WILD BILL Wrote: (my responses in blue)
Scenario: You have a DD at a naval base sz#1 (gets 3 moves) There is a tpt in the sz#2 next to it (no NB gets 2 moves). You move the DD 1 space into sz #2 (paired up DD & tpt). You now move both DD & tpt 1 space into sz #3 that has 1 enemy sub.
Things you can do at this time to avoid the sub sneak attack on your tpt.
A) Keep both DD & tpt in sz#3, you could either keep them floating or offload for amp assault (if coastal). Correct, the sub can’t attack.
B) Move both DD & tpt 1 more space to sz #4 (both units would be at their max movement) Correct, the sub can’t attack.
C) Attack the sub in sz #3 w/DD (see below) If the transport stays, then the sub can’t attack. If the transport attempts to move to another sea zone, it is moving through unaccompanied (the same surface warship has to be with it for the transport’s entire move), so the sub may fire. Making a combat move against the sub does not stop the attack, only accompanying the transport for its entire move stops the attack in the movement phase, what’s going to occur in a later phase doesn’t change this.
Things you can’t do:
D) Split up your 2 units by placing DD in sz #4, and tpt in sz #5. Correct, the transport wasn’t accompanied for its entire move, so it was not considered to be accompanied when it moved trough the subs sea zone, the sub can attack.
E) Leave your tpt in sz #3, and move your DD to sz #4. (even if you bring in a replacement escort from a different sz at the same time) Incorrect. This prevents the attack. The transport was accompanied for its entire move. Once the transport is done moving the warship is free to move where ever it wants. Look at it this way the transports have moved into port or to the shore they are now safe for the time being. However, they are dead, if another fleet doesn’t come by to protect them from the subs that will be coming to attack on their turn.
F) Leave the DD in sz#3 (to patrol for subs) and move the tpt alone to sz#4 (not 100% on this one). From what I gathered the DD would have to have been there at the beginning of the turn, not moved there. Correct, the sub can attack, for the same reason as C above. Also, the warship starting in the same sea zone as the sub, and staying there patrolling, doesn’t stop the attack in this updated answer. whether the transport is accompanied during its movement or not is all the matters now.
Things that need answers:
C) Attack the sub w/DD (from above):
a) Does it sub stall your tpt in the combat move if you attack w/DD, and both ships are stuck there regardless of the out come? (I would think this is right, at least its what happened in the past) It doesn’t stall it, but the sub can shoot at the transport, if it tries to continue moving without the same ship that was accompanying it at the start of its move.
b) Does this nullify the sneak attack and allow your tpt(s) to move safely to the next sz alone? If it does work that way you could tie up 4-5 subs w/one DD allowing safe passage (doesn’t sound right) It doesn’t.
**Also if you came in with a CR as the escort the sub could submerge in the attack before the battle. If it submerges what happens? Can the tpt continue on safely? (I would think not because all movement stops if there’s a battle attempt). I would think that if a sub submerges in combat it would not get pop shots in non combat, allowing tpts to move through alone safely in non combat, but I’m not sure anymore. The sub doesn’t choose to submerge until the conduct combat phase. The transport has to continue on accompanied by the same warship, that is what prevents the attack. What the sub does in the combat phase doesn’t affect whether a transport is considered to be accompanied during the non-combat phase or not. If a transport tries to move into or through a space containing an enemy sub, and it didn’t make its complete move, start to finish, accompanied by a specific surface warship, the sub gets to shoot at it, no matter what else is, or might be, going on in the sea zone.