@oztea:
sadly, I dont think any land territores will prevent sea movement (other than suez and istanbul) just because thats how larry does things, he likes to let combat happen, so you have to think defensively, rather than rest on your laurells behind an invisable wall
If I had my way….I rationalize straights this way…the straight doesnt actualy stop movement, there isnt a big net they put up or something. What it is, is that straights are conjested enough that if a side controls a territory with a vantage point over the ONLY entrance/exit to the negboring sea zone, then they can give advance warning to their comrades if ships are steaming through (Italians into the atlantic, UK into the baltic) This advance warning would allow the defender to pick off ship, by ship (or task force by task force) as it steams through the narrow gap. WITH advance warning for their air cover.
The reason why you wont charge a straight is because your sailors would mutiny! they dont know whats in the baltic sea, and they sure as hell arent going to charge through it into the lions den of german air power.
I favor rules like this…but larry favors hard evidence that you wont attack…like if germany wants to hold the baltic they should build boats…what that creates however is an arms race…germany keeps building boats, so UK has to build more boats, after a few turns, you cant raid eachoters fleets, its either go big or stay home. send all your boats and airpower, or none.
Yeah, its completely retarded, the suez and panama are the only territories with capture necessary to use (exception: dardanelles optional some games), when of course gibraltar and the baltic sea should be the same as well. The fact that they can be blithely crossed at will leads to a lot of ahistorical games, where 1) Germany is forced to hold a large part of its army back to defend its capital from British raids (the UK didn’t have any ships in the baltic until the very end of the war, as the straits were mined too well; and the Allies didn’t even have a real port in Europe until 1945); and 2) Italy can throw its fleet at the Brits and Yanks in the SZ off Algeria (SZ12) without the British base in Gibraltar giving off any warning that the fleet was passing through (Straits of Gibraltar are what, like 9 miles wide? Good luck sneaking a battleship through that.)
Totally unrealistic, but I guess we need game balance first. I guess making the Baltic impassable for the Allies makes Germany a bit TOO strong at the beginning of the game, but it would make seizure of Norway and Northwestern Europe (for use of the Baltic Straits) a priority for both sides and make them more than just dead-zones, as you would need them to try Sea Lion or a naval invasion of Germany. Italy needing to seize Gibraltar in order to open up passage to the Atlantic would make a lot of sense as well.