TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Albania to 99 Sea Zone
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
3 infantry moved from Albania to Greece
2 fighters moved from Malta to Tunisia
1 bomber moved from Malta to Algeria
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 destroyers moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Algeria
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Algeria
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Romania to Greece
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Tunisia
1 armour owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 4/8 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 1 bomber and 4 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 4 infantry in Algeria, round 2 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Tunisia to Malta
1 bomber moved from Algeria to Malta
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Finland to Norway
Germans take Norway from British
4 infantry moved from Finland to Karelia
1 artillery and 5 infantry moved from Leningrad to Archangel
1 armour and 1 mech_infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 artillery and 4 infantry moved from Leningrad to Vologda
1 artillery and 5 infantry moved from Leningrad to Northern Belarus
1 armour and 1 mech_infantry moved from Novgorod to Leningrad
1 infantry moved from Eastern Poland to Southern Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
7 armour, 6 artilleries, 14 infantry and 7 mech_infantrys moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Southern Belarus
2 artilleries and 8 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 2 infantry moved from France to Southern France
1 submarine moved from 95 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 transport moved from 98 Sea Zone to 95 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Southern Belarus, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Southern Belarus, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Northern Belarus, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Southern Belarus to Eastern Poland
1 bomber moved from Eastern Poland to Bessarabia
2 aaGuns moved from Eastern Poland to Bessarabia
Place Units - Germans
1 carrier and 2 transports placed in 95 Sea Zone
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,2
Germans collect 51 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Bryansk to Southern Belarus
1 tactical_bomber moved from Russia to Southern Belarus
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 armour and 1 mech_infantry moved from Siberia to Korea
3 infantry moved from Siberia to Amur
Combat - Russians
Battle in Southern Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
1 tactical_bomber owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Southern Belarus to Russia
2 fighters moved from Ukraine to Egypt
1 armour, 3 artilleries, 19 infantry and 1 mech_infantry moved from Ukraine to Kursk
3 armour moved from Kursk to Bryansk
3 mech_infantrys moved from Kursk to Bryansk
3 artilleries moved from Bryansk to Kursk
1 aaGun moved from Bryansk to Kursk
8 infantry moved from Bryansk to Kursk
1 artillery and 4 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Smolensk
17 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
2 infantry moved from Gorky to Russia
1 infantry moved from Nenetsia to Gorky
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,4,3,1
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
10 fighters and 8 tactical_bombers moved from Malaya to Eastern India
1 infantry moved from Burma to Eastern India
1 armour moved from Shan State to Eastern India
1 battleship, 3 cruisers and 8 transports moved from 132 Sea Zone to 39 Sea Zone
4 artilleries, 12 infantry and 1 marine moved from Shan State to 39 Sea Zone
4 artilleries, 1 battleship, 3 cruisers, 12 infantry, 1 marine and 8 transports moved from 39 Sea Zone to 40 Sea Zone
4 artilleries, 12 infantry and 1 marine moved from 40 Sea Zone to Eastern India
2 bombers moved from Davao to Eastern India
1 submarine moved from 22 Sea Zone to 18 Sea Zone
Combat - Japanese
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
10 fighters and 8 tactical_bombers moved from Malaya to Eastern India
1 infantry moved from Burma to Eastern India
1 armour moved from Shan State to Eastern India
1 battleship, 3 cruisers and 8 transports moved from 132 Sea Zone to 39 Sea Zone
4 artilleries, 12 infantry and 1 marine moved from Shan State to 39 Sea Zone
4 artilleries, 1 battleship, 3 cruisers, 12 infantry, 1 marine and 8 transports moved from 39 Sea Zone to 40 Sea Zone
4 artilleries, 12 infantry and 1 marine moved from 40 Sea Zone to Eastern India
2 bombers moved from Davao to Eastern India
1 submarine moved from 22 Sea Zone to 18 Sea Zone
Combat - Japanese
UK_Pacific scrambles 1 units out of Eastern India to defend against the attack in 40 Sea Zone
UK_Pacific scrambles to create a battle in territory 40 Sea Zone
Battle in 18 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 18 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 40 Sea Zone
Japanese attack with 1 battleship, 3 cruisers and 8 transports
British defend with 1 fighter
Japanese roll dice for 1 battleship, 3 cruisers and 8 transports in 40 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
British roll dice for 1 fighter in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 cruisers and 8 transports in 40 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
British roll dice for 1 fighter in 40 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from Neutral with 1 battleship, 3 cruisers and 8 transports remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Eastern India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 10 fighters, 13 infantry, 1 marine and 8 tactical_bombers
