think we played at least 7 turns before Germany resigned. One of our longer games.
My group hasn’t been convinced yet of the need for a german bid, but I think this game and the last couple will convince them of the allied advantage.