That’s a good idea.
Optional rules questions
-
Hello, i have some questions regarding some of the optional rules.
-
If you play with the global supply rule for planes and ships, how is the amount of supply determined? And do you need to re-use supply for every combat round. Ex: germany attacks malta with 2 planes, the malta convoy zone with 2 subs and tobruk with a plane making 5 units total. Does this cost 1 global supply for the units or 3, one for every attack? And if the combat goes on for multiple rounds do you need more?
-
Regarding the mining of the suez, can the UK just keep a sub or destoyer there or does it have to move to the med with the convoy? If so, can you sail back into the suez?
-
Regarding ANZAC reinforcments, are these just free inf spawning in the india convoy every round or does the uk have to buy them and then deploy them in the zone? Therefore skipping the atlantic convoy zone.
Thanks in advance
-
-
-
The amount of supply used with that option is 1 supply for every 5 attacking air/sea units (or fraction thereof). As noted in the optional rule, it is paid “After declaring all attacks…”
That happens only once, so the payment is also made only once. -
The UK can’t park a sea unit in the Suez to prevent mining. No, you cannot sail back into the Suez.
-
Not free, as the unit must come from the Reinforcements Zone. They only get there if you buy them.
Thanks,
Matt -
-
@Matt-Hyra Hi Matt,
Thank you for responding, my friend and I have been loving the game.
I’ve got some follow up questions:1: If malta is defended by just an AAA and a plane attacks it, after missing its shots the AAA is removed right?
2: If a defender decides to retreat are mines still allowed to be triggered?
3: Do you need supply for blitzing into/through empty territory? Lets say tripoli is undefended and the americans have a sherman in Kessarine pass with 0 supply in the pass itself, can they blitz down into the desert square below the pass en then into Tripoli itself without needing supply since there is no combat? Blitzing is still a combat move so we are a bit unsure on the matter.
Thanks again.
-
-
Correct.
-
Yes. Detonating mines happens prior to the decision on whether or not to stay and fight.
-
Blitzing is always a unit’s first move into an adjacent territory, and does not require supply. As for Tripoli, page 18 says: “Attacking a hostile territory that does not contain enemy combat units still requires an attack declaration, but as no actual combat will occur, you don’t spend any supply tokens (instead, take the attack arrow from the general supply pool).”
Thanks,
Matt -