British defend with 3 aaGuns, 1 armour, 3 artilleries, 22 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in Eastern India : 3/9 hits, 1.50 expected hits
3 fighters owned by the Japanese lost in Eastern India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 13 infantry, 1 marine and 8 tactical_bombers in Eastern India, round 2 : 9/36 hits, 14.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 22 infantry and 1 mech_infantry in Eastern India, round 2 : 7/27 hits, 9.33 expected hits
7 infantry owned by the Japanese lost in Eastern India
3 aaGuns owned by the British and 6 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 6 infantry, 1 marine and 8 tactical_bombers in Eastern India, round 3 : 20/29 hits, 13.67 expected hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 16 infantry and 1 mech_infantry in Eastern India, round 3 : 2/21 hits, 7.33 expected hits
2 infantry owned by the Japanese lost in Eastern India
1 mech_infantry owned by the British, 3 artilleries owned by the British and 16 infantry owned by the British lost in Eastern India
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 4 infantry, 1 marine and 8 tactical_bombers in Eastern India, round 4 : 16/27 hits, 13.33 expected hits
UK_Pacific roll dice for 1 armour in Eastern India, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Eastern India
1 armour owned by the British lost in Eastern India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Japanese: 3 fighters and 10 infantry
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 22 infantry and 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
4 carriers, 4 destroyers and 2 submarines moved from 36 Sea Zone to 132 Sea Zone
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
2 submarines moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Japan to Kyushu
2 bombers, 7 fighters and 8 tactical_bombers moved from Eastern India to Burma
7 fighters and 8 tactical_bombers moved from Burma to Shan State
2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsi to Hunan
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Place Units - Japanese
1 carrier placed in 132 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83
British AA : 1.50
UK_Pacific regular : -7.17
British regular : -0.33
@GeneralDisarray I thought the game was over after 3 AAA gun hits and then only 9 hits by the entire attack. This is interesting though, losing three planes is rough but a few extra land units survived.
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
3 fighters moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 132 Sea Zone
ANZAC take 132 Sea Zone from Japanese
4 submarines moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 4 fighters and 2 infantry in Celebes, round 2 : 4/6 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 cruiser and 3 destroyers moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 infantry moved from Queensland to New South Wales
2 infantry moved from Baluchistan to Southern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 marines moved from Queensland to 55 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone
1 infantry and 1 mech_infantry moved from 85 Sea Zone to French West Africa
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in French West Africa
Battle in Paulau
Battle in Caroline Islands
Americans attack with 2 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking French West Africa from Neutral_Axis, taking Paulau from Japanese, taking Caroline Islands from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 carrier and 1 destroyer moved from 27 Sea Zone to 34 Sea Zone
1 destroyer moved from 55 Sea Zone to 36 Sea Zone
3 carriers, 2 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 aaGun moved from Western United States to Central United States
1 submarine moved from 35 Sea Zone to 34 Sea Zone
Place Units - Americans
1 cruiser and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 infantry placed in Central United States
3 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Hunan
1 infantry moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Tsinghai
Place Units - Chinese
4 infantry placed in Honan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 16 infantry
EDIT: Adding units owned by Chinese to Honan: 16 infantry
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
EDIT: Adding units owned by Chinese to Honan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Non Combat Move - British
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Egypt
1 transport moved from 83 Sea Zone to 73 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 armour and 1 infantry moved from Iceland to 126 Sea Zone
1 armour, 1 infantry and 1 transport moved from 126 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Quebec
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
British undo move 1.
1 fighter placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.33
Japanese regular : -1.33
Germans AA : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber and 2 fighters moved from Malta to Egypt
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Tunisia to 96 Sea Zone
1 infantry moved from Algeria to 96 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 3 transports moved from 96 Sea Zone to 100 Sea Zone
3 artilleries and 3 infantry moved from 100 Sea Zone to Egypt
Combat - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Queensland to New Zealand
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Shan State to Burma
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Sikang to Russia
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Cyprus
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
7 armour and 18 mech_infantrys moved from Bryansk to Russia
3 aaGuns, 5 artilleries and 26 infantry moved from Bryansk to Tambov
1 aaGun moved from Rostov to Tambov
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
1 artillery and 9 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs