Picked it up, and while I haven’t taken time to really review it, one quick glance at the map board was all I needed to come up with some suggestions.
- Why present a ‘generic’ map with no relatable ‘landmarks’ (ugh, sorry).
Maps centering on the Atlantic, Pacific, or Mediterranean , along with the underwater topography we’re aware of (trenches, tectonic plates/undersea mountain ranges, volcanoes, sargassos) , would have made for a much more interesting experience.
- If you’d consider using ‘real’ world maps as described above, why not take it one more step further toward a ‘real’ Axis & Allies experience, and place the undersea conflict -during WW2-
This would make the game A&A ‘adjacent’ much like A&A&Z, with the switcheroo of having ‘surface dweller’ activity being the random element. How about: Random Depth charges, as well as occasional submarines (with increased probability of depth charges when a submarine is present, or near islands and coasts, or along WW2 convoy routes). Further brainstorming from people smarter than me would likely come up with even more possibilities.
This would have resulted in a game which would sit far more comfortably next to the rest of the A&A family of games.
Fans should be invited to brainstorm ideas for/with Renegade. Easy ideas are being missed. IMO.